Massive War Mod v1.8
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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The rescue Mission you get right when you start,works fine for me too.
Finished it,got the Ship.
However,i got 2 or 3 more of those when i stayed in Argon Prime.
This time it was Argon Mercuries that asked for a rescue,not the Goner Ship so i think its supposed to happen and not a bug.
Those didnt work tho.
The Pilots tell you again to get them to the next Station ,but when you dock there,nothing.
No messege or anything.
When you leave the station,you still got a "Slave" in your Cargoroom and the damaged Mercuries are still AI and not yours like the Goner Ship you get.
Finished it,got the Ship.
However,i got 2 or 3 more of those when i stayed in Argon Prime.
This time it was Argon Mercuries that asked for a rescue,not the Goner Ship so i think its supposed to happen and not a bug.
Those didnt work tho.
The Pilots tell you again to get them to the next Station ,but when you dock there,nothing.
No messege or anything.
When you leave the station,you still got a "Slave" in your Cargoroom and the damaged Mercuries are still AI and not yours like the Goner Ship you get.
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I deleted the docking scripts and restarted - docking works fine now.
As to the missions - I recieved the Goner bailing message, picked him up and recieved his ship however I did not get a message from fleet INT nor did a Xenon spawn when I picked up the goner.
I must have loaded this mod incorrectly somehow.- Looks promising from the notes but still messy. Glad I diddt mod my origional game.
As to the missions - I recieved the Goner bailing message, picked him up and recieved his ship however I did not get a message from fleet INT nor did a Xenon spawn when I picked up the goner.
I must have loaded this mod incorrectly somehow.- Looks promising from the notes but still messy. Glad I diddt mod my origional game.
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I'm willing to have a whole fleet of big ships, heck I have a TL and 3 M6 ships in my normal game. But I like to fly an M3 myself. A Nova with 3 Centaurs on my wing. Now that's COOL.Storm_Front wrote:From your M3 fighter cockpit hit: s g or was it s u; anyways do that and scroll down, Yes, there's something new. It is intended that this mod will make the game more difficult. Therefore there should be more use for M6's and capital ships. (I'm not going to tell you everything thoughKnightLight wrote:Does this mod have extra stuff for the fighter jock who has no interest in flying an M6 or bigger and just wants to fly the best M3 fighter he can? Or does not having a fleet of M2s guarantee death?), except: Explore.
If the game is harder, goody. I just don't want a game where you HAVE to be in an M2 or die horribly.
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Well,after getting over some starting Problems,i must say: Sweet!
And that comes from someone who was about to shelve X2.
I didnt really explore and see alot yet,but here is what i can say.
Fighting is actually entertaining and challenging now due to faster projectile Speed,longer Weapon Range and more dangerous rockets.
A Pirate Ship caused serious Danger to my Nova because i didnt expect its rear Turret to do so much damage to my Shields and then it fired a Hornet at me.
Capital Ships are deadly if you sit in a Fighter and have no Problem killing any Factory really quickly.
You will probably think twice now before attacking one of them unless you sit in a similar Ship.
I also found one Sector were the Split are causing Mayhem on the Argon and Boron,with some Xenon blasting away at them all too,good stuff.
Xenon seem to be more of a Danger now and you encounter them in more Areas.
Khaak seem to be less of a Danger which means less annoying because they were no Danger anyway.
I dont know how dangerous they will get later on in the Mod.
As i said i was about to shelf X2,now thx to this Mod im getting really hooked to the Game again and that means alot after i was bored and a bit dissapointed by the original Game after a while.
And that comes from someone who was about to shelve X2.
I didnt really explore and see alot yet,but here is what i can say.
Fighting is actually entertaining and challenging now due to faster projectile Speed,longer Weapon Range and more dangerous rockets.
A Pirate Ship caused serious Danger to my Nova because i didnt expect its rear Turret to do so much damage to my Shields and then it fired a Hornet at me.
Capital Ships are deadly if you sit in a Fighter and have no Problem killing any Factory really quickly.
You will probably think twice now before attacking one of them unless you sit in a similar Ship.
I also found one Sector were the Split are causing Mayhem on the Argon and Boron,with some Xenon blasting away at them all too,good stuff.
Xenon seem to be more of a Danger now and you encounter them in more Areas.
Khaak seem to be less of a Danger which means less annoying because they were no Danger anyway.
I dont know how dangerous they will get later on in the Mod.
As i said i was about to shelf X2,now thx to this Mod im getting really hooked to the Game again and that means alot after i was bored and a bit dissapointed by the original Game after a while.
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I`ve installed it and deleted the two docking scripts.
Rescued the Goner and got the ship which I sold, then I collected the missile crates from around the Xenon J battle which I used to upgrade my ship and weapons.
Then I flew to Brennans Triumph looking to capture some Bayomons.
I got a pilot in distress mission where I had to pick the astronaught up so I looked on the map and saw an Argon Mammoth
with a spacesuit drifting around next to it.
I picked him up and went to a station but the mission wouldn`t complete.
(maybe because I took him to the Ore mine instead of the pirate station which was closest ? I tried taking him to the pirate station after but still nothing)
Fix it and let me have my Mammoth !
I worked hard for it and after 15 mins hard play I think I deserve it !
Rescued the Goner and got the ship which I sold, then I collected the missile crates from around the Xenon J battle which I used to upgrade my ship and weapons.

Then I flew to Brennans Triumph looking to capture some Bayomons.
I got a pilot in distress mission where I had to pick the astronaught up so I looked on the map and saw an Argon Mammoth

I picked him up and went to a station but the mission wouldn`t complete.

Fix it and let me have my Mammoth !

I worked hard for it and after 15 mins hard play I think I deserve it !

If you can`t dazzle them with dynamics, then baffle them with bullsh*t 

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Currently this is something we are unable to do anything about, but not necessarily hardcoded. Apparently this happens to all new sectors that are added. I would guess that the galaxy map has a file on it somewhere that needs to be modded. I'll look into it more, but that will probably be like hunting for Sasquatch eggs.Not the Galaxy Map one however
Is this possible to sort or is it something hardcoded into the game?

There appear to be 4 rescue mission scripts. Until AalaarDB can fix them, I rec. removing them. It is my understanding there was only suppose to be 1 of each type of resue mission.Seems to be a few bugs with the rescue script I keep getting the rescue mission no matter what sector I am in. Seems to just random damage ships and eject the pilots dont think that is suppose to happen. But the msg pops up over and over again.

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I'm guessing the galaxy map has it's own file similar to the one for the modified tag. I'll start looking in the v folder.the_conquerer_cgi wrote:My sector's there, I'm happy.Not that I need one, though...
Now to find out how to mod the galaxy map. I imagine it's gonna have coords like a sector map, since they vary in position.
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Sorry about the rescue mission. I uploaded the *.xml to strike9.com, but it changed the filename. If you download the zip the files inside won't be misnamed. First delete any misnamed .xmls from your script folder, then put the good ones in, overwriting any old ones. BTW, if you want to play the mod with the plot enabled there are 2 ways to do it. You can either put 05.dat/cat into the root directory (IE X2 - The Threat), this will make ALL new games modded. Or you can put 05.dat/cat in X2 - The Threat/mods, then start the game with mod package 05 enabled. This is the better way because no cut and pasting is necesary to switch between modded and unmodded versions. The zip installs the 05.dat/cat into the mods directory, and the readme says to do it this way, it's the way I recommend.
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Just noticed something im using the mod version with the 05 dat/cat w/ storyline. Starting to notice as I visit the newly made sectors the ships are not moving at all in them. They are just sitting there doing nothing not sure if this is because the sectors dont show on map so they wont trade. Or if it is something else. But even the patrol ships dont move.
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I haven't seen this, I'm using the 05 dat in the x2 directory with plot, ships in new sectors are moving fine for me. Sounds like something is not loaded right.Warcry wrote:Just noticed something im using the mod version with the 05 dat/cat w/ storyline. Starting to notice as I visit the newly made sectors the ships are not moving at all in them. They are just sitting there doing nothing not sure if this is because the sectors dont show on map so they wont trade. Or if it is something else. But even the patrol ships dont move.
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Good news on the Galaxy Map. (good news, not great news)
You can still navigate the galaxy map even though you can't see where you are on the map. The same is true for commanding ships, and using the jumpdrive. I have an idea to make this easier. I'll email it to AalaarDB right away.

You can still navigate the galaxy map even though you can't see where you are on the map. The same is true for commanding ships, and using the jumpdrive. I have an idea to make this easier. I'll email it to AalaarDB right away.
It doesn't sound to me like he wants to get there very bad.aalaardb wrote:in an unrelated topic, I started a new mod with plot game, went to the energy station in Argon Prime and some guy will pay me 42 credits to get to a station in Ringo Moon... in 6 minutes!

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A partial, but adequate fix for the Galaxy Map issue is in the works.Good news on the Galaxy Map. (good news, not great news)
You can still navigate the galaxy map even though you can't see where you are on the map. The same is true for commanding ships, and using the jumpdrive. I have an idea to make this easier. I'll email it to AalaarDB right away.

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Heh. Can you tell folks were hungry for this?aalaardb wrote:I think we killed strike9.com
Thanks for the work on this guys. I am looking forward to playing this through. Keep up the good work on the polish. I like what I see so far and it will be even better when the kinks are worked out.
The only 'bugs' i still have are the multiple astronaut ejections (with none but the first giving anything), and the Galaxy map. Looks like you are hard at work on both.
Thanks again!
Blindly going where no man has gone before...
AMD64 3500+, ATI Radeon PCI Express 850XT 256, 2gig Corsair Ram. My hard drive is crap though.
AMD64 3500+, ATI Radeon PCI Express 850XT 256, 2gig Corsair Ram. My hard drive is crap though.

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Is it still there after you have downloaded and applied the 1.1.5 patch? I may have uploaded the wrong files.Heh. Can you tell folks were hungry for this?
Thanks for the work on this guys. I am looking forward to playing this through. Keep up the good work on the polish. I like what I see so far and it will be even better when the kinks are worked out.
The only 'bugs' i still have are the multiple astronaut ejections (with none but the first giving anything), and the Galaxy map. Looks like you are hard at work on both.
Thanks again!