randomuser wrote:Will we be allowed to upload x rebirth gameplay on youtube, so the ppl who didnt buy it on release can decide if they want to buy it or will that get strikes against our account?
After release, I don't see why not.
Before release, it might be against the NDA (for the testers who already have the game).
Gazz in the LT forum:
In X3, piracy is not implemented at all. All the "pirates" that fly around are bands of roaming psychopaths that destroy everything they see without even trying to loot anything.
@Alci:
I suspect Egosoft are going for a "Privateer 2 scenario" with trading. At least, that is what I think they should do if you are not allowed to fly your own cargo hauler.
For those who do not know Privateer 2:
You can only fly a fighter (but you can buy another fighter model, so there is a bit more freedom than in Rebirth).
Freighters are available for hiring much like TLs in X3, but they can dock at all stations. So where hired freighters in X3 were only meant for building stations, in Privateer 2 they were for regular cargo runs. Hire a freighter, load it up with ore (which is paid from your account), escort it to the destination and sell.
Your job is escorting the freighter with your fighter and keep the pirates off his ass. I actually found that more fun than flying a TS in X3.
Only for missions I would sometimes jump into a TS in X3, because on those you have to deliver stuff personally.
Last edited by Rabiator der II. on Wed, 28. Aug 13, 15:16, edited 1 time in total.
Gazz in the LT forum:
In X3, piracy is not implemented at all. All the "pirates" that fly around are bands of roaming psychopaths that destroy everything they see without even trying to loot anything.
Golly gosh, this tread has a super interesting & informative middle section straight from the horse's mouth. Sounds like the changes to the game play mechanics have been quite radical. Personally, I'm quite talked round to the trading options - sounds like a nice level of personal control.
The description of the trade game does raise some concerns, it does not sound like the X game I have been buying and supporting supporting for years. I will give try because change is good, but only if the depth is maintained. That is very important for me.
I felt X3 was heading down a road where the immersion of space travel and the economy was suddenly not that important, which made X3 less important to me. I came back for X Rebirth because i know it would be X4 when those things got fixed or addressed.
So here I am..... NEW is good, providing it delivers the goods.
But after X3, this is Egosoft's last chance to make X feel like an X game again before I completely lose interest.
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Well - about commanding a capital ship while on the bridge or actually fly it...
If the game has some more reality (as stated in some places), a simple turn of the ship would take about 15 minutes. Not very exiting watching that from the bridge. You also would need to be planning the flight trajectory very, very carefully, because the places in the new game are much more crowded. Bumping into something because you did not planned that carefully easily can cost you a very expensive capital ship (and earn you hostility from the owners of the thing you bumped into).
I have no difficulties in just giving commands to the captain of the capital ship while flying the skunk. In fact - I think it is preferable, because you have a better overlook of the situation. You can see threats coming to that ship, and command to direct fire to where it is most effective (and even take part in defend/attack parts flying the skunk). You can let the captain do the steering (or let him order that to the pilots), and jet him judge what is the best flight path (depending on the size and capabilities of the ship).
In other words - for me it looks like the boring parts (like waiting while your ship is turning) are removed and the more lively parts are directed to (or from) the player.
About trading - It seems to me not very much is changed. Sure - in the early stages of X,2,3 you had to do that yourself, and honestly I think that was boring. Flying from sector to sector with a small ship with small cargo bay (because you cannot afford a bigger ship) trying to make a meagre profit from the few items you could carry, was not my idea of an exiting game play. By the time you could afford bigger ships, most of them also got more expensive trading software, so you could say: "go - and earn some money" - the same what happens in X Rebirth...
And lastly - I think judging a game before playing it, is the same as declaring food uneatable, without even tasting it. I think you must judge a game not on single elements, but on the total game play. I made that mistakes in the past! Example: I first thought Fallout 3 to be a boring simple RPG. A judgement I made from the elements being in the game. Only after I actually started playing the game I saw how all these elements fitted together I realized what a fun game it was to play. And now this is still one of my favorites...
So - I hold my judgement until I got my hands on the game - and actually played it. I repeat - it's not about the elements, but how everything fits together that makes a game enjoyable. Even when at first sight it looks like crucial elements are removed, it actually can turn out to be that this remove made the game better to play (because other elements need attention and you come to the conclusion you do not even miss those things that you tough you could not live without).
Even in X3 I rarely piloted them directly, aside from being boring. You got a terrible view of the shear firepower they kicked out. Sitting in an M7 or something else really allowed me to appreciate capital ships in battle. I started using them as wells of fire and would place them where I wanted the enemy to die.
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JClosed wrote:About trading - It seems to me not very much is changed. Sure - in the early stages of X,2,3 you had to do that yourself, and honestly I think that was boring.
Well, sure, but we know that many people differ on that point. Similar thing with whether old school X mining rocks your boat. I think the basic concern here is pace and role play, some people liked to play it small time and were happy with a slow pace - just using X as an escapist jaunt.
What I've taken away from Bernd's comments is that the new environment is "slaved" - that's to say that tasks now involve drones, crew and owned ships at every level. So, even 'humble merchant' tasks rely on AI in one form or other.
I don't take that to mean that the small scale freedoms or role play immersions are curtailed - just the mechanics are made more futuristic. Of course, we won't fully know until 16 Nov.
So to clarify, since I'm tired this morning and may not be reading correctly - when you are physically present on board one of your capital ships, do you have access to the comms system that allows input of commands to the capital ship?
Tenlar Scarflame wrote:So to clarify, since I'm tired this morning and may not be reading correctly - when you are physically present on board one of your capital ships, do you have access to the comms system that allows input of commands to the capital ship?
Don't think it matters where you are, you can pull up an interface with your captain and order him about. Capital ships just have on foot areas in the same way as stations - but Bernd's ruled out you standing on the bridge issuing commands.
for me it works that it can be done, not that I necessarily doing it.
In EVE I've barely scratched most of professions. I was miner and industrialist making just capital ships, not even equipment, and almost nothing more. But the appreciation of the game comes from fact that friend of mine could spent almost every minute in a freighter. It was slow and boring, but it still took a lot of logistic skill to organize cargo and all requisitions from many players.
I may not fly that myself but it still felt satisfying someone can and the lost to immersion if that mechanic was removed (by global banking system f.e.).
And thinking if it won't be similar to rule the world but be caged in one room unable to leave. The immersion of freedom may be simply took away.
Tenlar Scarflame wrote:So to clarify, since I'm tired this morning and may not be reading correctly - when you are physically present on board one of your capital ships, do you have access to the comms system that allows input of commands to the capital ship?
Don't think it matters where you are, you can pull up an interface with your captain and order him about. Capital ships just have on foot areas in the same way as stations - but Bernd's ruled out you standing on the bridge issuing commands.
Hoping that's true. CB radios are a thing in 2013...
We do not know if that is the case, I hope it is the case though. Whether other people think it is boring or not, I want to be able to issue commands to my ships while on board, even if it means talking to the captain via comm system while standing in front of him haha. Also, commands don't seem like they will be very specific. I think it will be more like, go to this station or go to that system or attack that target. At first anyway.
Tenlar Scarflame wrote:So to clarify, since I'm tired this morning and may not be reading correctly - when you are physically present on board one of your capital ships, do you have access to the comms system that allows input of commands to the capital ship?
Don't think it matters where you are, you can pull up an interface with your captain and order him about. Capital ships just have on foot areas in the same way as stations - but Bernd's ruled out you standing on the bridge issuing commands.
Hoping that's true. CB radios are a thing in 2013...
Quite!
It's based on two things:
Bernd saying this:
Bernd wrote:There are no plans to command your ships from an observation bridge. You can dock on capital ships just like you can dock on stations but this is not for commanding. Commanding ships happens by talking to pilots via intercomm.
That and the demonstration of the intercom in the Control vid around minutes 7.
Remember Bernd was answering about plotting the path followed by a capital ship. I never thought you'd be able to do that (using a map or otherwise), and the video was about pathfinding, not about commanding the capital. I'm pretty sure when Bernd says "You will not have a map to plot a flight path.", some will get the idea there's no map in Rebirth.
So I think Bernd only meant that docking at and ordering the capital is in no way like piloting the ship yourself. Something we've known for long, really.
It doesn't mean you can't comm the captain when walking around, although I wouldn't rule out that possibility completely, but it certainly doesn't mean you'll have to undock first.
I would definitely like to be on bridge and giving at least indirect orders and watch from window No problem if I have to use intercom for that if captain insists. I can even tell "over" after each command.
xleto2 wrote:Remember Bernd was answering about plotting the path followed by a capital ship. I never thought you'd be able to do that (using a map or otherwise), and the video was about pathfinding, not about commanding the capital. I'm pretty sure when Bernd says "You will not have a map to plot a flight path.", some will get the idea there's no map in Rebirth.
So I think Bernd only meant that docking at and ordering the capital is in no way like piloting the ship yourself. Something we've known for long, really.
It doesn't mean you can't comm the captain when walking around, although I wouldn't rule out that possibility completely, but it certainly doesn't mean you'll have to undock first.
Yes, it's confirmed about it being mapless, not being like piloting and true, I was extrapolating a bit on the final point too. He only showed you talking to your co-pilot while on foot, not to other captains and said "a lot of the more powerful functionality is available". Personally, I draw a link but it's implicit.
Log into Devnet on Friday and ask the man. (Sadly, I can't make it...)