[X3LU] Mayhem 3.21b

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aurelcourt
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Re: [X3LU] Mayhem 3.12b

Post by aurelcourt »

Joubarbe wrote: Sun, 14. Mar 21, 08:46no reasonable empire would spend one single resource for an empire that can be an enemy 5 minutes later.
And........What about the 1200 passengers I flew around and all the Xenon patrol missions I carried out ? 😂
I thought we were best buddies...... I thought.... I could.....

Well then I guess the old friend will turn into something else ... 😀

Wait... I still need the money from the 30 traders roaming your space...

Ok then... but you'll regret it someday !!!
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Hector0x
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Re: [X3LU] Mayhem 3.12b

Post by Hector0x »

aurelcourt wrote: Sun, 14. Mar 21, 09:07 Wait... I still need the money from the 30 traders roaming your space...
blacklist faction is your friend :)


@Joubarbe: could it be that your latest patch broke outpost cargo storage limits? All of them are very low now. Or did i somehow screw up with globals.pck in my rebalance mod?

Edit: it was my mod, fixed
aurelcourt
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Re: [X3LU] Mayhem 3.12b

Post by aurelcourt »

Hector0x wrote: Sun, 14. Mar 21, 09:12
aurelcourt wrote: Sun, 14. Mar 21, 09:07 Wait... I still need the money from the 30 traders roaming your space...
blacklist faction is your friend :)
Well... Tradewise... I'm kinda stuck for now :-p :roll:

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EDIT : reduced image size to be below 640*480 (now 550*550)
Last edited by aurelcourt on Mon, 15. Mar 21, 09:08, edited 2 times in total.
aurelcourt
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Re: [X3LU] Mayhem 3.12b

Post by aurelcourt »

Something that bothers me :gruebel: :

When using the "Invade Sector" command, the fighters docked don't attack...? Is there a way to make them all attack the stations too? (except manually "all ships in sector Attack...")

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Joubarbe
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Re: [X3LU] Mayhem 3.12b

Post by Joubarbe »

@aurelcourt: Please do a proper bug report with save and galaxy, as described at the top of the changelog.
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Re: [X3LU] Mayhem 3.12b

Post by aurelcourt »

Joubarbe wrote: Mon, 15. Mar 21, 08:38 @aurelcourt: Please do a proper bug report with save and galaxy, as described at the top of the changelog.
Yeah sorry it was more a question of whether it was WAI or not :-)

So here are the - save + galaxy -.

Fleet is in Prophecy Fulfilled. Leader is M7 Mandalay. It is probably currently in a "all ship in sector attack..." command, but if you Rally the Fleet and give a "Fleet Invade Sector" command, you'll see all the fighters stay docked and don't attack the station. They do intercept the occasional pirates that spawn though.

Hope that can help if it's not WAI.

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ollobrains
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Re: [X3LU] Mayhem 3.12b

Post by ollobrains »

what would be involved in branching mayhem 2 final version off into its own seperate modding project and what would be the interest in teh community for such a move ?
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Edna
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Re: [X3LU] Mayhem 3.12b

Post by Edna »

ollobrains wrote: Mon, 15. Mar 21, 10:04 what would be involved in branching mayhem 2 final version off into its own seperate modding project and what would be the interest in teh community for such a move ?
I would love a polished version of Mayhem 2, but I doubt Jouby wants to return to that, given he spent all of his spare time on Mayhem 3 for a year now. Which is good, too, given how polished Mayhem 3 is now.
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Joubarbe
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Re: [X3LU] Mayhem 3.12b

Post by Joubarbe »

ollobrains wrote: Mon, 15. Mar 21, 10:04 what would be involved in branching mayhem 2 final version off into its own seperate modding project and what would be the interest in teh community for such a move ?
I have nothing against it. You can do whatever you want with all my projects.
ollobrains
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Re: [X3LU] Mayhem 3.12b

Post by ollobrains »

Joubarbe wrote: Mon, 15. Mar 21, 11:33
ollobrains wrote: Mon, 15. Mar 21, 10:04 what would be involved in branching mayhem 2 final version off into its own seperate modding project and what would be the interest in teh community for such a move ?
I have nothing against it. You can do whatever you want with all my projects.
thanks im quite happy with Mayhem 3 as well but theres somethiing in m2 that im considering digging in and tweaking some stuff. But all good
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Re: [X3LU] Mayhem 3.12b

Post by Joubarbe »

aurelcourt wrote: Sun, 14. Mar 21, 22:25 When using the "Invade Sector" command, the fighters docked don't attack...? Is there a way to make them all attack the stations too? (except manually "all ships in sector Attack...")
Cannot reproduce, all ships are attacking the Pirate base as intended.
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Re: [X3LU] Mayhem 3.12c

Post by Joubarbe »

Mayhem 3.12c released
  • 3.12c: Auto-assign now ignore fleet ships.
  • 3.12c: AI will give priority to Unknown sectors, if they can conquer it (ie. if they pass scalable restrictions).
  • 3.12c: AI is now able to conquer Xenon sectors if they have more sectors than originally generated.
  • 3.12c: Auto-assign could assign more Workers than allowed.
  • 3.12c: Player ships that follow another ship (fleet leader or not) will now dock at the leader's current station if any. Fleet followers will not break their follow command when doing that.
  • 3.12c: Neutral race ships, such as Orbital platforms, won't appear in the encyclopedia (new game only).
  • 3.12c: Added a message if you're trying to recycle and rebuild a ship which you don't know the blueprint.
  • 3.12c: The command "Recycle & Rebuild" from the maintenance menu was not properly reassigning Workers.
  • 3.12c: The command "Recycle & Rebuild" from the maintenance menu was not properly rebuilding templates.
  • 3.12c: The command "Recycle & Rebuild" from the maintenance menu will now remove fleet ships from their fleet. It is therefore recommended to use the fleet reinforcements feature, because a new ship will be rebuild instantly after giving the recycling order, instead of waiting for the ship to recycle then rebuild. For Workers, it is technically complicated to rebuild them 'on click'.
  • 3.12c: The command "Recycle & Rebuild" from the maintenance menu was not respecting the quality of the recycled ship when rebuilding.
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Hairless-Ape
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Re: [X3LU] Mayhem 3.12c

Post by Hairless-Ape »

Can someone please give a very brief overview of how the Resupply Drone perk works, and perhaps how resupply works in general (I.E. how are you supposed to accomplish resupply in an automated way normally) ?
Is this drone supposed to supply "Free" items to your ships? Read the description, but need a bit more help.

Much appreciate any insight. Thanks.
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aurelcourt
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Re: [X3LU] Mayhem 3.12c

Post by aurelcourt »

Hairless-Ape wrote: Tue, 16. Mar 21, 14:24 ... and perhaps how resupply works in general (I.E. how are you supposed to accomplish resupply in an automated way normally) ?
Hi,

Don't know about the Drone, but for Resupply in general, the way I use it :

- For the ships you want (M6 and bigger), I define an " automatic missile resupply" number via the Weapons Menu (click on ship then "G"). This will be saved in the template manager if you use this ship as template model.

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Then from the Fleet Settings Menu, you can define a Supply Ship, which will then periodically check the missile needs for the fleet, order them from an Outpost with the missile perk (its homebase if possible), and deliver them to the fleet. It requires a Transporter device.

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Then the magic operates automatically. See below, I just transfered missile from 1 M6 to a Carrier. The Supply Ship will realize, order the 5 missiles then deliver them ! :-) Brilliant !!

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Joubarbe
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Re: [X3LU] Mayhem 3.12c

Post by Joubarbe »

IIRC, the drone doesn't order anything by itself, but it scans the same resupply settings (in its sector only).
aurelcourt
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Re: [X3LU] Mayhem 3.12b

Post by aurelcourt »

Joubarbe wrote: Tue, 16. Mar 21, 13:17
Cannot reproduce, all ships are attacking the Pirate base as intended.
OK here is another situation : SAVE + GALAXY

This time, have a look in Oceanus Prime sector : my m7 Panther leader is "Invading Sector", and none of the M3 docked in the fleet are attacking. Those actually attacking were reinforcing the fleet and didn't dock prior to the attack.

Are they attacking when you load? That'd be weird !!

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Hairless-Ape
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Re: [X3LU] Mayhem 3.12c

Post by Hairless-Ape »

Joubarbe wrote: Tue, 16. Mar 21, 17:52 IIRC, the drone doesn't order anything by itself, but it scans the same resupply settings (in its sector only).
So that means then that if the outpost in that sector doesn't actually have the resupply goods on-hand when needed, that these items would simply not be resupplied? I think this is implicit in what you said, but not entirely sure.
Thanks.
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aurelcourt
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Re: [X3LU] Mayhem 3.12c

Post by aurelcourt »

Wasn't that perk imported from Mayhem 2, before the Fleet Overhaul?

I think it's useless now with the Supply ship that does wonders !

(unless like me you go to war 10 sectors away and after the first battle your supply ship wants to join you...... and almost gets killed on the way :-p
Now a TL with a Jump Beacon is a mandatory "Remote Operations Tactical Fleet Support Ship" and follows everywhere to drop the JB before any attack :-D )
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Hairless-Ape
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Re: [X3LU] Mayhem 3.12c

Post by Hairless-Ape »

Wow, TL with a jump beacon. BRUTAL strategy. Love it. I guess my only question there would be whether you can deploy it in enemy controlled space. I guess that's the point, but just want to make sure :)
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aurelcourt
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Re: [X3LU] Mayhem 3.12c

Post by aurelcourt »

Hairless-Ape wrote: Tue, 16. Mar 21, 23:15 Wow, TL with a jump beacon. BRUTAL strategy. Love it. I guess my only question there would be whether you can deploy it in enemy controlled space. I guess that's the point, but just want to make sure :)
Never saw any restriction on that !
I usually keep it away from ennemy sectors though, don't want it destroyed ! The TL follows my Fleet, and once I'm 1 sector away from Invasion/Battle, I drop the JB, leave an escort with it, and move my fleet forward so that ships can go get repaired via the beacon, reinforcements can join much quicker, and supply ship too (and actually even the other Fleets at the other end of the galaxy if there's a JB too... but I find it too easy so I only use it for supply/reinforcement/retreat).

That's also incredibly handy to defend your sectors using the "Monitored Sectors" feature of the Fleet Menu.
I use a fleet with 2 M6 and 5 M3 at a rally point just next to a beacon. They monitor all my sectors. If the occasional pirate M6 comes in (which can't be handled by my local M4 Patrol), the "Rearguard Fleet" will jump instantly and join the fight !
The local Patrol Fleet has a "retreat ratio" in place and a "notify when action completed", so if a big ennemy fleet enters the sector, my patrol runs away and I get alerted (so I know something big is happening ! And I can bring an Attack Fleet back with the Jump Beacon mentionned above !! ;-) )

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