Wait,
cicero111 wrote:as BlackRain says the station DO will assign some on escort duty to protect the ships assigned to the manager.
They do?! So, station-based escorts will be assigned to protect station-based assets, i.e. station-based miners and traders and the like? That is cool! Don't remember them doing that. Will probably have to salvage my old save, and try to pay closer attention.
cicero111 wrote:The DO escort OOZ movement code is just "keep close to leader"/no enemy reaction code.
So, only squad leader/s will directly engage hostiles, and escorts will only react when hostiles are in weapon range. Ok, seems ok.
cicero111 wrote:If the escort ships were trailing behind they could be out of weapon range on both sides and not involved in the calculations at all - suspect that scenario is what happened here since they were undamaged.
Guess adding some OOZ move closer/engage enemy code in the move.escort script could have made this scenario end a bit differently. I'll look into it

Might be unnecessary, although your efforts will most certainly be appreciated! What I am now wondering is: will your Captain AI Overhaul boost to doom code extend to squadrons operating OOZ? Might be enough if the squadrons stay closer together, to give a better chance of being a cohesive unit when they engage any hostiles.
Would it be possible to have Station-based DOs coordinate a rally-and-reinforce kind of thing? So if, for example, a station had 10 individual Stromvoks patrolling, and one engaged a hostile, all of the other Stromvoks would rally and reinforce the soon-to-be-spacedust Stromvok?
Might be ideal since having more patrols would increase the chance of finding any hostiles before they engage any soft assets (freighters, miners, and the station itself), while concentrating that force would increase the chance of defeating said hostile. Would then be a balancing act between concentrating force into fewer squads which could defeat anything, but would have less chance of actually finding anything; and dispersing into more squads which could find anything, but would be weaker individually, but would concentrate enough to evenually beat anything (so if 10 individual station-based Stromvoks were to engage a Taranis wing, 1 or 2 Stromvoks would probably be obliterated before the rest of the swarm arrives to reinforce).
And thanks, man. This is all really beyond the scope of your mod, and I really appreciate your taking the time to explain how the internals work.