It can be strange at times because it only really wants to apply them when completely restarting the script. The good thing is that mimic will copy over the restriction to all it's subordinates.Scoob wrote: ↑Mon, 22. Mar 21, 21:17Hi,
It did finally work. Weirdly I had to set up the Blacklist several times before it took. The first two times - with a Blacklist allowing ONLY Terran and Segaris to trade - simply did not work, the ship still went to buy from ANT. I have had weirdness with Tater Traders before, where it'd take several attempt before they'd do anything, but I used to always use TT's own trade restrictions, not Blacklists.
Still, it's working now, but odd that it'd be so temperamental using the vanilla blacklist system.
Scoob.
[MOD]DeadAir Mods pt2
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Re: [MOD]DeadAir Mods pt2
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Re: [MOD]DeadAir Mods pt2
work the deadAir faction mod with the https://steamcommunity.com/workshop/fil ... 1672198487 Faction War/Economy Enhancer mods?
do you influence them?
do you influence them?
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Re: [MOD]DeadAir Mods pt2
Hi, does default response just mean that the ship needs to have global order usage active. Or do i actually need to set the global order to something specific?
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Re: [MOD]DeadAir Mods pt2
It means if left on use judgement they will use the old ai with my tweaks. If you set them to flee everytime then they will bypass the logic and always flee.
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Re: [MOD]DeadAir Mods pt2
Thank you. Keep in mind any time I do something to make the players life easier, I tend to also apply it to npcs
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Re: [MOD]DeadAir Mods pt2
In regards to the dynamic relations mod do they actually go to war like factions to against xenon or hop (recon, war defend, attack and so on) or do they just attack their ships when they see them?
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Re: [MOD]DeadAir Mods pt2
Nice. Thanks for the reply.
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Re: [MOD]DeadAir Mods pt2
Glad to help. Note that active invasions only occur when they border but there are still economic impacts of two factions at war far apart. It also effects their likelihood of going to war with others (common friends and common enemies okay a part)
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Re: [MOD]DeadAir Mods pt2
Hi,
Thank you for your mods.
Can we expect them to be released on steam workshop?
Thank you.
Thank you for your mods.
Can we expect them to be released on steam workshop?
Thank you.
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Re: [MOD]DeadAir Mods pt2
How well do these play with Mysterials Faction Enhancer mod if anyone knows? I'm also using a station build mod so the build time reduction on specific modules on the ware mod could be a potential problem. Load order roulette? Off-topic but is there a hard cap on station build times still? I recall in XR you could cheat build times if you loaded up drones instead of using mods to adjust times.
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Re: [MOD]DeadAir Mods pt2
The only potential conflicts with faction enhancer would be from ai tweaks but I haven't checked his code recently.Baconnaise wrote: ↑Sun, 28. Mar 21, 14:48 How well do these play with Mysterials Faction Enhancer mod if anyone knows? I'm also using a station build mod so the build time reduction on specific modules on the ware mod could be a potential problem. Load order roulette? Off-topic but is there a hard cap on station build times still? I recall in XR you could cheat build times if you loaded up drones instead of using mods to adjust times.
With the build times, assuming they did proper diffs, whichever loads last will be the one that applies.
There is still a minimum build time on modules, it's 60 seconds iirc. Number of drones above 30 have no effect.
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Re: [MOD]DeadAir Mods pt2
Thanks for the heads up! Yes, the build times are still locked to 60s at the minimum. It was likely the same in XR however the station building was for whole swathes not individual modules so it ended up being much faster.DeadAirRT wrote: ↑Sun, 28. Mar 21, 16:12The only potential conflicts with faction enhancer would be from ai tweaks but I haven't checked his code recently.Baconnaise wrote: ↑Sun, 28. Mar 21, 14:48 How well do these play with Mysterials Faction Enhancer mod if anyone knows? I'm also using a station build mod so the build time reduction on specific modules on the ware mod could be a potential problem. Load order roulette? Off-topic but is there a hard cap on station build times still? I recall in XR you could cheat build times if you loaded up drones instead of using mods to adjust times.
With the build times, assuming they did proper diffs, whichever loads last will be the one that applies.
There is still a minimum build time on modules, it's 60 seconds iirc. Number of drones above 30 have no effect.
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Re: [MOD]DeadAir Mods pt2
Thoughts on adding Eve ships for the custom factions? That would be really awesome.
I have the meshes in a basic form now, just need to add detail and texture them, but am still trying to find requirements for X4 in that regard.
I have the meshes in a basic form now, just need to add detail and texture them, but am still trying to find requirements for X4 in that regard.
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Re: [MOD]DeadAir Mods pt2
I would really like to but have to figure out the whole permissions thing. I actually have no experience modding ships in this game either lol.
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Re: [MOD]DeadAir Mods pt2
For the most part, fan created mods are in the clear when borrowing ip, just don't try to charge for it, you could even use the proper names of the factions, insted of Daldari for example, just look at the silly number of Star Wars mods there are out there for various games.
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Re: [MOD]DeadAir Mods pt2
Quite the opposite actually, that depends entirely on IP holder and CCP has threatened legal action on modders before:TR0LL wrote: ↑Thu, 1. Apr 21, 03:51
For the most part, fan created mods are in the clear when borrowing ip, just don't try to charge for it, you could even use the proper names of the factions, insted of Daldari for example, just look at the silly number of Star Wars mods there are out there for various games.
https://www.moddb.com/mods/sins-of-empires
Going in blind is how you end up with a Cease and Desist Letter from the likes of CCP, Blizzard, Take Two, Zenimax, Nintendo, Warner Brothers, the list goes on and on.
Some try to stay hidden through Discords and such, but that's just playing the roulette on the court of law, bills for copyright infringement can go into six figures on attorneys fees alone. And good luck having better lawyers than them =/