X-Rebirth No piloting Capital ships!!??

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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SIMON POPPLEWELL
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Post by SIMON POPPLEWELL »

I think we need to wait till they bring out a demo at a later date giving us a better idea of actual game play or a least some more screen shots of the actual interaction menus etc.
sthakker
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Post by sthakker »

Well.... Thats because teh AI in TC was terrible... Absolutely terrible.... I remember spending hours trying to get a TL to land,, It was ridiculous.... But Seems like this time this is the focus of the game, so maybe this will be btter.
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e1team
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Post by e1team »

Gothsheep wrote:I do hope we can still be on a capital ship to use it as C&C ship, and we're not stuck inside a flying tomb of a fighter while one of our underlings gets to luxuriate on a comfy carrier somewhere.
This.
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e1team
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Post by e1team »

Catra wrote:
On a more personal note, why do you immediately assume changing the capital ship mechanics will make the game less fun?
Because assuming they fix the AI to do fleet stuff, and make capitals less "fightery", it be nice to be able to jump into the hot seat and do your own maneuvers instead of simply watching it unfold.

Its a serious step backwards, and its real sad that people support it. I know I won't play X:R untill a mod comes out so I can pilot the capitals.
I'm sure we just misunderstood something about that statement about capships. (I hope :( )
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SeaBee-T
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Post by SeaBee-T »

Bernd wrote:Hi guys,

ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.

ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.

Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.

Instead of sitting in the cockpit you will assign people to command ships for you.

Hope this clears things up...

-Bernd
Thank you Bernd! I for one am glad that capships are still in-game and still could be owned by the player! I can't wait till X:R is out!

Another reason why Egosoft is great, the President posts in forums too! :)
aka1nas
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Post by aka1nas »

Triaxx2 wrote:You know what? Now that I think about it, we already have capital ships we can order around but not actually fly. All those hired TL's. And you know what? It's NOT FUN. AT ALL. LESS FUN THAN FLYING OURSELVES.

So in short, I'll just stick with TC.
Or, every single capital (and non-capital) ship that the player owns but doesn't fly directly. If the fleet-AI is beefed up to something more like CODEA, it will be just fine.
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cobra mk2
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Post by cobra mk2 »

What if maybe the capital ships in X-Reb will contain a couple of different departments e.g. weapons, shields, engines, tactics etc. and maybe an officer will have to be recruited for each one. These officers could maybe start at rank 1 and either through training or first hand experience they will improve in rank and effectivness of their role on board the ship.
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Triaxx2
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Post by Triaxx2 »

I wouldn't know, except for jumping into my own TL's on occasion, but that won't help much if all it means is that I'll be dying because I'm only allowed to fly fighters and crash and die.
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Post by jlehtone »

Bernd wrote:Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.

Instead of sitting in the cockpit you will assign people to command ships for you.
Let me guess: Settlers

You get crew, and once you make appropriate tools available (wrench, goggles, dice) they automatically go to positions (engineer, radar operator, navigator).

Same shall then repeat on the larger scale. You are allowed to utter: "Who will rid me of this meddlesome priest?", and the able ships of your fleet shall hurry to carry out the dastardly deed. Or more likely, they shall loiter elsewhere, idle, until some spark of AI finally rearms them appropriately.


However, one thing appears more likely: instead of one Betty to bear, all the crew shall spell their reports in merry cacophony. :twisted:
SunofVich
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Post by SunofVich »

Okay, but if "I" cannot take command of my own capital ship, as in being on it, I am going to be very peeved. The ability to command a large ship is the whole reason why I played X2, X3 and X3TC.

If it turns out to be that I cannot be on the ship while giving it orders. Well I will wait til a mod comes out that allows it or stick with X3TC.
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Post by Tolmos »

I am perfectly fine with just giving orders to my capital ships. Hell, I mostly do that anyway. But the make or break for me is:

Can we GET INSIDE of our capital ships. I like to actually be in the center of big battles, but sometimes being in a fighter is too dangerous. If I can't dock into a carrier or something similar during the middle of massive combat, or worse yet (surely not...) there ARE no carriers, then there is no way I am buying X:R. I'll happily stay with and support X3:TC from now till doomsday if that is the case.
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Post by Gothsheep »

I have to agree here. One of the big things that sold the X series for me was the ability to scale up to even the massive ships that would normally just be a setpiece in another game.

Now I'm totally cool with the idea that you don't directly fly your ship, and instead being in control of a capital ship involves giving orders to your crew. That seems like a kind of cool idea. However if I'm not even allowed on my big ships, that kills a very large part of what appeals to me about this game to begin with.
SIMON POPPLEWELL
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Post by SIMON POPPLEWELL »

I have to admit I generally spend most of my time in an M5 and keep most of my capital ships to OOS combat in anycase. So leaving my capitals to be piloted by crews is not that much of an issue to me. I'm just hoping that the AI is better at handling combat in X:R than it is in TC.
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Post by LTerSlash »

The problem with all of this is, if flying capships was left out, them combat itselft needs to be better than FS2, adding subsystems was a good start, lets see where they get with all of this.
Tolmos
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Post by Tolmos »

Gothsheep wrote:
Now I'm totally cool with the idea that you don't directly fly your ship, and instead being in control of a capital ship involves giving orders to your crew. That seems like a kind of cool idea.
If they did it like this, that would be amazing. I always thought it silly to have the captain with a big steering wheel moving the ship around anyway. I could handle just sitting back on the bridge and giving orders.

All of this commotion could be alleviated if they just up and said "Hey guys, we just said you cant control the ship. We didn't say you can't sit in one".
nllsq
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Post by nllsq »

To me, flying any ship, including the slowest capital ship was part of the fun and what made the game unique. If there are Additional ways to command large ships that would be great; however, to remove a currently existing option which at least Some people like, just reduces the fun of game-play.

In the end, all that matters is the enjoyment of playing. Flying capital ships, especially after a successful boarding is huge.
AkrionXxarr
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Post by AkrionXxarr »

It seems that the primary thing to address here first is whether or not you can still board your capital ships.
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e1team
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Post by e1team »

AkrionXxarr wrote:It seems that the primary thing to address here first is whether or not you can still board your capital ships.
This.

One word from devs "Yes" and this topic will go quite again. :)
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A5PECT
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Post by A5PECT »

e1team wrote:One word from devs "Yes" and this topic will go quite again. :)
Trying to smoke them out of hiding, eh?

I think we're very lucky that Bernd made that statement on page 4. I don't think we'll be successful if we try to push for more information through the forums.
Admitting you have a problem is the first step in figuring out how to make it worse.
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e1team
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Post by e1team »

Yea. Either there's something about this that will blow us away and devs don't want to spoil, or our fears are true and devs hide from our wrath. ;)
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