Not wishing to denigrate LU in any way at all as it's a very, very worthy piece of work... but I think some factual unclarity has crept into some of these posts...
solarahawk wrote:IEX has about 50 or 60 different unique sector backgrounds, LUV has a couple hundred.
Errmmm... IEX 'TBackground' has 125 elements (not 50 or 60), some are variants of others, not all are used. LU has 250 however a large number are simply re-coloured variants of the very same background elsewhere, and I'm not sure all 250 are utilised? So I think we are comparing apples and pears here... One of the design goals of IEX was to achieve some commonality between neighbouring areas of space rather than the previous random look-and-feel of vanilla. I believe that XTC also followed this design principle. Whilst it is the intention perhaps to expand the number a little, it will never be the intention to have one per sector. Less is sometimes more...
solarahawk wrote:Plus, I think you may lose the new soundtrack diversity in LU, though all of that should have been corrected by the Remap.)
The IEX compatibility patch for LU has exactly the same music definitions as it was based upon the original LU map. You should not therefore lose any "diversity" by using the IEX map for LU... unless someone can point out something I may have missed... but I think the above point may be inaccurate.
vukica wrote:yup, iex.
....
and everything solarahawk said + LUV has two sets of planets. see-through and opaque. this is one feature of LUV remap relies on for new sectors.
As mentioned before I believe the feature of having 'see-through' and 'opaque' planets is a vanilla X feature and not something Litcube has added. Both vanilla and native IEX and IEX for LU has this feature. Unless someone can show me a new planet type (in which case can I please plagiarise it!

)
Always on the lookout for potential improvements however I need to look into this fog thing... however nebulous it might be!
