Xydonus wrote:Lise wrote:So what Zurechial mentioned about this mod's Tship file conflicting with AP is incorrect?
The hull values on the ships have remained in their AP state for me, plus I wasn't required to replace any files when installing. If your unsure, just backup your Tship file and install it, find out for yourself.
Not saying hes incorrect, fact it may indeed turn the ships back to their default state. But from playing experience, I've noticed the improved hulls with the mod installed so really I've not noticed any TC default state for the ships.
I may have been incorrect.

But it requires some clarification. Someone with more modding experience than I could provide further corrections.
TC loads its TShips file from
types\TShips (the same path as this mod stores its TShips) while AP loads TShips from
addon\types\TShips.
This mod uses TShips to assign different cockpit scenes to certain ships (such as the M4+ ships and the Eclipse) instead of using a smaller set of cockpit scenes.
In addition to TShips it includes the modified X2 cockpit scenes, many of which work without any changes to the T files (such as the way Shawn's cockpit mod works) due to the stock Egosoft TShips files containing entries for cockpit scenes already.
I'm not sure what the reasoning for the custom entries and scenes in this mod is is, unless there are significant differences in the models that I didn't notice, but when I tested it with AP I found that ships that had been left with the original egosoft cockpit scene value in their TShips entry worked fine, but any of them with custom entries specific to this mod lost their cockpit or reverted to the standard cockpits.
The fact that AP loads the TC files first, then its own files from the addon folder (both the 'real' addon folder and the addon\* folder inside archives) means that it's actually probably more likely that this mod's changes to TShips will be overwritten by AP, rather than the other way around.
Either way though, there are likely to be conflicts of some kind due to the mod's usage of the TC TShips file as its basis.
Personally I prefer Cockpit mods that don't touch the T files at all, since it avoids these kinds of issues and conflicts with other mods or patches, etc.