Neither. (I own both Steam games and, now, a SF game)The_Abyss wrote:Well, whilst we're discussing it and feelings are very polarised.
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All this copy protection business is a white elephant. The actual difference on sales is probably miniscule, and in the case of starforce it's probably a negative difference. Personally, this is the first SF game I've owned, I've had no problems. But the negative press it's got has got to make a difference to sales of any product using SF.
People who want to steal a game will steal a game. Steam, SF (yes, even the latest version), whatever protection is used, within a few days/a week it's rendered useless.
As I say, it's a white elephant. Worse than that, one that only affects legitimate users. A bit like the non skippable part of a DVD movie, thieves don't see that bit!
The only people profiting from CP are the people that invent CP, and in their frenzied panic to stop 'rampant' piracy (VHS is going to end the world! Hmmm, hang on.....), publishers are in real danger of alienating the people that DO pay them.
At the end of the day, if a product gives good value for money, it'll make money, people will buy it.
It really is that simple.
People swapping games is nothing new, it's just more visual now. If someone is not going to buy a game, making it hard to copy it is not going to make them buy it!