[MOD] Some Ships

The place to discuss scripting and game modifications for X Rebirth.

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Marvin Martian
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Post by Marvin Martian »

no, the Gangrene Chaser/Wundbrandjäger is includet in morecarriers package, and that should not have any effect to each other

but i notice that at the split package the M1 isn't fully assigned as carrier
Fazer1000
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Post by Fazer1000 »

I know that the carrier functionality of Gangrene Chaser is included in "mm_morecarriers", it's only a bit irritating that all commands were inside and now they are no longer on the carrier.
No matter or difference if I use the ego forum or steam version of carrier and morecarrier.

Edit:
That's funny, the Raptor has the carrier commands, the sub fighter pilot not while the Chaser has no carrier commands but the sub fighter pilots have.

Edit II
Didn't see your last update, now the Raptor is working perfect as carrier.
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Chroniss
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Post by Chroniss »

The dock location on the Split Python is in an odd spot, its on the left side wing and blocks your view from seeing most of whats going on when you dock. I only checked the Python, not sure if its the same on the others.

On a related note, how do you determine the correct x/y/z coordinates for these ship components?
Fazer1000
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Post by Fazer1000 »

The more I use this ships, the more I love them!
My favorits are the great looking big OL ships.
Very nice to see the factions also using a lot of them.

Sure they are very powerfull but that's technical evolution and for realism big guns are in need of big ships, that's much more realistic and balanced than the mods with overpowerded weapons on small ships like the Yamato or the Tyrant that brakes the balance between PMC and HoA cause only PMC is using it.

For realism the docking points are perfect, to see what happens with the big window of "capital ship bridge" not, so I changed to use more F2 to have a nice look.

Btw. when I saw the Tyranis first time I thounght you are a pirat in second life, the way you did it could be real.
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vinomio
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Post by vinomio »

Is there a way to make this ships compatible with the capital ship bridges?
I build up the arawn mk2 and the bridge was on the flight deck..

But great models thx
TheZapper
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Post by TheZapper »

mr.WHO wrote:I have an dea for another type of ship:

Fleet Tanker:
Add some liquid storage/gas tanks block and some light anti-fighter weapons and huge Fuel cargo storage.

This ship would be used to refuel your fleet without the need to go for cell recharge station queue.
I second this suggestion.
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Marvin Martian
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Post by Marvin Martian »

ok add a fuel ship to the package, this and Ayosana use now Tradeofferdocks for masstraffic, because of better IZ compatibility
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darkelf1
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Post by darkelf1 »

Thanks,great work....... :x :twisted: :lol:
Arkangel1981
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Post by Arkangel1981 »

nobody likes the possibility of a frigate equipped with gatling guns , useful against fighters and ships equivalent.

weak against larger ships , exept if you buy a version with rotating high-velocity cannons ejeje

https://youtu.be/iqDCCTCYTNI?t=85

https://www.youtube.com/watch?v=yYQlYocoFzo
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mr.WHO
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Post by mr.WHO »

I think that in -Rebirth v1.0 basic HIT/MA turrets were like gatlings, but then when any two warships started shooting at eachother the FPS went to one digit number.

You can even read the HIT/MA description that refers to it's original "gatling" state (rapid fire turret)
Arkangel1981
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Post by Arkangel1981 »

I'm not sure if we put a single turret possessing the combined speed of several smaller , the load on the engine would be the same, ofcourse this would have better armor.

https://youtu.be/BhZQEvg1V0Y?t=134

you cant see "Fire Serpent" efect

and in another topic , I love the slow beam cannon , gives the sensation of a stream of super hot matter, Can anything be done the same?

Sorry google traslator :oops:
j2965919
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Post by j2965919 »

any chance to have the ability to build the phoenix marauders ?
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Marvin Martian
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Post by Marvin Martian »

not for real
but you can change
mm_shippack_to\extensions\ego_dlc_teladi_outpost\assets\structures\landmarks\macros\landmarks_te_tradestation_buildmodule_xl_macro.xml
and add

Code: Select all

<macro ref="units_size_xl_te_kit_none_03_macro" />
j2965919
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Post by j2965919 »

could it be added like the titurel in the shipyard as a new ship ?

why not ?
swatti
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Post by swatti »

Back from like two monts into X:R

Did i do something boo boo cause i cant find the shotgun-Taranis? Shady Vault sells the regular...

EDIT: doesnt seem like the "jemakron" or "freighter taranis" is for sale anywhere, or the "Ayosana"
I think ive seen the rest tho...
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Marvin Martian
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Post by Marvin Martian »

do you use CWIR mod?

BlackRain replace vanilla Albion -Shipyards with dedicated versions for PMC and HOA but no one use the vanilla albion-xl file :|
swatti
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Post by swatti »

Marvin Martian wrote:do you use CWIR mod?

BlackRain replace vanilla Albion -Shipyards with dedicated versions for PMC and HOA but no one use the vanilla albion-xl file :|
Actually yes, i just installed it... Do i have to build my own shippyard, or can i build one in that?

Also. Can i get max shield-strength stats of all ships your mods adds? Or atleast the three biggest. Mah fleet needs a bullet-sponge as a flagship.
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Marvin Martian
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Post by Marvin Martian »

i would need to add patches for CWIR related files

some of basic ships should be includet at
http://forum.egosoft.com/viewtopic.php?t=385928

CWIR IMO rise the shildcapacity, so all ships will have more shield then vanilla, the wiki value is not really comparable with vanilla

a Fulmekron Mk2 can have up to 6 Mk3 Capital-shields, also Phimacron, but with half hull then the Simacron what still have 4 of them, last two have also good engines
the only ship with 8 is Arawn MK2 but that is fly like brick
swatti
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Post by swatti »

Where would Arawn MK2 be located? Can see it on database yet and i thought i went thru all shipyards.
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Marvin Martian
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Post by Marvin Martian »

Marvin Martian wrote:i would need to add patches for CWIR related files
ok added some patches for CWIR related SY and updatet this packages -----

Edit:

Add new ship at OL, Ulmekron destroyer

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