[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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boogieman335
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Joined: Tue, 4. Sep 07, 22:32
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Post by boogieman335 »

Thanks Imp I will try it that way.
PSCO1
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Post by PSCO1 »

A bit later but ...
Albion Prelude version ready :wink:
Slashman
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Joined: Tue, 12. Oct 10, 03:31
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Post by Slashman »

PSCO1 wrote:A bit later but ...
Albion Prelude version ready :wink:
Hey...long time no see!

Does the AP version work with XRM for AP or do I continue to use the provided cockpit pack from the XRM page?
If you want a different perspective, stand on your head.
Requiemfang
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Post by Requiemfang »

use the XRM version since it's COMPATIBLE with XRM if you use this you'll run into issues
PSCO1
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Post by PSCO1 »

TShips and Components paths fixed for AP

Re-uploaded link
mati140
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Joined: Thu, 15. Jan 09, 20:15
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Post by mati140 »

PSC01, is there any way of using only the Terran fighters' cockpits? Which files in cat file are related to them? I'm trying to customize the combined cockpit mod from Imp, and use your Terran cockpits with it, but most of files in your mod are named with numbers. Which files should I take and which should I modify if I want to do so?

EDIT: It would also be nice to know where the astronaut suit cockpit is
Surge1-1
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Joined: Mon, 11. Jun 12, 00:38
x3ap

Post by Surge1-1 »

Hi there, the first two links will not let me download from the site. Are they broken?
Surge1-1
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Joined: Mon, 11. Jun 12, 00:38
x3ap

Post by Surge1-1 »

I've had this working now for a while but I've run into a problem. The shield and armour levels on the HUD display have now bugged. It only happens in my saved games but if I start a new game its correct and working. Is there anyway I can fix this?
Parkan2005
Posts: 13
Joined: Thu, 14. Jun 12, 22:47

Post by Parkan2005 »

Hello PSC01.I have few questions.I am played Albion prelude with XRM and witth you cockpit mod.This mod is good but i found one very disgusing thing:when i fire there is some light effect happen and in the middle of fight it is annoying.If play without your mod there is no light effects when i fire with my guns during fly.

Any suggestions what is that and how to fix those light effects?

Ps.If such trouble exist in TC plus XRm too how to fix this trouble?
Parkan2005
Posts: 13
Joined: Thu, 14. Jun 12, 22:47

Post by Parkan2005 »

Surge1-1 wrote:I've had this working now for a while but I've run into a problem. The shield and armour levels on the HUD display have now bugged. It only happens in my saved games but if I start a new game its correct and working. Is there anyway I can fix this?

I think ejecting from ship and enter again to it will fix that problem
Surge1-1
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Joined: Mon, 11. Jun 12, 00:38
x3ap

Post by Surge1-1 »

Parkan2005 wrote:
Surge1-1 wrote:I've had this working now for a while but I've run into a problem. The shield and armour levels on the HUD display have now bugged. It only happens in my saved games but if I start a new game its correct and working. Is there anyway I can fix this?

I think ejecting from ship and enter again to it will fix that problem
No did not work, I even removed and added the Mod again.
Parkan2005
Posts: 13
Joined: Thu, 14. Jun 12, 22:47

Post by Parkan2005 »

Ok.try in option menu set option view shield an hull in percents (i don't remeber how option name but maybe this function you think is bugged)
Surge1-1
Posts: 5
Joined: Mon, 11. Jun 12, 00:38
x3ap

Post by Surge1-1 »

Parkan2005 wrote:Ok.try in option menu set option view shield an hull in percents (i don't remeber how option name but maybe this function you think is bugged)
It was in percents that was the problem it looks like, Once I changed it to the bars HUD on the ship mod worked the way it should.

Cheers.
Joeziah
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Joined: Tue, 3. Jul 12, 20:52
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Post by Joeziah »

Was wondering if you could post a SS of each of the different CP and the file path, as of now it is a mess in the directory with identical cockpits in different directories under different names.

Makes it very difficult to edit in whichever CP one wants on specific ships.
mico2400
Posts: 1
Joined: Sat, 7. Jul 12, 02:06
x3tc

Not working...

Post by mico2400 »

I'm sure it's a great mod but for some reason it's not working for me. I installed the mod, made a mods folder in my Terran Conflict folder, and put the contents of the mod into the mods folder. When I start the game, it shows up on the mod package thing but when I start the game with the mod selected it crashes. When I try it without the mod it works fine. Sorry if this is the wrong place to ask this but please help.
gslack
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Joined: Fri, 13. Jul 12, 04:00

Post by gslack »

Great looking mod, having problems downloading through mediafire. Seems to get a top speed of 3.9 kbs. Any mirrors for it?
Wedge598
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Joined: Wed, 18. Feb 04, 01:58
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Post by Wedge598 »

I played X2 for hours and hours a few years ago and was looking to give the new X3 TC a try so I downloaded it only to be a little disappointed that the cockpits have been removed. Fortunately I found this wonderful mod. The question I have is ... Do I have to run the Xtended mod with this one or can I just use the cockpit mod? I want to experience TC as Egosoft intended with cockpits. I installed the cockpit mod without Xtended and it seem to be working but am I going to be in trouble down the road?
Slashman
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Post by Slashman »

Wedge598 wrote:I played X2 for hours and hours a few years ago and was looking to give the new X3 TC a try so I downloaded it only to be a little disappointed that the cockpits have been removed. Fortunately I found this wonderful mod. The question I have is ... Do I have to run the Xtended mod with this one or can I just use the cockpit mod? I want to experience TC as Egosoft intended with cockpits. I installed the cockpit mod without Xtended and it seem to be working but am I going to be in trouble down the road?
This mod will work as is with no need for other mods. There is a version that works with Xtended specifically also. I don't think you need to worry about issues down the road.
If you want a different perspective, stand on your head.
Wedge598
Posts: 52
Joined: Wed, 18. Feb 04, 01:58
x2

Post by Wedge598 »

Great, thanks for the quick reply. I will proceed then with the just the cockpit mod.
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Helios01
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Post by Helios01 »

Looks awesome, really looking forward for using it along with XRM. I just hope it's 100% compatible with Cadius. By that I mean that every ship has it's own cockpit. And are the weapon profiles controlable with the disabled HUD version? By clicking at the weapons monitor in the cockpit? If not then how am I gonna control my weapon profiles? If yes then great job, man! And by the way, when we already have a monitor for viewing the person we are talking with, then the HUD one becomes useless and spacewasting I think.

Anyways, it looks awesome. I just think I'll miss the shiny surfaces from the other one (which have only few cockpits) and this looks kinda too much like X2. But hey sorry if I was wrong with anything, haven't tried this yet. But really looking forward to! ;)
"If we do not destroy ourselves, we will one day venture to the stars" - Carl Sagan

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