Tutorial on OP, good luck

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After looking into things for a while, I just wanted to clarify some things about the modified tag and this mod.Joshua the Bear wrote:I have also tried to let the game stay 'unmodified' (which I assume means that the word ***modified*** does not show up in the player profile) with your latest 1.32 version you posted 2 posts back. However, it did not work. I did, however, enabled it trough the mod manager, instead of using it as a fake patch.
Did you select the mod package from the launcher window? That has to be done for the mod to take effect.Hellblazer wrote:Hum I read the first post on how to run this thing, but with 54 pages in this thread I admit I haven't read everything.
SO I created a folder in the x3 main folder, called it mods. I copied the two files in it, didn't work.
What am I missing?
This might be a long shot, but did you try flying into another sector after activating your new merged mod? I've noticed whenever I update this mod to a newer version, it seems like visual changes in the cockpits don't take effect until I enter a new sector. Apologies if you've already tried that...Hellblazer wrote:yeah I did. it's the merging part of the post that I was referring too.