[Jobs] SRM[8/6] and Xtra[20/4]

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mim525
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Post by mim525 »

hmm thats odd theres no ships with blank names on my game how long do you think it should take for the jobs scripts to take full effect?
vkerinav
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Post by vkerinav »

Blank names are instant, they're a result of my deleting the old military entries, which leaves the old ships 'orphaned'. Full spawn of new ships shouldn't take more than two hours.

If you aren't seeing blank names, then you definitely installed something wrong. That wouldn't happen to be the Jobs.txt file out of the EES package, would it?
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mim525
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Post by mim525 »

Ah got it working :) but what do you press after you pressed r on the temp.srm.kill.nameless.xml and the execute command window opens?
vkerinav
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Post by vkerinav »

Press return.
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mim525
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Post by mim525 »

am i able to swich the job files to another one ?
HotSake
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Post by HotSake »

Yes, you can switch it up if you change your mind. Any existing ships spawned from entries that don't exist in the new file will have blank names, and you can run the script to remove them or let them die off naturally.
Sn4kemaster
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Post by Sn4kemaster »

I am really thinking of adding EES to my game, 2 questions though...

1. Im am currently using the APPC pack with CMOD4....does changing the CIG to a APPC break EES.

2. Does EES effectivly make the AI ships better equipet? as this is what i am looking for ....max tunings etc?
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Post by vkerinav »

Sn4kemaster wrote:I am really thinking of adding EES to my game, 2 questions though...

1. Im am currently using the APPC pack with CMOD4....does changing the CIG to a APPC break EES.

2. Does EES effectivly make the AI ships better equipet? as this is what i am looking for ....max tunings etc?
1. No. It will spawn the APPC with the same priority it would give to the CIG.

2. Yes and no. There is still some variation in tunings, usually between 70-100 percent.
builder680
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Post by builder680 »

I see in your readme that this includes Unleashed-RC2. Is there a way to use the "no civilians" version of Unleashed-RC2?

EDIT: Derp, nevermind. :oops: I hadn't gotten to the actual installation of this mod yet (in the process of installing about 20 mods at once). I had just done a quick browse of the readme.

I see now what I need to do. Don't mind me...
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

vkerinav wrote:
Sn4kemaster wrote:I am really thinking of adding EES to my game, 2 questions though...

1. Im am currently using the APPC pack with CMOD4....does changing the CIG to a APPC break EES.

2. Does EES effectivly make the AI ships better equipet? as this is what i am looking for ....max tunings etc?
1. No. It will spawn the APPC with the same priority it would give to the CIG.

2. Yes and no. There is still some variation in tunings, usually between 70-100 percent.
WRT 2, I have found that EES does tend to make ships spawned by Jobs better equiped overall (no mixing of weapons in the same cockpit for instance) and if you do not like the balance it can be tweaked quite simply by editing the XML configuration file (I am considering writing a tool to help with this - but in the meantime feel free to give me a shout if you are having any difficulty).
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
Sn4kemaster
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Post by Sn4kemaster »

Roger L.S. Griffiths wrote:
vkerinav wrote:
Sn4kemaster wrote:I am really thinking of adding EES to my game, 2 questions though...

1. Im am currently using the APPC pack with CMOD4....does changing the CIG to a APPC break EES.

2. Does EES effectivly make the AI ships better equipet? as this is what i am looking for ....max tunings etc?
1. No. It will spawn the APPC with the same priority it would give to the CIG.

2. Yes and no. There is still some variation in tunings, usually between 70-100 percent.
WRT 2, I have found that EES does tend to make ships spawned by Jobs better equiped overall (no mixing of weapons in the same cockpit for instance) and if you do not like the balance it can be tweaked quite simply by editing the XML configuration file (I am considering writing a tool to help with this - but in the meantime feel free to give me a shout if you are having any difficulty).
Have to admit EES is fantastic....really impressed by it

AI ships are generally stronger and i like the fact their is no mixing of weapons, i also like how it favors particular race specific weapons to certain races......ie mass drivers to the split fighters, PBE to the Paranid fighters etc

I also like how AI cap ships now are armed with FLAK.....finally, and beam weapons are put into the game.

Only thing i noticed is that the EMR is not used by the Terran M4's and M5's which they should do rather than the much heavier EMPC....

Overall one of the best things ive added to my game :)
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Sn4kemaster wrote:
Roger L.S. Griffiths wrote:...
Have to admit EES is fantastic....really impressed by it

AI ships are generally stronger and i like the fact their is no mixing of weapons, i also like how it favors particular race specific weapons to certain races......ie mass drivers to the split fighters, PBE to the Paranid fighters etc

I also like how AI cap ships now are armed with FLAK.....finally, and beam weapons are put into the game.

Only thing i noticed is that the EMR is not used by the Terran M4's and M5's which they should do rather than the much heavier EMPC....

Overall one of the best things ive added to my game :)
That sounds like you do not have the correct configuration file installed. Since you are talking about EMR I am guessing that you are running with CMOD. The Vanilla EES configuration will work but the new CMOD weapons will not spawn unless you use the correct tailored configuration.

Alternatively, are you sure that the Terran M4s/M5s are able to mount the EMR? I do not run with CMOD myself so am unable to comment on this.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
Sn4kemaster
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Post by Sn4kemaster »

Roger L.S. Griffiths wrote:
Sn4kemaster wrote:
Roger L.S. Griffiths wrote:...
That sounds like you do not have the correct configuration file installed. Since you are talking about EMR I am guessing that you are running with CMOD. The Vanilla EES configuration will work but the new CMOD weapons will not spawn unless you use the correct tailored configuration.

Alternatively, are you sure that the Terran M4s/M5s are able to mount the EMR? I do not run with CMOD myself so am unable to comment on this.
Not sure what you mean by configuration file?

Just to clarify im using CMOD with the SRM.......so yeah the Terran M4's/M5's can fit EMR.......

I was very particular when i installed the EES and did it to the letter in the read me...

And have just re-read the read me notes for the EES and it does state that the t - CMOD priorities list contained in t\8387-L044 would spawn EMR.....and FBD

At this moment in time i have seen neither the EMR or FBD spawned in any ATF/USC ship.........although that could be a fluke!

Other than the Terran weapons everything else is working, Paranid cap ships will occasionally spawn Tri-Beam's.....Split cap ships will occasionally spawn Gauss cannons....so its working for all the other races.


***** thinking about this Paul did add both the EMR and FBD as extra weapons.....could that be the issue? ******
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Sn4kemaster wrote:***** thinking about this Paul did add both the EMR and FBD as extra weapons.....could that be the issue? ******
That is why the configuration file (priorities list) is so important. If you have the wrong file then they will not spawn regardless. I know that adding weapons works with EES because it works with my AWRM mod.

The file in question is the 8387-L044.xml file that exists in the t directory when installed.

The absence or presence of the FPD and EMR when they are compatable depends on two factors... 1 where they in the relevant positions list and 2 their bias relative to the other weapons that are compatable with the relevant ships. Generally speaking the earlier a weapon is in the priorities list the less likely it is to spawn for any ship it is compatable with.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
vkerinav
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Post by vkerinav »

Sn4kemaster wrote:At this moment in time i have seen neither the EMR or FBD spawned in any ATF/USC ship.........although that could be a fluke!

Other than the Terran weapons everything else is working, Paranid cap ships will occasionally spawn Tri-Beam's.....Split cap ships will occasionally spawn Gauss cannons....so its working for all the other races.
The problem here is one of percentages. For the ATF, the EMR has the bottom seventy percent of the points against EMPC alone, but it needs to get up past eighty. FPD is above the M/AM launcher. It should spawn quite frequently on corvettes, but you won't see it anywhere that SSC can be used.

I think the best solution would be to give all the races the same 70-100 range in job.loadout, and raise the EMR's bias slightly against the EMPC. The variations are mostly a legacy from an earlier version.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

vkerinav wrote:
Sn4kemaster wrote:...
The problem here is one of percentages. For the ATF, the EMR has the bottom seventy percent of the points against EMPC alone, but it needs to get up past eighty. FPD is above the M/AM launcher. It should spawn quite frequently on corvettes, but you won't see it anywhere that SSC can be used.

I think the best solution would be to give all the races the same 70-100 range in job.loadout, and raise the EMR's bias slightly against the EMPC. The variations are mostly a legacy from an earlier version.
Perhaps that would be appropriate... in addition it may be worth considering adding helper scripts to aid scripters so that they can use the EES script to populate their ships with say minimum, maximum, and default loadouts (percentages could be either fixed or randomised slightly around a nominal point).
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
vkerinav
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Post by vkerinav »

Roger L.S. Griffiths wrote:Perhaps that would be appropriate... in addition it may be worth considering adding helper scripts to aid scripters so that they can use the EES script to populate their ships with say minimum, maximum, and default loadouts (percentages could be either fixed or randomised slightly around a nominal point).
Such as the job.loadout.max script you added? I could manage a minimum version of that. I'm not too keen on a fixed default value. How about a second version of the full job.loadout with clear markings on what values to edit?
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Post by Sn4kemaster »

vkerinav wrote:
Sn4kemaster wrote:
The problem here is one of percentages. For the ATF, the EMR has the bottom seventy percent of the points against EMPC alone, but it needs to get up past eighty. FPD is above the M/AM launcher. It should spawn quite frequently on corvettes, but you won't see it anywhere that SSC can be used.

I think the best solution would be to give all the races the same 70-100 range in job.loadout, and raise the EMR's bias slightly against the EMPC. The variations are mostly a legacy from an earlier version.
Right guys, I had another hunt around tonight, Vkerinav is correct, I can find FBD on Corvettes (only bothered to check cap ships before for these) not seen any EMR still but only had chance to have a quick look......

It must again be pointed out than other than the EMR every thing is perfect so no major changes need to be implemented to this excellent script....

Really EMR should be found on ALL Terran M4/M5, and EMPC should be found on all Terran M3 and plus........ dont know of that's possible though?
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

vkerinav wrote:
Roger L.S. Griffiths wrote:Perhaps that would be appropriate... in addition it may be worth considering adding helper scripts to aid scripters so that they can use the EES script to populate their ships with say minimum, maximum, and default loadouts (percentages could be either fixed or randomised slightly around a nominal point).
Such as the job.loadout.max script you added? I could manage a minimum version of that. I'm not too keen on a fixed default value. How about a second version of the full job.loadout with clear markings on what values to edit?
Alternatively, the min and max values could be added to the XML configuration file. There are a couple of things bugging me about EES (such as the absence of a setup script and the lack of user notification that it is installed and working). I think I have a little time to work on this today, so I will have a go at refining the EES implementation a little to make it a little more friendly. In addition, I will start to have a look at creating a tool to help with editing the configuration file.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Sn4kemaster wrote:Really EMR should be found on ALL Terran M4/M5, and EMPC should be found on all Terran M3 and plus........ dont know of that's possible though?
The easiest way to resolve this for our game is to edit the TShips file and remove EMPC compatability from said ships or to edit the TLasers and increase the ware size of the EMPC to L (thoeretically making it incompatable with the majority of M4/M5 ships).

In the meantime, I will have a think about it and see if I can come up with a configurable solution to this without having to hack around with code or the T files.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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