X3: Albion Prelude Update 2.5.1 is available!
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Yeah they still drop drones, but then try and fly to the closest station not jump away from harm.Sovereign01 wrote:In TC they'd release a load of fighter drones and jump out, does that not happen in AP?werewolves? wrote:Not auto-jumping when attacked at the moment - trying to fly and dock instead and getting destroyed.Cycrow wrote:what fix for universe traders ? i wasn't aware there is a problem with them ?
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this link:Cycrow wrote:what fix for universe traders ? i wasn't aware there is a problem with them ?
http://forum.egosoft.com/viewtopic.php? ... highlight=
a big enough issue for some to stop usiing them in AP, and others to stop playing ...
I'll bet this is wrong. read the posts in the above link and there were many similar 'I'm pretty sure' comments which turned out to be mistaken.HBK wrote:I'm pretty sure they jump away from harm. I have a bunch of UT and I've yet to lose one to anything expect maybe to some enemy M7 (Carracks, Q, whatever).
[XTrilogy]: Holy Argnu cows! I have found it! An asteroid of pure ore - 100% - I am rich! Now, I just need to find one like that made from silicon. hmmm, where do I want to go today?
X REBIRTH? "JUST A TOURIST until X4 IS RELEASED! Because That SUPERNOVA sure went FUBAR" (Quoting T.Hawk. Read all about it at: http://forum.egosoft.com/viewtopic.php?t=353678)
X REBIRTH? "JUST A TOURIST until X4 IS RELEASED! Because That SUPERNOVA sure went FUBAR" (Quoting T.Hawk. Read all about it at: http://forum.egosoft.com/viewtopic.php?t=353678)

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@Egosoft... Bravo, Once Again...
Between continued/parallel development and very extensive Staff interaction in the forums, you continue to surpass your peers (if you have any) by light years...
"New Stuff" can help distract "Rebirth Fever".... (keep it coming)
@ThommoHawk
If you are not opposed to modding, many of the autojump and other issues are being addressed in this mod and discussed extensively in this thread (very interesting reading)...
MK3 Improvement Reloaded
http://forum.egosoft.com/viewtopic.php?t=314455
This has worked VERY well for me, and others...
MUCH more intelligent behavior from MK3 traders...
GF
Between continued/parallel development and very extensive Staff interaction in the forums, you continue to surpass your peers (if you have any) by light years...
"New Stuff" can help distract "Rebirth Fever".... (keep it coming)
@ThommoHawk
If you are not opposed to modding, many of the autojump and other issues are being addressed in this mod and discussed extensively in this thread (very interesting reading)...
MK3 Improvement Reloaded
http://forum.egosoft.com/viewtopic.php?t=314455
This has worked VERY well for me, and others...
MUCH more intelligent behavior from MK3 traders...
GF
Trade Hard, Fight Smart, Die Well ( then Reload
)
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PC FireStorm - Windows 7 PRO x64 - AMD FX8350 8-Core
Gigabyte 990FXA-UD3 - OCZ SSD C:, X: - Asus GTX 760 - G. Skill 32Gb DDR3-1600
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I could very well be wrong, but I've yet to see one of my UT trying to run away "by foot" when under enemy fire. I check most if not all attack warnings I get, and by the time I look at the map they are in another sector, so it really seems to me they are using their jumpdrive. But then again, I'm not exactly motoring their activity 24/7 to check their behavior.ThommoHawk wrote:I'll bet this is wrong. read the posts in the above link and there were many similar 'I'm pretty sure' comments which turned out to be mistaken.
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This.HBK wrote:I could very well be wrong, but I've yet to see one of my UT trying to run away "by foot" when under enemy fire. I check most if not all attack warnings I get, and by the time I look at the map they are in another sector, so it really seems to me they are using their jumpdrive. But then again, I'm not exactly motoring their activity 24/7 to check their behavior.ThommoHawk wrote:I'll bet this is wrong. read the posts in the above link and there were many similar 'I'm pretty sure' comments which turned out to be mistaken.
My UT's very rarely have any problem jumping away.
The most common occurrence being when they're dumb, and don't see that Q flying at them leading to them being 1 shot in OOS.
All your Hyperion Vanguards are belong to us.
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Well Cycrow, that's just... surprising..Cycrow wrote:what fix for universe traders ? i wasn't aware there is a problem with them ?

Would you mind posting a save game prior to one of your UT being attacked? We have plenty of examples of UT not jumping but we haven't found yet one actually working UT jumping after it is attacked.HBK wrote:I could very well be wrong, but I've yet to see one of my UT trying to run away "by foot" when under enemy fire. I check most if not all attack warnings I get, and by the time I look at the map they are in another sector, so it really seems to me they are using their jumpdrive. But then again, I'm not exactly motoring their activity 24/7 to check their behavior.
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There seems to be a bug with the external CLS, the ships to often get stuck on standby or even none as a order.
Here is a example of the bug:
http://cloud-2.steampowered.com/ugc/559 ... E39637A12/
As you can see in the interface alot of ships are stuck on standby or even none as a order.
Even though there isnt any reason why they shouldnt transport anything.
Often giving them the order again helps.
Loading and unload the goods they should (un)load manually often works aswell to fix this for a few runs.
Only after then the ships just stay stack at a station which results in a other station running out of resources.
Here is a screenshot of a example of the orders given.
http://cloud.steampowered.com/ugc/55982 ... 705A4668B/
Would be nice to see this fixed since it basicly makes the complete system useless.
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Is there also a bug report subforum for this game btw? since this game sure has plenty of them.
Making a topic about every single one of them might result in a bit to many topics made.
Here is a example of the bug:
http://cloud-2.steampowered.com/ugc/559 ... E39637A12/
As you can see in the interface alot of ships are stuck on standby or even none as a order.
Even though there isnt any reason why they shouldnt transport anything.
Often giving them the order again helps.
Loading and unload the goods they should (un)load manually often works aswell to fix this for a few runs.
Only after then the ships just stay stack at a station which results in a other station running out of resources.
Here is a screenshot of a example of the orders given.
http://cloud.steampowered.com/ugc/55982 ... 705A4668B/
Would be nice to see this fixed since it basicly makes the complete system useless.
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Is there also a bug report subforum for this game btw? since this game sure has plenty of them.
Making a topic about every single one of them might result in a bit to many topics made.
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http://www.egosoft.com/download/x3ap/bonus_en.phpCycrow wrote:because CLS is not part of the standard game, its a Script. So it belonds in the Scripting and Modding forum
That looks pretty much like part of the game to me even though its a script.
Its a bonuspackage on a game and for all i know and care its made by the developers of the game themselfs.
Anyway, going to try a find a bugreport part in a subforum thats about scripts and mods.
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Well, you see, that's not the case. All scripts in the bonus pack are player-made and start out as non-Bonus Pack scripts. They are submitted to Egosoft to be 'signed', i.e., tested and approved for inclusion in the next Bonus Pack. It is still the responsibility of the original scripters to fix any problems that crop up after being included in the BP.Daisai wrote:...
That looks pretty much like part of the game to me even though its a script.
Its a bonuspackage on a game and for all i know and care its made by the developers of the game themselfs....
In short, the BP is free, player-made content approved by Egosoft to not unbalance the game. Egosoft is not responsible for fixing or maintaining any of those scripts. And that's why you were advised to submit the issue to the appropriate thread in the scripting and modding forum. Hope that helps.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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Great Job!
But colossus hauler model still not fixed.
already reported here:
http://forum.egosoft.com/viewtopic.php?t=318031
But colossus hauler model still not fixed.
already reported here:
http://forum.egosoft.com/viewtopic.php?t=318031
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While i must say my thanks to Egosoft for all their hard work, im VERY DISSAPOINTED
- Fighter AI still NOT FIXED, still a kamikazi-frenzy against cap-ships. Also renders carriers fairly useless.
- Corvettes also tend to ram/kamikazi into bigger targets and refuse to use their full ship-performance/turn-rate
- Emergency jump, AN EXISTING PART SINCE LAUNCH still simply broken rendering large capital-battles frustrating or impossible
I do know we are at the limits of the X3-engine here but i cant imagine there isnt a work-around for these issues, E-jump was a part of few now out-dated mods so its doable and i cant imagine a space-game has no AI-settings...?
Im hoping to see an answer from someone who can explain why these rather simple-looking issues havent been fixed. Not just to satisfy "my" request/need for these fixes but more to lay my mind at rest knowing why or why not.
- Fighter AI still NOT FIXED, still a kamikazi-frenzy against cap-ships. Also renders carriers fairly useless.
- Corvettes also tend to ram/kamikazi into bigger targets and refuse to use their full ship-performance/turn-rate
- Emergency jump, AN EXISTING PART SINCE LAUNCH still simply broken rendering large capital-battles frustrating or impossible
I do know we are at the limits of the X3-engine here but i cant imagine there isnt a work-around for these issues, E-jump was a part of few now out-dated mods so its doable and i cant imagine a space-game has no AI-settings...?
Im hoping to see an answer from someone who can explain why these rather simple-looking issues havent been fixed. Not just to satisfy "my" request/need for these fixes but more to lay my mind at rest knowing why or why not.