Public Beta of 4.10 now available

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bil1010105
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Re: Public Beta of 4.10 now available

Post by bil1010105 »

Gregory wrote: Thu, 2. Sep 21, 11:13 We're almost there! Today we have released Beta 7 for the upcoming 4.10 update of X4: Foundations. You can download it now and get a first impression our latest improvements to the game. The full list of changes in 4.10 Beta 7 is available in our forum.

Thank you in advance for your contributions to the beta test.
Why did you remove FSR? That was one thing I was really looking forward to in 4.10 :(
gorman2040
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Re: Public Beta of 4.10 now available

Post by gorman2040 »

Zloth2 wrote: Wed, 1. Sep 21, 01:26 I think there's a hot key to jump to your current location, though it isn't on the Controls list in the options.

The comma and period keys seem to jump to where you are before zooming in/out.
I was looking for that lately, thanks for sharing, I will check in the Wiki and add it if it is not already there.

Done. https://www.egosoft.com:8444/confluence ... se+And+Map
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Tamina
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Re: Public Beta of 4.10 now available

Post by Tamina »

[Beta 7] Fixed being able to jump out of bounds in shops on docking areas.
😨 Damn you Linoooo!!! Damn you!!! First they fix being able to snuck into the shops, now they remove being able to scramble around in the outside areas. Btw. the elevator and the ramp leading to it both have no collision model. 😋 I was hoping being able to jump on the elevator to reach higher places. I am spending most of my gametime doing stuff like that. 😄

I still have my other secret jumps, passages and tricks on the platforms, including one way or another to reach the outside. 😋

YOU HAVEN'T DEFEATED ME YET, LINO!! NOT YET!! *shakes fist into the sky* :rant: 😄

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Panos
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Re: Public Beta of 4.10 now available

Post by Panos »

Tamina wrote: Thu, 2. Sep 21, 23:44
[Beta 7] Fixed being able to jump out of bounds in shops on docking areas.
😨 Damn you Linoooo!!! Damn you!!! First they fix being able to snuck into the shops, now they remove being able to scramble around in the outside areas. Btw. the elevator and the ramp leading to it both have no collision model. 😋 I was hoping being able to jump on the elevator to reach higher places. I am spending most of my gametime doing stuff like that. 😄

I still have my other secret jumps, passages and tricks on the platforms, including one way or another to reach the outside. 😋

YOU HAVEN'T DEFEATED ME YET, LINO!! NOT YET!! *shakes fist into the sky* :rant: 😄
:lol: :lol: :lol:
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Re: Public Beta of 4.10 now available

Post by linolafett »

Tamina wrote: Thu, 2. Sep 21, 23:44 YOU HAVEN'T DEFEATED ME YET, LINO!! NOT YET!! *shakes fist into the sky* :rant: 😄
I lack the powers to contain your creativity.... :D
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Tempest
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Re: Public Beta of 4.10 now available

Post by Tempest »

is there still an invisible barrier between 2 station parts? used to take strolls beyond the safety of the dock's "bubble" aswell.
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SirConnery
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Re: Public Beta of 4.10 now available

Post by SirConnery »

Are there xenon activity changes in the 4.10 compared to 4.0?
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Old Drullo321
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Re: Public Beta of 4.10 now available

Post by Old Drullo321 »

Gregory wrote: Thu, 2. Sep 21, 11:13 We're almost there! Today we have released Beta 7 for the upcoming 4.10 update of X4: Foundations. You can download it now and get a first impression our latest improvements to the game. The full list of changes in 4.10 Beta 7 is available in our forum.

Thank you in advance for your contributions to the beta test.
The latest features, fixes and improvements make the game alot more enjoyable.
* Alot of UX and UI improvements, especially on the map screen
* General better performance in various situation, especially the map (30/40 -> 45/55 FPS with map opened)

However there are still two crucial and QoL / UI features missing, which (for me) make the difference between "playing" and "doing tedious chores". At least one of them is a quick to implement feature. Often I can't bear to play this game longer then an hour because it still feels like a chore rather then having fun.

1. Copy / Paste Renaming of Ships

Usually you have a lot of ships, as single ships, organized in fleets, docked on carriers or working for a station. Also there is the possibility to give them another default name when buying them (PS.: Automatic numbering would be another good feature). However you still have to manually type in the whole name when you want to rename ships. There should be a simple copy/paste feature where I can select the ingame text (or from the clipboard) and paste it. Then I only have to manually add a number in the end. I attached a screenshot which shows the exact position where it would be useful.
Of course you could greatly expand this idea with things like selecting multiple ships, assigning a template name and then auto numbering them. However that would cost more development time and the simple copy/paste feature would be sufficient for like 99% of those usecases.

https://abload.de/img/copypasterenamingcxj1u.png

2. Simple sector range blacklisting for station managers

In a previous game version the black/whitelisting feature was introduced. With it you can fine-tune where your ships are allowed to do their job. While you can basically fine-tune every little detail, I often don't want to fiddle with those things. For example I set up several mining stations in my current game. I simply want to tell the station manager that he can operate withing three sector range, for every of those station. But I can't. Instead i have to create a blacklist for each of those stations manually in a totally tedious way. I don't want this, i just press alt-f4 and do something else. It would be sufficient to have a simple sector range option for the whole station, also of course it would be nice to fine-tune this for each group of ships (alpha, beta, etc., for example miners are allowed up to two jumps while traders are allowed up tofour jumps). Of course those limit should not bypass the sector managers skill level/sector range limit). Afaik this little basic feature was a thing in X3 and before.
Last edited by CBJ on Thu, 9. Sep 21, 11:46, edited 1 time in total.
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