[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]

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apricotslice
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Post by apricotslice »

You are right, that is jump to derelict.

This suggests that the 8686-L044.xml file being used by the game is an older version than it should be using.

Check your downloads of my scripts, and find that file which has the newest creation date. Extract that and put it in addon\t. That should override whatever is being used with the latest file and fix the problem.

It would seem that somehow, you have loaded an older script set over the top of one using the latest t file, the older one not containing jump to derelict.

Alternately, the 8686-L044.xml might be missing completely. In which case, install the Salvage pack, which will install it and overwrite jump to derelict. If you are not using my mod, and you only installed the jump to derelict command script, the hotkey would work, but the command would look like you posted. For some reason I cannot figure, the jump to derelict script zip does not contain the t file.
GlassDeviant
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Post by GlassDeviant »

Ok I was browsing your Apricot Mapping Service HQ site and right in the middle of acessing it the whole thing disappeared and got replaced by an icq redirect??? Maybe it's something going on in my computer but I figured I'd let you know just in case, while I do a little maintenance (i.e.: virus scan, etc.) on my computer.
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GlassDeviant
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Post by GlassDeviant »

So...by the salvage pack, do you mean Salvage Claim Software v4.11? I have that installed.

And I have Jump to Derelict v2.2.

I wonder, do you think that could be modified to jump to any object? Like Gate Debris, an asteroid, a station, another (npc or player) ship?
bibo ergo sum
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apricotslice
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Post by apricotslice »

GlassDeviant wrote:Ok I was browsing your Apricot Mapping Service HQ site and right in the middle of acessing it the whole thing disappeared and got replaced by an icq redirect??? Maybe it's something going on in my computer but I figured I'd let you know just in case, while I do a little maintenance (i.e.: virus scan, etc.) on my computer.
I cant see anything wrong with the site.
So...by the salvage pack, do you mean Salvage Claim Software v4.11? I have that installed.
And I have Jump to Derelict v2.2.
X3AP-Apricot-Salvage-Pack-v2-6.zip is the last version that contains the salvage claim software. The version you have is probably the TC version. JtD2.2 sounds right, but its missing the t file as I just found out. If you install the Salvage pack 2.6, that will solve the problem and give you the latest versions. You dont have to use the other things included.
I wonder, do you think that could be modified to jump to any object? Like Gate Debris, an asteroid, a station, another (npc or player) ship?
It could be, but its not designed to select where to jump to, just find a random derelict and jump to it. If there are none, you go nowhere.

There is a site to site transport script in the cheat menu.
GlassDeviant
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Post by GlassDeviant »

apricotslice wrote:I cant see anything wrong with the site.
Yeah it turned out to be my computer. I don't know exactly what the problem was, but I cleaned out my cache and restarted the browser and now it's working fine.

Hmm...spoke too soon. Every time I try to go to the AP downloads page, something gets corrupted in my Firefox and it starts going to http://www.icq.com/en when I try to get back to http://apricotmappingservice.com/ , so I think it's time for a deep malware scan here, since the first one found nothing. Probably some sort of browser hijacker.
apricotslice wrote:X3AP-Apricot-Salvage-Pack-v2-6.zip is the last version that contains the salvage claim software. The version you have is probably the TC version. JtD2.2 sounds right, but its missing the t file as I just found out. If you install the Salvage pack 2.6, that will solve the problem and give you the latest versions. You dont have to use the other things included.
OK, I'll grab that and see how it goes. Flying out to some of these abandoned ships is tediously boring even with SETA at 10x.

Thanks for the assistance.
bibo ergo sum
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apricotslice
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Post by apricotslice »

GlassDeviant wrote:OK, I'll grab that and see how it goes. Flying out to some of these abandoned ships is tediously boring even with SETA at 10x.
Thats exactly why I built it. :lol:
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Post by GlassDeviant »

ok, I installed that package and now every time I undock a ship at the Federal Argon Shipyard in CBSE it is flashing with a red highlight and an orange triangle filled with an exclamation mark.

Did I mess something up?
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apricotslice
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Post by apricotslice »

GlassDeviant wrote:ok, I installed that package and now every time I undock a ship at the Federal Argon Shipyard in CBSE it is flashing with a red highlight and an orange triangle filled with an exclamation mark.
Did I mess something up?
Are you in system when it happens ? If so, try being out system when you undock the ship. All I can think of is that the ship undocking is colliding with the station.

I dont know what an orange triangle with an explanation mark means. Ask that one in the general forum. Have you tried comming the station to see what the options are ?
GlassDeviant
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Post by GlassDeviant »

I'll have to do some testing, but things did settle down after a while and everything is going pretty good so far.

Have to get rid of the derelict spawner I installed though, all I seem to do anymore is chase down lose cargo boxes and ships. Good for my bank balance though :)
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apricotslice
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Post by apricotslice »

GlassDeviant wrote:Have to get rid of the derelict spawner I installed though, all I seem to do anymore is chase down lose cargo boxes and ships. Good for my bank balance though :)
Thats why I added those scripts to the Salvage pack and the AMS mod. AMS mod was mainly designed to speed up the early game, so getting credits was much faster. Very useful for those who dont get a lot of time to play, but still want to advance at a reasonable rate. You can make a living off derelicts and salvage with the right scripts, such as the spawners, and NPC Bail.
GlassDeviant
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Post by GlassDeviant »

Hey is there a way to turn off the derelict spawning? I can't keep up with all the derelict ships anymore. I looked through the menu but if there is something there I missed it.
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apricotslice
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Post by apricotslice »

GlassDeviant wrote:Hey is there a way to turn off the derelict spawning? I can't keep up with all the derelict ships anymore. I looked through the menu but if there is something there I missed it.
Only by removing the scripts from the scripts folder. Easy to find, 12 identical names with a different number on the end. Move them or delete them.
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Post by GlassDeviant »

These?

03/26/2015 01:08 87,760 setup.apricot.abandon.ships.xml
03/26/2015 01:08 87,764 setup.apricot.abandon.ships01.xml
03/26/2015 01:08 87,764 setup.apricot.abandon.ships02.xml
03/26/2015 01:08 87,764 setup.apricot.abandon.ships03.xml
03/26/2015 01:08 87,764 setup.apricot.abandon.ships04.xml
03/26/2015 01:08 87,764 setup.apricot.abandon.ships05.xml
03/26/2015 01:08 87,764 setup.apricot.abandon.ships06.xml
03/26/2015 01:08 87,764 setup.apricot.abandon.ships07.xml
03/26/2015 01:08 87,764 setup.apricot.abandon.ships08.xml
03/26/2015 01:08 87,764 setup.apricot.abandon.ships09.xml
03/26/2015 01:08 87,764 setup.apricot.abandon.ships10.xml
03/26/2015 01:08 87,764 setup.apricot.abandon.ships11.xml

and can I just rename them by for instance putting .bak at the end, so I can re-add them if I ever want to be spammed with shipwrecks again? I am guessing yes, but it's always good to verify.
Last edited by GlassDeviant on Thu, 2. Apr 15, 02:47, edited 1 time in total.
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apricotslice
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Post by apricotslice »

Yep.
GlassDeviant
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Post by GlassDeviant »

that was quick :) thanks
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apricotslice
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Post by apricotslice »

I get the email notifications when someone posts.

Yes to the second question as well, which I didnt see til now.

Either that or move them to a holding folder, maybe a sub folder under scripts.
GlassDeviant
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Post by GlassDeviant »

Worked great, now I have about 300 ships to salvage, because I'm OCD like that :D about a third of them in a single sector for who knows what reason :o
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GlassDeviant
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Post by GlassDeviant »

apricotslice wrote:
GlassDeviant wrote:ok, I installed that package and now every time I undock a ship at the Federal Argon Shipyard in CBSE it is flashing with a red highlight and an orange triangle filled with an exclamation mark.
Did I mess something up?
Are you in system when it happens ? If so, try being out system when you undock the ship. All I can think of is that the ship undocking is colliding with the station.

I dont know what an orange triangle with an explanation mark means. Ask that one in the general forum. Have you tried comming the station to see what the options are ?
I finaly figured this out, it had nothing to do with this...it was because I was launching a ship with MARS active but no weapons aboard for it to equip.
bibo ergo sum
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apricotslice
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Post by apricotslice »

I cant say I've used Mars, so thats useful to know. Thanks.
GlassDeviant
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Post by GlassDeviant »

You're welcome, thanks for all the mod help.
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