[SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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jagji56
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Post by jagji56 »

Oh, cool. Any particular folder it needs to go in, or do I just put it in the main folder?
Taylor2008
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Post by Taylor2008 »

/ scripts --> TerranConflict/addon/scripts
/ t --> TerranConflict/addon/t
jaab-paradise
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Post by jaab-paradise »

here are the spk file you can downloade...

http://xdownloads.co.uk/index.php?optio ... Itemid=116
agentmith
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NPC Bailing addon 1.64?

Post by agentmith »

Does anyone have the download for version 1.64? I'm using the current one and even with settings at 1 sectors are filled with empty ships. In reading some of the comments in the thread, 1.64 seems to work correctly, but the provided links are dead.
gundai192
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Post by gundai192 »

thank
pagulhan
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Does 'NPC Bailing Addon' help ME?

Post by pagulhan »

I wonder if this mod is only about npc being able to bail other npc pilots. I think (albeit I haven't played the game for years) it also helps me, making me bailing pilots far too often. Is it true or it's just my memory tricking me?

<Moved to correct thread. AP>
Fulgrymm
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Post by Fulgrymm »

Yes it does affect your bail rate as well.
pagulhan
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Post by pagulhan »

Is there a way to stop it helping me? I find it waaaay to easy to bail. With rate set to 5 and 10% (xeon) I can bail that little xeon ship from terran first mission every 7 or 8 ships I encounter. It's nice that AI can bail now too but it's so hard to kill your target now that I even had to restart the game as so many xeon ships bailed and salvaging or destroying empty ship do not count as 'dead' in terms of mission progress that it got locked.
palzxc
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Post by palzxc »

If memory serves you should be able to deactivate this script in the artificial life settings.

I don't quite remember where that is as I have not used this script for a looong time because there get to be too many abandoned fighters floating around.

Another solution is to uninstall it or deactivate it through the plugin manager until you finish the plots you are playing.
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soulmata
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Post by soulmata »

pagulhan wrote:Is there a way to stop it helping me? I find it waaaay to easy to bail. With rate set to 5 and 10% (xeon) I can bail that little xeon ship from terran first mission every 7 or 8 ships I encounter. It's nice that AI can bail now too but it's so hard to kill your target now that I even had to restart the game as so many xeon ships bailed and salvaging or destroying empty ship do not count as 'dead' in terms of mission progress that it got locked.

Are you referring to the Xenon Ls that follow the Pirate Nova Raider? If so, those have "busted" AI even in Vanilla... they have their morale set to 0 in vanilla TC so even blasting them 1 or 2 times after shields are down will cause them to bail.
firefightervf06
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Bailing Max

Post by firefightervf06 »

I've been trying to figure this out and hope someone can help me. Which settings would I want to have it on to have the ships of any certain size have max bail? Is it a higher number or lower? Thanks!

Playing A/P also.
bung_dorji
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Post by bung_dorji »

i just back for this game after several years

Is this mod still active ?
the host server is already delete this file i guess
It is hard to live since the xenon and kha'ak patrol recentrly
bung_dorji
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Post by bung_dorji »

bung_dorji wrote:i just back for this game after several years

Is this mod still active ?
the host server is already delete this file i guess
how do you download from that hosting server ?
i cant download it
It is hard to live since the xenon and kha'ak patrol recentrly
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X2-Illuminatus
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Post by X2-Illuminatus »

Please do not double post. Having some patience is advised in this forum these days.

If you have a look at the second post on the previous page of this thread, you will find that Menzoberranzan posted working download links.
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dralicin
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Post by dralicin »

I am having this weird issue where after i claim a ship and go to move it to another sector, a swarm of hostile ships spawn and kill it. Anyone know a fix?
OneFourTwo
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Post by OneFourTwo »

Can anyone guide me through how to manually edit the ship bail rates?

I'm using litcubes and sadly community configuration menu is incompatible with it.
DaMuncha
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Post by DaMuncha »

I am playing X3 again, and I would like to use this script, but the download for this is not working.
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Khaakbuster
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Post by Khaakbuster »

DaMuncha wrote:I am playing X3 again, and I would like to use this script, but the download for this is not working.
The previous page has some download links that are working.
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Khaakbuster
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Post by Khaakbuster »

It's a little hard to easily identify the bailed ships on the sector map so I decided to implement the same color coding that XTC has.

This is how it will look ingame:
https://img1.picload.org/image/drgrraww/bailed.png

The ships will be color coded when they bail and the color coding will be removed when you claim a ship.

If you like that little added functionality simply download the zip file and unpack the contents to your X3TC folder.

[ external image ]
NPC Bailing Addon 1.7.8 with color



{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
kosjak111
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Post by kosjak111 »

Someone can re-upload version 1.6.4 since its compatible with XRM?

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