X-Rebirth No piloting Capital ships!!??
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This.Gothsheep wrote:I do hope we can still be on a capital ship to use it as C&C ship, and we're not stuck inside a flying tomb of a fighter while one of our underlings gets to luxuriate on a comfy carrier somewhere.
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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I'm sure we just misunderstood something about that statement about capships. (I hopeCatra wrote:Because assuming they fix the AI to do fleet stuff, and make capitals less "fightery", it be nice to be able to jump into the hot seat and do your own maneuvers instead of simply watching it unfold.On a more personal note, why do you immediately assume changing the capital ship mechanics will make the game less fun?
Its a serious step backwards, and its real sad that people support it. I know I won't play X:R untill a mod comes out so I can pilot the capitals.

"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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Thank you Bernd! I for one am glad that capships are still in-game and still could be owned by the player! I can't wait till X:R is out!Bernd wrote:Hi guys,
ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.
ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.
Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.
Instead of sitting in the cockpit you will assign people to command ships for you.
Hope this clears things up...
-Bernd
Another reason why Egosoft is great, the President posts in forums too!

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Or, every single capital (and non-capital) ship that the player owns but doesn't fly directly. If the fleet-AI is beefed up to something more like CODEA, it will be just fine.Triaxx2 wrote:You know what? Now that I think about it, we already have capital ships we can order around but not actually fly. All those hired TL's. And you know what? It's NOT FUN. AT ALL. LESS FUN THAN FLYING OURSELVES.
So in short, I'll just stick with TC.
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What if maybe the capital ships in X-Reb will contain a couple of different departments e.g. weapons, shields, engines, tactics etc. and maybe an officer will have to be recruited for each one. These officers could maybe start at rank 1 and either through training or first hand experience they will improve in rank and effectivness of their role on board the ship.
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I wouldn't know, except for jumping into my own TL's on occasion, but that won't help much if all it means is that I'll be dying because I'm only allowed to fly fighters and crash and die.
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Let me guess: SettlersBernd wrote:Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.
Instead of sitting in the cockpit you will assign people to command ships for you.
You get crew, and once you make appropriate tools available (wrench, goggles, dice) they automatically go to positions (engineer, radar operator, navigator).
Same shall then repeat on the larger scale. You are allowed to utter: "Who will rid me of this meddlesome priest?", and the able ships of your fleet shall hurry to carry out the dastardly deed. Or more likely, they shall loiter elsewhere, idle, until some spark of AI finally rearms them appropriately.
However, one thing appears more likely: instead of one Betty to bear, all the crew shall spell their reports in merry cacophony.

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Okay, but if "I" cannot take command of my own capital ship, as in being on it, I am going to be very peeved. The ability to command a large ship is the whole reason why I played X2, X3 and X3TC.
If it turns out to be that I cannot be on the ship while giving it orders. Well I will wait til a mod comes out that allows it or stick with X3TC.
If it turns out to be that I cannot be on the ship while giving it orders. Well I will wait til a mod comes out that allows it or stick with X3TC.
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I am perfectly fine with just giving orders to my capital ships. Hell, I mostly do that anyway. But the make or break for me is:
Can we GET INSIDE of our capital ships. I like to actually be in the center of big battles, but sometimes being in a fighter is too dangerous. If I can't dock into a carrier or something similar during the middle of massive combat, or worse yet (surely not...) there ARE no carriers, then there is no way I am buying X:R. I'll happily stay with and support X3:TC from now till doomsday if that is the case.
Can we GET INSIDE of our capital ships. I like to actually be in the center of big battles, but sometimes being in a fighter is too dangerous. If I can't dock into a carrier or something similar during the middle of massive combat, or worse yet (surely not...) there ARE no carriers, then there is no way I am buying X:R. I'll happily stay with and support X3:TC from now till doomsday if that is the case.
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I have to agree here. One of the big things that sold the X series for me was the ability to scale up to even the massive ships that would normally just be a setpiece in another game.
Now I'm totally cool with the idea that you don't directly fly your ship, and instead being in control of a capital ship involves giving orders to your crew. That seems like a kind of cool idea. However if I'm not even allowed on my big ships, that kills a very large part of what appeals to me about this game to begin with.
Now I'm totally cool with the idea that you don't directly fly your ship, and instead being in control of a capital ship involves giving orders to your crew. That seems like a kind of cool idea. However if I'm not even allowed on my big ships, that kills a very large part of what appeals to me about this game to begin with.
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If they did it like this, that would be amazing. I always thought it silly to have the captain with a big steering wheel moving the ship around anyway. I could handle just sitting back on the bridge and giving orders.Gothsheep wrote:
Now I'm totally cool with the idea that you don't directly fly your ship, and instead being in control of a capital ship involves giving orders to your crew. That seems like a kind of cool idea.
All of this commotion could be alleviated if they just up and said "Hey guys, we just said you cant control the ship. We didn't say you can't sit in one".
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To me, flying any ship, including the slowest capital ship was part of the fun and what made the game unique. If there are Additional ways to command large ships that would be great; however, to remove a currently existing option which at least Some people like, just reduces the fun of game-play.
In the end, all that matters is the enjoyment of playing. Flying capital ships, especially after a successful boarding is huge.
In the end, all that matters is the enjoyment of playing. Flying capital ships, especially after a successful boarding is huge.
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This.AkrionXxarr wrote:It seems that the primary thing to address here first is whether or not you can still board your capital ships.
One word from devs "Yes" and this topic will go quite again.

"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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Trying to smoke them out of hiding, eh?e1team wrote:One word from devs "Yes" and this topic will go quite again.
I think we're very lucky that Bernd made that statement on page 4. I don't think we'll be successful if we try to push for more information through the forums.
Admitting you have a problem is the first step in figuring out how to make it worse.
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Yea. Either there's something about this that will blow us away and devs don't want to spoil, or our fears are true and devs hide from our wrath. 

"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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