script-XaiCorp Adv.Combat Project Ver. 3.12m update 04-02-05

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Burianek
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Post by Burianek »

It's been submitted.
It's a massive amount of code to look through.
It's relatively high up on the priority list, but no telling when we'll be able to put it through the process.
Cheers.
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bugatti
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Post by bugatti »

hi kailric

i had installed a few days ago your xai script (version 3.12e). i play the german version of the x2 game and i have 2 problems with our script.
at first, if one of my fighters is destroyed by a enemie, i got a message of a succesful data ejection, encluding the pilot name. but i miss the data access code. the message is in geman without the code. so it is impossible to restore the pilot skill.
the second problem is, if i give a wingleader the command to refill the wing with a upgrade, the upgrade will disapear from the station. for example:
i have a nova wing of 4 novas, equiped only with duplex scanner. now i give the wingleader nova1 the command to refill the wing, select the next equiment station and then i select from the list the triplex scanner. the complet wing move now tio the station and land there. the wingleader nova1 get the triplex scanner and then i get a message, that not enough scanners available. if i check the storage of the station now, the triplex scanner is 0 available and this do not change for the next hours. on this reason i load an older save, cause i beleave the triplex will not available again.

cya
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Kailric
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Post by Kailric »

bugatti wrote:hi kailric

i had installed a few days ago your xai script (version 3.12e). i play the german version of the x2 game and i have 2 problems with our script.
at first, if one of my fighters is destroyed by a enemie, i got a message of a succesful data ejection, encluding the pilot name. but i miss the data access code. the message is in geman without the code. so it is impossible to restore the pilot skill.
the second problem is, if i give a wingleader the command to refill the wing with a upgrade, the upgrade will disapear from the station. for example:
i have a nova wing of 4 novas, equiped only with duplex scanner. now i give the wingleader nova1 the command to refill the wing, select the next equiment station and then i select from the list the triplex scanner. the complet wing move now tio the station and land there. the wingleader nova1 get the triplex scanner and then i get a message, that not enough scanners available. if i check the storage of the station now, the triplex scanner is 0 available and this do not change for the next hours. on this reason i load an older save, cause i beleave the triplex will not available again.

cya
Did you have the german version of the Xai scripts installed? And your second problem wouldn't be a Xai ai script problem I don't think as there is no "refill" commands.

Sorry I have been away so long...family and holidays have took a lot of my time lately...

But yeah, I am talking with the script signers about the Xai AI and I am makeing the necessary changes to get it signed...don't have any date though... just stay tuned :)
"Try not. Do or do not, there is no try."-Yoda

"[Its] time for the human race to enter the solar system"-Dan Quayle
bugatti
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Post by bugatti »

hey kailric

i had installed the complet download from page 1 of this thread. as i download it, it was version 3.12e, now it is version 3.12h i have seen. i will try it with this one.
about the resupply, jep, it is marks resupply script and the mistake will be there.
thx, i will report, if it work with 3.12h or not.

cya

edit:

okay, had done the test. the same problem with the recover function.

for the test i let attack a discoverer a pirat ship. the discoverer send me the following status before i start the attack:
Nachricht von: XAI Rookie Kramanckalsalss Pilot von:Discoverer1
Aktueller Sektor: Priesters Gnade
Schiffsklasse: Light Fighter M5
AI Komandokontrolle: ON
TuningKit: ON
Globales Lmd: null
Level:1
XP erhalten: 0
Nster Level: 5
Schiffe verloren: 0T

after the discoverer is destroyed, i become the normal ingame message and a message of the xai with the succesful data eject.
the message write the following:

Nachricht von: XAI Datakern-Wiederherstellung
Erfolgreicher Datenkernauswurf
KI-Pilot: Rookie Krimanckatsalss
Schiff zerst
and a button with "ok"
thats all. no code in the message.
bugatti
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Post by bugatti »

me again :roll:

well i found the mistake.
i try to open the 490777.xml with the IE to check the messages. IE give me a message, that the file has a wrong sign and IE is not able to open the xml.
i opened the file then with an special xml editor and check it. at beginn of line 8 was a "CR" sign (hope it was a CR :? ), i removed it and save the 490777.xml.
try to open it with the IE again and it works. No message of the IE any more.
then i do the discoverer test again and now the xai data recovery message has an id code.

cya
Carl Sumner
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Post by Carl Sumner »

bugatti wrote:i have a nova wing of 4 novas, equiped only with duplex scanner. now i give the wingleader nova1 the command to refill the wing, select the next equiment station and then i select from the list the triplex scanner. the complet wing move now tio the station and land there. the wingleader nova1 get the triplex scanner and then i get a message, that not enough scanners available. if i check the storage of the station now, the triplex scanner is 0 available and this do not change for the next hours. on this reason i load an older save, cause i beleave the triplex will not available again.
This sounds like the "Mark's Patrol" Re-arm script. It had a bug in V1.4 and before that did not use the correct purchase on ship upgrades. It was really ment to be used on player owned stations and M1/M2 ships. 8)

Try the Mark's Resupply script V2.0, it uses the correct "buy" command. However, there might still be a problem with some upgrade wares. Let me know if you still see it happen. :oops:

You are correct, If this happens then you need to re-load the last save. Or you can do a small script to put it back in that station. :)
Tinker

"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
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Kailric
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Post by Kailric »

bugatti wrote:me again :roll:

well i found the mistake.
i try to open the 490777.xml with the IE to check the messages. IE give me a message, that the file has a wrong sign and IE is not able to open the xml.
i opened the file then with an special xml editor and check it. at beginn of line 8 was a "CR" sign (hope it was a CR :? ), i removed it and save the 490777.xml.
try to open it with the IE again and it works. No message of the IE any more.
then i do the discoverer test again and now the xai data recovery message has an id code.

cya
Hey, thanks..I will check this out and post an update...
"Try not. Do or do not, there is no try."-Yoda

"[Its] time for the human race to enter the solar system"-Dan Quayle
D_Zorro
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Post by D_Zorro »

Bump before it dissapears again. :P :D
How is progress going ??? like the way the AI dodges my fire now. I went to battle with a simple bayamon yesterday, it took 10 minutes to even destroy it, it kept on manouvering like crazy, i never had that much problem taking anything down like that. :D

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matthewfarmery
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Post by matthewfarmery »

I second that, I have real trouble taking on a pirates base, but I love the challenge :)
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Ampleforth
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Post by Ampleforth »

First of all, great job on the script! Is it possible to tell a fighter act as a "bomber" by using firing off multiple hornets at close range against an M2/M1? I think the new combat AI is a lot better at making attack runs on cap ships, but even several M3's have little chance against an M2 relying on lasers and occasional missiles.
Mailo
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Post by Mailo »

I don't remember if I have posted this before, but anyway ...

This is THE most essential script this game knows.

Great job, and I'm looking forward to the real pilots version :D
matthewfarmery
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Post by matthewfarmery »

Ampleforth wrote:First of all, great job on the script! Is it possible to tell a fighter act as a "bomber" by using firing off multiple hornets at close range against an M2/M1? I think the new combat AI is a lot better at making attack runs on cap ships, but even several M3's have little chance against an M2 relying on lasers and occasional missiles.
I can aswer that,
Myself and Kailric found very early on that missiles were useless at cap ships hence them not being used agasnst them, the only way that missiles could work if metel against metel, but even then most were destoyed by the incoming fire, that was me, a long time back, the AI is stronger so I still say missiles would be useless against cap ships

Kailric hasn't implemted any bomber comand as Flight command Mk3 1.5 to version 2.0c does somthing similar but when he gets ACA signed and supports RPP once more then maybe,
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Carl Sumner
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Post by Carl Sumner »

Ampleforth wrote:First of all, great job on the script! Is it possible to tell a fighter act as a "bomber" by using firing off multiple hornets at close range against an M2/M1? I think the new combat AI is a lot better at making attack runs on cap ships, but even several M3's have little chance against an M2 relying on lasers and occasional missiles.
Check out "Mark's patrol and wing scripts" for the "Fighter wing missile attack" command. You might be able to swamp a defense turret if there are enough missiles incoming.

Upgrade to Mark's Patrol and Wing scripts V2.0
Tinker

"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
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Kailric
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Post by Kailric »

Version 3.12i is up ...it only fixes a problem with the German text file


Thanks to bugatti for helping fix this!
"Try not. Do or do not, there is no try."-Yoda

"[Its] time for the human race to enter the solar system"-Dan Quayle
The_Vamp
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Post by The_Vamp »

Not to be rude but when is this darn thing going to be signed? :evil:
Scoob
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Post by Scoob »

The_Vamp wrote:Not to be rude but when is this darn thing going to be signed? :evil:
Maybe it's planned to be a standard feature of The Return?

Scoob.
The_Vamp
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Post by The_Vamp »

Hmm, I hadnt thought of that possibility, but that would be AWESOME! :roll:
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Burianek
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Post by Burianek »

The_Vamp wrote:Not to be rude but when is this darn thing going to be signed? :evil:
It's in the pipeline. There's a lot of work going on at the moment.
"Nature's first green is gold" . . . stay golden.
The_Vamp
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Post by The_Vamp »

Thank you!
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Kailric
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Post by Kailric »

Burianek wrote:
The_Vamp wrote:Not to be rude but when is this darn thing going to be signed? :evil:
It's in the pipeline. There's a lot of work going on at the moment.
Yeah...anybody got a plunger??

:lol:
"Try not. Do or do not, there is no try."-Yoda

"[Its] time for the human race to enter the solar system"-Dan Quayle

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