[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)
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I seem to be having difficulty with the sector claiming part of the script (running AP btw)
I enabled Player Sector Takeovers when I activated Improved Races well into my playthrough. I already had a large complex in Savage Spur when I activated IR, and want to claim that sector, but haven't been given the option.
I've also been wanting to conquer Emperor Mines. I used the Board Stations script to takeover most of the stations, then blew up the last Ore mine with my Tyr. Ran SETA for a bit, but didn't get offered to claim the sector. I also tried dropping a Solar Power plant to see if that would change anything, but still didn't get an offer. I have 73 million in my player account, which should be enough to buy both - what am I doing wrong?
EDIT: Nevermind, didn't realize that there was an Improved Races Comm system that you use for things like claiming sectors.
EDIT2: Okay, I've claimed Savage Spur, but when I try to claim Emperor Mines, I get notified that I can't because there are "Enemy Capital Ships" in-sector (no mention of Paranid capital ships). I've checked around - even checked the Destroy Sector Menu in the cheat package, but nothing was there. My SEWN satellite does keep saying "assistance required" though - not sure why that is either.
EDIT3: After playing for a bit longer, the mysterious "Enemy Capital Ships" problem went away, and I was able to claim the sector. Hope that the Argon will build a few stations there - while the Paranid stations planted by their now-captured Hercules are nice to grab, regular tax income would be nice too.
I enabled Player Sector Takeovers when I activated Improved Races well into my playthrough. I already had a large complex in Savage Spur when I activated IR, and want to claim that sector, but haven't been given the option.
I've also been wanting to conquer Emperor Mines. I used the Board Stations script to takeover most of the stations, then blew up the last Ore mine with my Tyr. Ran SETA for a bit, but didn't get offered to claim the sector. I also tried dropping a Solar Power plant to see if that would change anything, but still didn't get an offer. I have 73 million in my player account, which should be enough to buy both - what am I doing wrong?
EDIT: Nevermind, didn't realize that there was an Improved Races Comm system that you use for things like claiming sectors.
EDIT2: Okay, I've claimed Savage Spur, but when I try to claim Emperor Mines, I get notified that I can't because there are "Enemy Capital Ships" in-sector (no mention of Paranid capital ships). I've checked around - even checked the Destroy Sector Menu in the cheat package, but nothing was there. My SEWN satellite does keep saying "assistance required" though - not sure why that is either.
EDIT3: After playing for a bit longer, the mysterious "Enemy Capital Ships" problem went away, and I was able to claim the sector. Hope that the Argon will build a few stations there - while the Paranid stations planted by their now-captured Hercules are nice to grab, regular tax income would be nice too.
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Script Editors...
Does I have to activate the Script Editor to activate this script?
In fact, I don't like some other editor-related command are visible in my games...
Sincerely,
Schultski Rheindland
In fact, I don't like some other editor-related command are visible in my games...
Sincerely,
Schultski Rheindland
[=] Matsu-Taka [=]
Matsuhiko Takagawa / Schultski Rheindland
Know how to best the X-Universe by one shot?
Push the little 'REBOOT' button on your PC, that should do it...
Try it... it works for me... believe it... it works...
Matsuhiko Takagawa / Schultski Rheindland
Know how to best the X-Universe by one shot?
Push the little 'REBOOT' button on your PC, that should do it...
Try it... it works for me... believe it... it works...
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Re: Script Editors...
I didnt include a "make me modified" script with IR, if you have installed a script with one, then you can ignore that instruction. To check, see if your game is already marked as modified, if it is, then your good. If not, you can mark your game as modified by creating a Director folder within your game root (/X3TC/ or /X3TC/addon for AP, respectivly) and creating a blank file called modified.txtSchultski wrote:Does I have to activate the Script Editor to activate this script?
In fact, I don't like some other editor-related command are visible in my games...
Sincerely,
Schultski Rheindland
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Inifinte loop
Hi,
Is IR2 uncompatible with the following scripts:
MARS, ADS, Yaki Armada, Pirate Guilde, Phanon corp, RSM, Marine Repairs, NPC Bailling Addon, Salvage Cmds and Npcs.
I use AP XRM and I've also uninstalled Lazcorp claim sector before install IR2 as it has a sector takeover feature too.
The problem I have is that IR2 appears to fall in a infinite loop : the game completly freezes.
If someone has any idea that will be very appreciated.
Thanks
Is IR2 uncompatible with the following scripts:
MARS, ADS, Yaki Armada, Pirate Guilde, Phanon corp, RSM, Marine Repairs, NPC Bailling Addon, Salvage Cmds and Npcs.
I use AP XRM and I've also uninstalled Lazcorp claim sector before install IR2 as it has a sector takeover feature too.
The problem I have is that IR2 appears to fall in a infinite loop : the game completly freezes.
If someone has any idea that will be very appreciated.
Thanks
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I've noticed the Economy Booster going a little bit overboard on a couple of terran sectors and completely ignoring the rest of terran space. Mars has 87 stations, Saturn and Megnir have about 60 each, and no other sector has more than 10 (except aldrin which I think only has its default).
Also, I'm not really sure if it's because of this mod but this is the only one that would make any kind of sense... Xenon fighters are no longer bailing at all. At some point prior to installing this they bailed fairly regularly, and now they've stopped completely. Normal races and pirates still bail.
Also, I'm not really sure if it's because of this mod but this is the only one that would make any kind of sense... Xenon fighters are no longer bailing at all. At some point prior to installing this they bailed fairly regularly, and now they've stopped completely. Normal races and pirates still bail.
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Awesome work, works pretty nice! 
Thank you so much for this.
I only realized some strange ai behavior regarding the plot protection.
Argons are firing 24/7 at the station which is needed for 'treasure hunt'.
I don't think that the shipyard controlling this assault fleet is able to launch
other attacks as long as this fleets keeps shooting the station forever.
Would it be alot work to just let them end the attack at split fire and avoid the system? I'm pretty sure there was such an option in IR.
Best regards!
EDIT: AWWWWW, i found another big problem.
With IR2 regular shipyards get replaced by Supershipyards,
but the regular shipyards sold regular stations for supply goods,
supershipyards only sell weapon prod. facilitys.
I'm not able to complete the hq plot because i'm unable to buy a
teladi teladianium foundry. xD
And yes, i have searched every god damn sector. :3

Thank you so much for this.
I only realized some strange ai behavior regarding the plot protection.
Argons are firing 24/7 at the station which is needed for 'treasure hunt'.
I don't think that the shipyard controlling this assault fleet is able to launch
other attacks as long as this fleets keeps shooting the station forever.
Would it be alot work to just let them end the attack at split fire and avoid the system? I'm pretty sure there was such an option in IR.
Best regards!
EDIT: AWWWWW, i found another big problem.
With IR2 regular shipyards get replaced by Supershipyards,
but the regular shipyards sold regular stations for supply goods,
supershipyards only sell weapon prod. facilitys.
I'm not able to complete the hq plot because i'm unable to buy a
teladi teladianium foundry. xD
And yes, i have searched every god damn sector. :3
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Ok i feel stupid for posting for help since no one else seemed to have a problem. But how do i install exactly? I put the files in the right place. Changed my name to Thereshallbewings and opened in the script editor. Saved, reloaded but i can't find any where in the control menu how to bind a hotkey.
Anyhelp much appreciated, thanks.
Anyhelp much appreciated, thanks.
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Is it just me or is the SPK downoad link broken? Whenever I click on it it sends me to a window with a bunch of gibberish on it, I am assuming it is opening the file in the browser instead of downloading it.
Edit: Scratch that, I tried it with a different browser and it worked.
Odd that Firefox works fine for every other download yet not for this one though...
Edit: Scratch that, I tried it with a different browser and it worked.
Odd that Firefox works fine for every other download yet not for this one though...
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Jack08@
Hey bro im wondering when you will input AI for Xenon/Khaak, i really liked the concept of original IR when they take over the sector's.
Anyways are you still working or this or?
Hey bro im wondering when you will input AI for Xenon/Khaak, i really liked the concept of original IR when they take over the sector's.
Anyways are you still working or this or?
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TES 5: Skyrim mods:
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[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
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Sparky@
Improved Xenon will have better responses for incursions, other than that nothing else.
Improved Xenon will have better responses for incursions, other than that nothing else.
Farnham's Legacy:
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
FLXRM
TES 5: Skyrim mods:
Skyrim Werewolf Overhaul - Bloodmoon Rising
X3TC/AP Mods
[Jobs] File For Cadius Shippack 2.01 (AP)
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