Got it, Analysing nowjoelR wrote:This will take me some time to figure out. Everythings uploaded I just need to figure out how to make it downloadable.
EDIT:
Try this:
https://rapidshare.com/files/2329986124/log07777.txt
[SCRIPT][AP/TC] Improved Races 2.0 v1.08 (6'th-June-12)
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HOLY MOTHER OF...
Joel, Stay away from Black Hole Sun... !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I need a complete list of your installed mods (apart from XRM) and your XRM version, and also your savegame if you dont mind, please (... what on earth is going on in your game!)
Joel, Stay away from Black Hole Sun... !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I need a complete list of your installed mods (apart from XRM) and your XRM version, and also your savegame if you dont mind, please (... what on earth is going on in your game!)
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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No clue. Everything works fine without IR. I can even use the old IR.Jack08 wrote:HOLY MOTHER OF...
Joel, Stay away from Black Hole Sun... !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I need a complete list of your installed mods (apart from XRM) and your XRM version, and also your savegame if you dont mind, please (... what on earth is going on in your game!)
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ill get you a cleanup script in about 5
minutes, my computer decided to BSOD on me
I.think I know what the problem is ill have version 1.05 out soon
minutes, my computer decided to BSOD on me

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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
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Its just a test save so no need for a fix. I appreciate it though. If you would like it for debugging purposes this could help:Jack08 wrote:ill get you a cleanup script in about 5
minutes, my computer decided to BSOD on meI.think I know what the problem is ill have version 1.05 out soon
https://rapidshare.com/files/2656194941/X10.sav
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Ran about 3 game hours on SETA, nothing unusual performance-wise.
On another note, Jack can you set the Argon and Terrans to be foes in the Hot War preset? They're still set to be friends.
On another note, Jack can you set the Argon and Terrans to be foes in the Hot War preset? They're still set to be friends.
Last edited by A5PECT on Sat, 17. Mar 12, 07:36, edited 1 time in total.
Admitting you have a problem is the first step in figuring out how to make it worse.
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- Version 1.05
- IMPORTANT: Fixed a Recon Drone Glitch that would result in cascading responses
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The preset was designed for TC, id rather keep it friendly to both games, ill add a second preset next patchKloHunt3r wrote:Ran about 3 game hours on SETA, nothing unusual performance-wise.
On another note, Jack can you set the Argon and Terrans to be foes in the Hot War preset? They're still set to be friends.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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hey jack. Sorry dude, I'm only here to spam your thread 
I've posted a thread here of a script pack i've written with fancy menu graphics that I'm gonna release a library for - so anyone can incorporate them into their script/mod if they feel it's appropriate. I'm just posting a heads-up in the popular script/mod package threads so authors can investigate and see if they're interested. Hit me up with any questions.

I've posted a thread here of a script pack i've written with fancy menu graphics that I'm gonna release a library for - so anyone can incorporate them into their script/mod if they feel it's appropriate. I'm just posting a heads-up in the popular script/mod package threads so authors can investigate and see if they're interested. Hit me up with any questions.
Rapunzel, Rapunzel, let down your bear...
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Not much in IR really needs a menu system like that, and X-Timelines already has Its own GUI Systemmr.bear wrote:hey jack. Sorry dude, I'm only here to spam your thread
I've posted a thread here of a script pack i've written with fancy menu graphics that I'm gonna release a library for - so anyone can incorporate them into their script/mod if they feel it's appropriate. I'm just posting a heads-up in the popular script/mod package threads so authors can investigate and see if they're interested. Hit me up with any questions.
but it does look cool

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Guys, id like some feedback on the following subjects, so i can see if anything needs improvement:
Fleet Sizes (Assault Fleets, and Response Fleets)
Number of concurrent active invasions (current limit is Races*2 (Active Races only) )
Balance, in both Vanilla, XRM, or any other mods you may be running (Balance meaning, are IR fleets balanced against each other, is something happening that causes one side to always win, ect ect)
Should i add a fleet size variation option to allow for larger (or smaller) fleets?
Performance: This is a tricky one to answer because performance is quite hard to measure and discern when using scripts and mods, what im mostly looking at there is script load. Has anyone noticed any persistent slowdown ( not the kind of slowdown that happens when watching large battles
)
The new carrier logic: Seen it in action?
Any other feedback you have would be welcome also
Fleet Sizes (Assault Fleets, and Response Fleets)
Number of concurrent active invasions (current limit is Races*2 (Active Races only) )
Balance, in both Vanilla, XRM, or any other mods you may be running (Balance meaning, are IR fleets balanced against each other, is something happening that causes one side to always win, ect ect)
Should i add a fleet size variation option to allow for larger (or smaller) fleets?
Performance: This is a tricky one to answer because performance is quite hard to measure and discern when using scripts and mods, what im mostly looking at there is script load. Has anyone noticed any persistent slowdown ( not the kind of slowdown that happens when watching large battles

The new carrier logic: Seen it in action?
Any other feedback you have would be welcome also

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This is more question than feedback but, since you asked...Jack08 wrote:Guys, id like some feedback on ...
[1] Performance: ... Has anyone noticed any persistent slowdown
[2] Any other feedback you have would be welcome also
1) I tried IR2 a month or so ago. It crushed overall game performance, even with no apparent activity in-sector. (RRF does the same thing, btw.)
I might have tried to tune it up except for:
2) I am somehow missing the point of IR (and RRF). I installed both because people recommend them for improving combat difficulty. However, my short-term observation was more like it increased REPUTATION difficulty rather than doing anything to combat. And I do not understand the value of NPC-vs-NPC battles (seems like a waste of bandwidth?).
I *do* like the idea of races providing a much stronger reaction to my boarding and piracy raids. But it is no fun when it wrecks my reputation. That just requires slogging through a bunch of boring rep-building missions every time something fun happens.

So my questions are:
A) How do I tune IR to only react to (attack) the player?
B) How do I avoid trashing race reputation every time I have a skirmish with an IR response group?
And/or:
C) What am I misunderstanding about all of this?

Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Thats kind of imposable, i only released IR2.0 a few days ago, this is Not IR 15.29, it shares practically No code with IR 15.29, all core functions were rewritten from scratch.1) I tried IR2 a month or so ago. It crushed overall game performance, even with no apparent activity in-sector. (RRF does the same thing, btw.)
Its not possible without significant modifications to the IR Core, and goes against the entire spirit of the script.A) How do I tune IR to only react to (attack) the player?
Dont attack your allies?B) How do I avoid trashing race reputation every time I have a skirmish with an IR response group?

I have no idea to be honest... I love a good race war, NPC's fighting over control for the sectors. Also when combined with NPC Bailing add-on adds a new game-play element of salvager, as ships are bailing all over the universe.C) What am I misunderstanding about all of this?
I mean isn't this fun? (Click to enlarge, source: X-Timelines Closed Beta 1.0)
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(Note: the overlay at the top of the screen has not been included in this version of IR, it will be added sometime in the future when i am able to modify it to be non-XTL Reliant)
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
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1. Impossible, it was released 6 days agoDrBullwinkle wrote:
1) I tried IR2 a month or so ago. It crushed overall game performance, even with no apparent activity in-sector. (RRF does the same thing, btw.)
2) I am somehow missing the point of IR (and RRF). I installed both because
2. Why to install both IR and RRF if they try to fill the same gap in game and it will cause just chaos in your game.
And i believe you didnt configured (turned ON) your IR if you didnt noticed race wars and invasions.
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Haha... oops! Sorry, my bad. As I said, I had more questions than feedback!Jack08 wrote:Thats kind of imposable, i only released IR2.0 a few days ago

Not so much friends, and I don't mind losing a rep level when I board a ship. But going from level 10 to negative for a single raid does not seem "sporting" to me. *Shrug*... maybe it is as you say... just not my thing.if your friends with absolutely everyone then i don't think IR is your type of plugin
On the other hand, you are not only a talented modder, but also a good Windows programmer and assembly-language-reverse-engineering kind of guy. So if anybody could "fix" race relations after a skirmish, it would be you. (Maybe save race rep before the IR response, then fix afterwards? By "fix" I do not mean a full restore, but an appropriate adjustment.) Only if you want to, obviously.

It would be fun if they were attacking *me*.I love a good race war...
I mean isn't this fun?

Partially kidding... OK, so I can understand some sport in watching a battle, but not if it clobbers my overall performance. Which, as you pointed out, I have not tested in IR2. So I will get on that.

@Shuulo: I think you misunderstood my post completely. But thanks for trying to help!

Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Tricky, Very tricky... there are far to many states involved in detecting, saving and restoring relations in this manor via script, and if i did it via KC Assembly then... id break everyone save game every time egosoft released a patch, and every time i updated the modOn the other hand, you are not only a talented modder, but also a good Windows programmer and assembly-language-reverse-engineering kind of guy. So if anybody could "fix" race relations after a skirmish, it would be you. (Maybe save race rep before the IR response, then fix afterwards? By "fix" I do not mean a full restore, but an appropriate adjustment.) Only if you want to, obviously. Smile


Although on the subject of game mechanics, would you easily be friends with me again if i turned around and obliterated your entire fleet because i felt like it?

personally i usually side with Terrans and Argon (TC Relations), and go after the Paranoid and Split with a vengeance...


Running IR on vanilla is really not recommended, the Laser effects and balance destroy the performance of the game ( example: The same battle with XTL Internal Alpha files results in appropriately 40 FPS, whereas in vanilla, i get 3 FPS - im going to talk to TrixX and see if we can adapt the XTL Laser effects for the vanilla game

Last edited by Jack08 on Sat, 17. Mar 12, 20:40, edited 2 times in total.
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