[MOD] Some Ships
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I know that the carrier functionality of Gangrene Chaser is included in "mm_morecarriers", it's only a bit irritating that all commands were inside and now they are no longer on the carrier.
No matter or difference if I use the ego forum or steam version of carrier and morecarrier.
Edit:
That's funny, the Raptor has the carrier commands, the sub fighter pilot not while the Chaser has no carrier commands but the sub fighter pilots have.
Edit II
Didn't see your last update, now the Raptor is working perfect as carrier.
No matter or difference if I use the ego forum or steam version of carrier and morecarrier.
Edit:
That's funny, the Raptor has the carrier commands, the sub fighter pilot not while the Chaser has no carrier commands but the sub fighter pilots have.
Edit II
Didn't see your last update, now the Raptor is working perfect as carrier.
i7 4770k /16GB /GTX 770
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The dock location on the Split Python is in an odd spot, its on the left side wing and blocks your view from seeing most of whats going on when you dock. I only checked the Python, not sure if its the same on the others.
On a related note, how do you determine the correct x/y/z coordinates for these ship components?
On a related note, how do you determine the correct x/y/z coordinates for these ship components?
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The more I use this ships, the more I love them!
My favorits are the great looking big OL ships.
Very nice to see the factions also using a lot of them.
Sure they are very powerfull but that's technical evolution and for realism big guns are in need of big ships, that's much more realistic and balanced than the mods with overpowerded weapons on small ships like the Yamato or the Tyrant that brakes the balance between PMC and HoA cause only PMC is using it.
For realism the docking points are perfect, to see what happens with the big window of "capital ship bridge" not, so I changed to use more F2 to have a nice look.
Btw. when I saw the Tyranis first time I thounght you are a pirat in second life, the way you did it could be real.
My favorits are the great looking big OL ships.
Very nice to see the factions also using a lot of them.
Sure they are very powerfull but that's technical evolution and for realism big guns are in need of big ships, that's much more realistic and balanced than the mods with overpowerded weapons on small ships like the Yamato or the Tyrant that brakes the balance between PMC and HoA cause only PMC is using it.
For realism the docking points are perfect, to see what happens with the big window of "capital ship bridge" not, so I changed to use more F2 to have a nice look.
Btw. when I saw the Tyranis first time I thounght you are a pirat in second life, the way you did it could be real.
i7 4770k /16GB /GTX 770
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nobody likes the possibility of a frigate equipped with gatling guns , useful against fighters and ships equivalent.
weak against larger ships , exept if you buy a version with rotating high-velocity cannons ejeje
https://youtu.be/iqDCCTCYTNI?t=85
https://www.youtube.com/watch?v=yYQlYocoFzo
weak against larger ships , exept if you buy a version with rotating high-velocity cannons ejeje
https://youtu.be/iqDCCTCYTNI?t=85
https://www.youtube.com/watch?v=yYQlYocoFzo
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I'm not sure if we put a single turret possessing the combined speed of several smaller , the load on the engine would be the same, ofcourse this would have better armor.
https://youtu.be/BhZQEvg1V0Y?t=134
you cant see "Fire Serpent" efect
and in another topic , I love the slow beam cannon , gives the sensation of a stream of super hot matter, Can anything be done the same?
Sorry google traslator
https://youtu.be/BhZQEvg1V0Y?t=134
you cant see "Fire Serpent" efect
and in another topic , I love the slow beam cannon , gives the sensation of a stream of super hot matter, Can anything be done the same?
Sorry google traslator

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not for real
but you can change
mm_shippack_to\extensions\ego_dlc_teladi_outpost\assets\structures\landmarks\macros\landmarks_te_tradestation_buildmodule_xl_macro.xml
and add
but you can change
mm_shippack_to\extensions\ego_dlc_teladi_outpost\assets\structures\landmarks\macros\landmarks_te_tradestation_buildmodule_xl_macro.xml
and add
Code: Select all
<macro ref="units_size_xl_te_kit_none_03_macro" />
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Actually yes, i just installed it... Do i have to build my own shippyard, or can i build one in that?Marvin Martian wrote:do you use CWIR mod?
BlackRain replace vanilla Albion -Shipyards with dedicated versions for PMC and HOA but no one use the vanilla albion-xl file
Also. Can i get max shield-strength stats of all ships your mods adds? Or atleast the three biggest. Mah fleet needs a bullet-sponge as a flagship.
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i would need to add patches for CWIR related files
some of basic ships should be includet at
http://forum.egosoft.com/viewtopic.php?t=385928
CWIR IMO rise the shildcapacity, so all ships will have more shield then vanilla, the wiki value is not really comparable with vanilla
a Fulmekron Mk2 can have up to 6 Mk3 Capital-shields, also Phimacron, but with half hull then the Simacron what still have 4 of them, last two have also good engines
the only ship with 8 is Arawn MK2 but that is fly like brick
some of basic ships should be includet at
http://forum.egosoft.com/viewtopic.php?t=385928
CWIR IMO rise the shildcapacity, so all ships will have more shield then vanilla, the wiki value is not really comparable with vanilla
a Fulmekron Mk2 can have up to 6 Mk3 Capital-shields, also Phimacron, but with half hull then the Simacron what still have 4 of them, last two have also good engines
the only ship with 8 is Arawn MK2 but that is fly like brick
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