[SCRIPT] Military Base Response revamp v2.16 [2011-10-27]
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Is there a chance MBRR might get something like IR's plot protection? I stopped using MBRR previously due to plot required stations getting wasted by invasions: e.g. heretic's end.
I had thought that such statiosn would have been invulnerable but it turned out not to be the case. I was using SRM at the time.
Essentially what I'd like is for a more active universe with border skirmishes/invasions and agressive xenon+khaak, but without breaking the egosoft plots. The heretics end station would be annihilated almost immediately by paranis with MBRR previously.
I had thought that such statiosn would have been invulnerable but it turned out not to be the case. I was using SRM at the time.
Essentially what I'd like is for a more active universe with border skirmishes/invasions and agressive xenon+khaak, but without breaking the egosoft plots. The heretics end station would be annihilated almost immediately by paranis with MBRR previously.
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Hmm, you raise a good point. Not much of a plot man myself, so not tried to do this.robalexhall wrote:Is there a chance MBRR might get something like IR's plot protection? I stopped using MBRR previously due to plot required stations getting wasted by invasions: e.g. heretic's end.
It's a bit hard to do properly. I would need to compile a list of plot stations and/or sectors (sectors is easier).
If anyone(s) can provide a list of sectors to add to plot protection I would be grateful...?
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Ah, thanks for the pointer, I'll check out that handbook.robalexhall wrote:I' would volunteer, there are detailed walkthrough in apricot slice x handbook, but I'd rather not "spoilers"
(PS. y'know, there are always
Spoiler
Show
spoiler tags...)
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I haven't any experience with player sector claiming + MBR. Like I said in my previous post, I would be very interested to hear of any (un)successful attempts to use one.lich83 wrote:Greetings ThisIsHarsh, I dont want to be nagging, but can you recomend sector claiming script, which is working best?
Having said that, in theory any sector takeover script should work OK. Until it doesn't.
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@ThisIsHarsh
i dont think any sector claiming scripts would have help in any game play issues.. instead of "player sector" it is better to setup a race forced ally to player and let that race to capture whole map (Setting all other races sector takeovers off
)
this will do the job, (we dont have an option to force a race stay allied forever, sometimes you have to cheat due to some area of effect missile rapes an ally ship InSector and rest starts a quake immediately..)
and also i still think that sector claiming scripts also changes race notorities that conflicts with MBRR settings.. i will try new version tell you the results if it fixes menu problem
i dont think any sector claiming scripts would have help in any game play issues.. instead of "player sector" it is better to setup a race forced ally to player and let that race to capture whole map (Setting all other races sector takeovers off

this will do the job, (we dont have an option to force a race stay allied forever, sometimes you have to cheat due to some area of effect missile rapes an ally ship InSector and rest starts a quake immediately..)
and also i still think that sector claiming scripts also changes race notorities that conflicts with MBRR settings.. i will try new version tell you the results if it fixes menu problem

i have seen that FreeLancer game.. (yes that was a game..)
But This is Spartaaaaa....
But This is Spartaaaaa....

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Just an request but is it possible to enhance the sector take over part of MMBR to include some of trickmovs improvements found here:
http://forum.egosoft.com/viewtopic.php? ... r+takeover
Specifically the trade dock stuff for players only.
http://forum.egosoft.com/viewtopic.php? ... r+takeover
Specifically the trade dock stuff for players only.
"A Tradition is only as good as it's ability to change." Nael
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OK, so you tried "Reset options to default" and that worked, but when you re-open the menu, everything is screwed again, is that right?joelR wrote:Im getting the same issues with the Menu Thisisharsh.
You also tried "Uninstall", but same effect as "Reset options to default"?
Do the actual settings appear to work in-game OK, it's just the menu text that is screwed up? (in case you didn't guess, '8' = 'Argon', '1' = 'Terran', 'null' = 'Xenon').
I have a plan semi-formed in my head on how to implement player sector takeover. I've had a look at what needs to be done and it isn't just a small change, although a lot of code can be reused. My plan:Nafensoriel wrote:Just an request but is it possible to enhance the sector take over part of MMBR to include some of trickmovs improvements found here:
http://forum.egosoft.com/viewtopic.php? ... r+takeover
Specifically the trade dock stuff for players only.
- Player capital ships (M0/1/2) can be ordered to "Take/rebuild sector", which is similar to the script that Generals run to take and rebuild sectors.
- Stations are built and owned by your ally race, a selection of all friendly races, or a race of your choice.
- Every NPC purchase at a station gives you 1 prestige point with the owner race of the station (which can then be redeemed for credits or other goodies).
- Possible special Trade Dock stuff, but first thing's first.
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That.. would be pretty much anything I could ask for.. The only exception would be trade dock consumption. I just find it simulates planetary economy/colonization quite well and can usually be fueled by NPC traders to give more "life" to a player owned sector.
Maybe even require a resource component to the take over/rebuilding to simulate colonization.
Maybe even require a resource component to the take over/rebuilding to simulate colonization.
"A Tradition is only as good as it's ability to change." Nael
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@ about menu show 8/1/null..
- i have been testing it, MBRR runs smoothly, only player menu is screwed, sometimes allies attack to allies but its just GNS warning you, they are still ally in settings
or races not allowed to owertake sectors/invade, go and invade somewhere, in fact they are just roaming and a small war happens ower there , no invasion job spawns, its again just GNS warning you..
i tested changin settings, MBRR handles jobs perfectly after old job ships gone and new ships spawn in the way player menu says..
@ about sector takeover,
this is going to be interesting , it will make the game even more enjoyable without SETA
( i havent used SETA after i installed MBRR, i play allied with Boron and Argon.. After conquering all pirate sectors, paranid and split will taste our allied forces, than i wil change sides to TELADI and crush them all in our full armored Ptneradons..) ( i plan to left terrans, and set up some trade companies there to keep the scneraio alive..)
Edit: changed ECS with GNS.. sorry..
- i have been testing it, MBRR runs smoothly, only player menu is screwed, sometimes allies attack to allies but its just GNS warning you, they are still ally in settings

or races not allowed to owertake sectors/invade, go and invade somewhere, in fact they are just roaming and a small war happens ower there , no invasion job spawns, its again just GNS warning you..
i tested changin settings, MBRR handles jobs perfectly after old job ships gone and new ships spawn in the way player menu says..
@ about sector takeover,
this is going to be interesting , it will make the game even more enjoyable without SETA

( i havent used SETA after i installed MBRR, i play allied with Boron and Argon.. After conquering all pirate sectors, paranid and split will taste our allied forces, than i wil change sides to TELADI and crush them all in our full armored Ptneradons..) ( i plan to left terrans, and set up some trade companies there to keep the scneraio alive..)
Edit: changed ECS with GNS.. sorry..
Last edited by cptANGRIST on Fri, 14. Oct 11, 18:58, edited 1 time in total.
i have seen that FreeLancer game.. (yes that was a game..)
But This is Spartaaaaa....
But This is Spartaaaaa....

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I have a plan semi-formed in my head on how to implement player sector takeover. I've had a look at what needs to be done and it isn't just a small change, although a lot of code can be reused. My plan:
I think you'd be better off just integrating Trickmov's STO script into this, or make it compatible. His STO script is superb, and works perfectly. No sense trying to recreate something that has already been done, and done well.
- Player capital ships (M0/1/2) can be ordered to "Take/rebuild sector", which is similar to the script that Generals run to take and rebuild sectors.
- Stations are built and owned by your ally race, a selection of all friendly races, or a race of your choice.
- Every NPC purchase at a station gives you 1 prestige point with the owner race of the station (which can then be redeemed for credits or other goodies).
- Possible special Trade Dock stuff, but first thing's first.
I think you'd be better off just integrating Trickmov's STO script into this, or make it compatible. His STO script is superb, and works perfectly. No sense trying to recreate something that has already been done, and done well.
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I will certainly look into integrating Trickmov's script. I am a fan of not reinventing the wheel (hence the several prerequisite plugins for MBR!).russbo wrote:I think you'd be better off just integrating Trickmov's STO script into this, or make it compatible. His STO script is superb, and works perfectly. No sense trying to recreate something that has already been done, and done well.
However, I want player sector claiming to be consistent with the way the NPCs claim sectors. So, for example, the trade dock ware consumption I like, but I wouldn't use TDs for claiming sectors since that breaks consistency. Also things like my spawn suppression is more advanced than in STO.
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That is Great news! Im deffinetly looking forwar to this.ThisIsHarsh wrote:I will certainly look into integrating Trickmov's script. I am a fan of not reinventing the wheel (hence the several prerequisite plugins for MBR!).russbo wrote:I think you'd be better off just integrating Trickmov's STO script into this, or make it compatible. His STO script is superb, and works perfectly. No sense trying to recreate something that has already been done, and done well.
However, I want player sector claiming to be consistent with the way the NPCs claim sectors. So, for example, the trade dock ware consumption I like, but I wouldn't use TDs for claiming sectors since that breaks consistency. Also things like my spawn suppression is more advanced than in STO.
(just have to postpone my new game

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I am having a problem with other races showing up as red even though if i check my status with them, we have good relations. It doesnt matter for own ship much since they show up red but dont attack and I am able to enter their sectors and land at ports but the problem is that my other ships wont trade there and refuse to land at their bases.
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Have you checked that they are set as friend in your global friend/foe settings (top icon in sidebar -> Advanced -> Global commands)?Cascinova wrote:I am having a problem with other races showing up as red even though if i check my status with them, we have good relations. It doesnt matter for own ship much since they show up red but dont attack and I am able to enter their sectors and land at ports but the problem is that my other ships wont trade there and refuse to land at their bases.
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Yeah I checked the global already.
I remember i think I was using one of the other similar invasion mods before and the same thing was happening. And that particular modder ended up adding something to his script that checked the relations every few minutes or so to update it globally (or something like that), i dont know. It just kinda sucks cuz its difficult to buy wares or something that i need from those other sectors, even my explorers seems to avoid them.
I remember i think I was using one of the other similar invasion mods before and the same thing was happening. And that particular modder ended up adding something to his script that checked the relations every few minutes or so to update it globally (or something like that), i dont know. It just kinda sucks cuz its difficult to buy wares or something that i need from those other sectors, even my explorers seems to avoid them.
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So the whole race is red, not just a few ships? Stations are red as well? That really sounds like a friend/foe config option to me, especially since you say they don't attack you and allow you to land, which indicates the red ships are actually friendly, thus resetting their relation to you would have no effect (regardless, all patrol ships regularly reset their relations anyway).
There are 10 types of people in the S&M forums - those who understand binary, and those who don't.
Black holes are where God divided by zero.
Black holes are where God divided by zero.