Can this be increased buying jacket and pants with multiple pockets and if needed bigger expansion then buy backpack from trader's corner?

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Can this be increased buying jacket and pants with multiple pockets and if needed bigger expansion then buy backpack from trader's corner?
Well... there goes my personal inventory capacity... you know, being a woman and all. Pockets for women are usually just decorative and not actually meant to carry anything. Thanks for ruining the game.
Well, Teladi tend to have no clothes at all. Could you imagine cargopants on them?
You clearly haven't been paying attention to the beta.ABPsycho wrote: ↑Wed, 11. Dec 24, 01:32 I think one thing we need to recognise should Egosoft decide to change the deployment limit in ships is one point I havent seen brought up. What about people's game saves and specifically ships that on the change would have more deployables than the ship should be able to carry? More than likely this would crash the game on launch thus kill possibly multiple players saved games Avoiding this is somehting Egosoft have made clear they do everything they can in their development, hence the E variant of ships VS straight one for one upgrades of ships.
As such even if the developers want to change the deployables system it would be in the next X5 game that they should start making... at some point... hopefully...
I mean deployables are not the only corner Egosoft have painted themselves into core game design wise as much as I hate to say it...
I wont deny I havent gone through each ship and seen if they have changed the cargo capacity of ships or not, which is what this would be the equivalent of (I spend too much time designing stations >.>)
Need not crash the game if they reduced deployables amount. Just make it so that ships that have more deployables simply can't load more deployables as long as they are above the maximum amount.ABPsycho wrote: ↑Wed, 11. Dec 24, 01:32 I think one thing we need to recognise should Egosoft decide to change the deployment limit in ships is one point I havent seen brought up. What about people's game saves and specifically ships that on the change would have more deployables than the ship should be able to carry?
I think you just made any developer who reads this thread cringe when they read that line. If only coding was so simple as 'switch a feature on/off'.Falcrack wrote: ↑Wed, 11. Dec 24, 02:24Need not crash the game if they reduced deployables amount. Just make it so that ships that have more deployables simply can't load more deployables as long as they are above the maximum amount.ABPsycho wrote: ↑Wed, 11. Dec 24, 01:32 I think one thing we need to recognise should Egosoft decide to change the deployment limit in ships is one point I havent seen brought up. What about people's game saves and specifically ships that on the change would have more deployables than the ship should be able to carry?
They literally nerfed the number of ships a carrier can carry. So unless they spaghetti code that bad, this wouldn't be an issue.ABPsycho wrote: ↑Wed, 11. Dec 24, 02:07I wont deny I havent gone through each ship and seen if they have changed the cargo capacity of ships or not, which is what this would be the equivalent of (I spend too much time designing stations >.>)
So far I have seen ship stat changes. Speed, manuverability, etc which ultimately is a number in the back end that gets pulled. Cargo and Deployment space also is a number but each ship would have a 'What is in said space' stored somewhere and when the game tries to load a save where what is stored in a ship is more than what the ship can hold... sounds like a recepie for game crashes.
Or maybe Egosoft have made it so this wont be a problem IDK that requires me looking at the code which I am not game to do.
How does it handle a full carrier on first load?
- Improved balancing of internal ship storage of all capital ships.
Apparently by not affecting existing ships. Which also means that buffed ships would need to be rebought/rebuilt to get the buffs.jlehtone wrote: ↑Wed, 11. Dec 24, 16:36 They did? This one?How does it handle a full carrier on first load?
- Improved balancing of internal ship storage of all capital ships.
Assuming: "toss surplus to space" ... ships out there can be "easily" told to go somewhere. If you have a scout full of basic Mines and they are tossed out on game update -- do you see scooping them up to be sans complications?
Technically X4 already have this kind of "feature" with missiles. If you have L-size ship like Behemoth E which have tracking/dumbfire turrets then it will have increased missile capacity (default 160 + additional amount per tracking/dumbfire turret). Let's assume you equip the ship with 300 missiles and face first enemy that destroys all tracking turrets from your ship. If you want fix Behemoth E in EQ/SY you cannot confirm changes until missiles quantity is reduced under maximum missile capacity (assuming all tracking turrets are destroyed then base number is 160).ABPsycho wrote: ↑Wed, 11. Dec 24, 02:56I think you just made any developer who reads this thread cringe when they read that line. If only coding was so simple as 'switch a feature on/off'.Falcrack wrote: ↑Wed, 11. Dec 24, 02:24Need not crash the game if they reduced deployables amount. Just make it so that ships that have more deployables simply can't load more deployables as long as they are above the maximum amount.ABPsycho wrote: ↑Wed, 11. Dec 24, 01:32 I think one thing we need to recognise should Egosoft decide to change the deployment limit in ships is one point I havent seen brought up. What about people's game saves and specifically ships that on the change would have more deployables than the ship should be able to carry?
To be clear I am not against the idea of smaller deployment storage, if anything I am more in favor of it (Bonus points if ship types get a different size deployment storage depending on the ship, scouts could have more storage while fighters dont etc) yet the complexity of what is being asked should not be understated form a development standpoint, especially when said development time is coming from a small team with limited resources.
Maybe we will see a better implementation of the deployment system in the next X game, or maybe they will supprise us by implementing it into X4. Until then a new game with Mods enabled might be the only option.