1. Regarding mining ships stopping collecting immediately after collecting emptying them: This happens whether it's 1 or even 3 TLs emptying it at same time. If the ship ever got full between initial command and being emptied *via CLS*, as soon as CLS accesses it (just before it unloads it) it stops collecting rocks. Re-issue the collect rocks command and it's all go again. Obviously not an ideal situation to be in continuously.
2.
Infekted wrote:It's also the idea that you write one list for all your miners and simply copy paste it into as many ships as required. Ends up being quite a bit less effort for large fleets.
I also quite like the idea of a mobile mining mother ships sat in a cloud of collectors sucking them all dry.
These were my initial attractions to the "one waypoint list fits all" method too. However due to point (1) above I can no longer see a way through without reverting to seperate waypoint lists for each collector. "Saving" the waypoint list could be done not as global save, but one that is copied to a discoverer or two which can have one docked in the TL and one in an Argon/Teladi TP. That way you've still got a quick practical way of reloading the script if you try to edit the list and screw up. You could name these "holders of waypoint lists" discoverers to something associated with the range of miners they service, much the same as normal wp lists are saved/named. Always keep last save slow open as you'll need one to act as temporary save to xfer between ships.
3.
deca.death wrote:Glenmcd said this(in this very thread that is ; ): "Each rock collecting ship, regardless of the type of ship, official speed, hull integrity, turning speed etc collects 1,2 or 3 rocks every 20 seconds. Looks like the average is around 1.3 to 1.4 (a guess)"
I calculated that my 20 caiman miners collect slightly above 5k waffers per hour, which is fine indeed.
While I've been watching the miners more closely, I'm seeing some interesting stuff. For some reason many of my miners have been collecting 2 pieces of silicon for each and EVERY 20 seconds. This went on for the entire filling of those ships with zero exceptions. If we can work out why, we may be able to force this, and perhaps take it further. I mentioned before that I've recently seen a ship pickup 3 pieces of mineral at once. I did a couple of experiments to see what's going on, by commanding my own ship to collect rocks and to watch the cargobay.
The multiple pickups may be happening because the ship is gaining access to *a* rock using a route that brings it close enough to multiple rocks for collection purposes at same time. This is not solid yet by any means. The only reason I suspect there's something in there is because of those ships that collected 2 pieces every single time. If it requires a combination of the rock formation and approach angle, one may be able to be found existing in a sector, combined with precise satellite position for initial miner placement. This enforces a particular approach angle. The advantage if any from this if it is possible, is that you may need only half or less of the number of mining ships. No big deal for costs but for creating the shorter waypoint list it would surely be a blessing, as well as having a fleet that can get your complex fully operational in half the time. Who knows, maybe one miner can continuously collect 3 or more pieces per 20 seconds if the setup is done right. Simply creating a cloud of minimum size rocks doesn't necessarily help. Pieces would need to be very close, and have none around them far enough way to attract miners to those instead.
Another possible explanation is that rocks sometimes overlap/superimpose. This is probably far easier to reproduce and make use of than the combo of rocks formation and approach angle. It should go something like this:
a) save game
b) break up multiple nearby rocks such that collectable rocks will be close together
c) Command your own ship to collect rocks. For each collection, if it's a single piece, save game. When you collect another single, save and over-write. When you finally do a double/triple/higher collection, keep a seperate copy of your last save. When you grow tired of beating your own record, reload your best save. Destroy every other rock in the area, so that the double/triple/quadruple/whatever rock is the only one available. Miners that don't have a choice will collect only that one rock and multiply their collection speed. If you don't find any multi-pickup rocks, reload your first save and break up rocks again. If this doesn't work in a particular spot/sector, try elsewhere.
d) First to get a 5-piece rock gets the giant panda
