[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Tohron
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Post by Tohron »

I seem to be having difficulty with the sector claiming part of the script (running AP btw)

I enabled Player Sector Takeovers when I activated Improved Races well into my playthrough. I already had a large complex in Savage Spur when I activated IR, and want to claim that sector, but haven't been given the option.

I've also been wanting to conquer Emperor Mines. I used the Board Stations script to takeover most of the stations, then blew up the last Ore mine with my Tyr. Ran SETA for a bit, but didn't get offered to claim the sector. I also tried dropping a Solar Power plant to see if that would change anything, but still didn't get an offer. I have 73 million in my player account, which should be enough to buy both - what am I doing wrong?

EDIT: Nevermind, didn't realize that there was an Improved Races Comm system that you use for things like claiming sectors.

EDIT2: Okay, I've claimed Savage Spur, but when I try to claim Emperor Mines, I get notified that I can't because there are "Enemy Capital Ships" in-sector (no mention of Paranid capital ships). I've checked around - even checked the Destroy Sector Menu in the cheat package, but nothing was there. My SEWN satellite does keep saying "assistance required" though - not sure why that is either.

EDIT3: After playing for a bit longer, the mysterious "Enemy Capital Ships" problem went away, and I was able to claim the sector. Hope that the Argon will build a few stations there - while the Paranid stations planted by their now-captured Hercules are nice to grab, regular tax income would be nice too.
paranid gaurdian
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Post by paranid gaurdian »

How do taxes work (Sector and Station [unless they are completely different or together] ) ?? :? :?
Hey there people welcome to my egosoft profile :)
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Schultski
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Script Editors...

Post by Schultski »

Does I have to activate the Script Editor to activate this script?

In fact, I don't like some other editor-related command are visible in my games...


Sincerely,
Schultski Rheindland
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Matsuhiko Takagawa / Schultski Rheindland

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Push the little 'REBOOT' button on your PC, that should do it...
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Jack08
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Re: Script Editors...

Post by Jack08 »

Schultski wrote:Does I have to activate the Script Editor to activate this script?

In fact, I don't like some other editor-related command are visible in my games...


Sincerely,
Schultski Rheindland
I didnt include a "make me modified" script with IR, if you have installed a script with one, then you can ignore that instruction. To check, see if your game is already marked as modified, if it is, then your good. If not, you can mark your game as modified by creating a Director folder within your game root (/X3TC/ or /X3TC/addon for AP, respectivly) and creating a blank file called modified.txt
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hargn
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Inifinte loop

Post by hargn »

Hi,

Is IR2 uncompatible with the following scripts:
MARS, ADS, Yaki Armada, Pirate Guilde, Phanon corp, RSM, Marine Repairs, NPC Bailling Addon, Salvage Cmds and Npcs.

I use AP XRM and I've also uninstalled Lazcorp claim sector before install IR2 as it has a sector takeover feature too.

The problem I have is that IR2 appears to fall in a infinite loop : the game completly freezes.

If someone has any idea that will be very appreciated.

Thanks
Sotanaht
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Post by Sotanaht »

I've noticed the Economy Booster going a little bit overboard on a couple of terran sectors and completely ignoring the rest of terran space. Mars has 87 stations, Saturn and Megnir have about 60 each, and no other sector has more than 10 (except aldrin which I think only has its default).

Also, I'm not really sure if it's because of this mod but this is the only one that would make any kind of sense... Xenon fighters are no longer bailing at all. At some point prior to installing this they bailed fairly regularly, and now they've stopped completely. Normal races and pirates still bail.
LikeANO0b
Posts: 27
Joined: Wed, 8. Feb 12, 01:49

Post by LikeANO0b »

Awesome work, works pretty nice! :D
Thank you so much for this.

I only realized some strange ai behavior regarding the plot protection.
Argons are firing 24/7 at the station which is needed for 'treasure hunt'.

I don't think that the shipyard controlling this assault fleet is able to launch
other attacks as long as this fleets keeps shooting the station forever.

Would it be alot work to just let them end the attack at split fire and avoid the system? I'm pretty sure there was such an option in IR.

Best regards!

EDIT: AWWWWW, i found another big problem.
With IR2 regular shipyards get replaced by Supershipyards,
but the regular shipyards sold regular stations for supply goods,
supershipyards only sell weapon prod. facilitys.

I'm not able to complete the hq plot because i'm unable to buy a
teladi teladianium foundry. xD

And yes, i have searched every god damn sector. :3
chronicon
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Joined: Thu, 1. Mar 07, 00:17
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Post by chronicon »

is the download link broken all i get is a word pad with code when i try
Joshua the Bear
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Post by Joshua the Bear »

chronicon wrote:is the download link broken all i get is a word pad with code when i try
Right click the link, and click "Save target as" (or your regional equivalent). It's not a downed link, but rather a ... bug.
bixxi3
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Post by bixxi3 »

Ok i feel stupid for posting for help since no one else seemed to have a problem. But how do i install exactly? I put the files in the right place. Changed my name to Thereshallbewings and opened in the script editor. Saved, reloaded but i can't find any where in the control menu how to bind a hotkey.

Anyhelp much appreciated, thanks.
Brisingr22
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Joined: Tue, 5. Nov 13, 06:04

Post by Brisingr22 »

does this mod make it where the Weapon Dealer stations obtain no weapons or something?
Raith_Sienar
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Post by Raith_Sienar »

Is it just me or is the SPK downoad link broken? Whenever I click on it it sends me to a window with a bunch of gibberish on it, I am assuming it is opening the file in the browser instead of downloading it.

Edit: Scratch that, I tried it with a different browser and it worked.

Odd that Firefox works fine for every other download yet not for this one though...
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jack775544
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Post by jack775544 »

Look at what it says next to the download link:
Right click, Save As - or Save Link As... Having issues with the web server
:)
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Cipry
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Post by Cipry »

Is there anyway to disable/modify invasions?
My freighters got owned. Also, it's nearly impossible to resist with a fragile M3 against a 5 pirates squadron. Since i had this, the universe is litelrally SWARMING with pirates. Also stupid Xenon. There's hardly any time when the sectors are quiet.
Boringnick
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Joined: Thu, 20. Mar 08, 06:10
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Post by Boringnick »

I guess this question has been asked before, but it's a long thread, so:

What's "better", the sector take over in this script (IR 2.0), or Trickmov's STO? With "better" I mean of course which has less bugs, more features.

If it's Trickmov's, can it be mixed with IR 2?
KurTr
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Joined: Sat, 9. Apr 11, 13:23
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Post by KurTr »

I've got some problems;

How can i take over a sector?

I tried to ''clean universe'' , but nothing happened, almost all of the xenon sectors are owned by either argon or terran.

And who are the ''Unknown, Race 1, Independent '' races i see in the hot war editor ?

Thanks for the help.
-XeNoN-
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Joined: Tue, 6. Mar 12, 12:04
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Post by -XeNoN- »

Jack08@
Hey bro im wondering when you will input AI for Xenon/Khaak, i really liked the concept of original IR when they take over the sector's.
Anyways are you still working or this or?
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

Hi there,

I'm new to Improved Races. Would anyone be able to explain what affects activating the partially implemented "Improved Xenon" option would have?

Thanks in advance.
-XeNoN-
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Post by -XeNoN- »

Sparky@

Improved Xenon will have better responses for incursions, other than that nothing else.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

Thanks for the info, NighTragE :thumb_up:

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