[X3TC Bonus Plugin] Commercial Agent (CAG)
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Hi,
Is it possible to set TL as CAG homebase and order freighters to do shopping for TL?
My idea - Creating few "mobile trading station" - I want to set up TL, assign few fighters (the ones capable of transporting XL) to him and set them to automatic trade...
I really like idea of this trading groups.
Is it possible to set TL as CAG homebase and order freighters to do shopping for TL?
My idea - Creating few "mobile trading station" - I want to set up TL, assign few fighters (the ones capable of transporting XL) to him and set them to automatic trade...
I really like idea of this trading groups.
I am not very good in english, so please, forgive me...
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@dmichailcz,
I'm going with no. CAG deal with products, intermediate products and resources. Since the TL neither produces nor requires resources the cag has no place there. Just think of the TL as a very large TS. I know what you're thinking, but size matters not! Use universal best buy best sell mod. assign the tl as ts homebase and set the ts parameters to gather the products you want and drop off when full. i dont think selling is possible in this fashion, but if you figure it out, let me know.
-steve
I'm going with no. CAG deal with products, intermediate products and resources. Since the TL neither produces nor requires resources the cag has no place there. Just think of the TL as a very large TS. I know what you're thinking, but size matters not! Use universal best buy best sell mod. assign the tl as ts homebase and set the ts parameters to gather the products you want and drop off when full. i dont think selling is possible in this fashion, but if you figure it out, let me know.
-steve
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Sometimes, I start EST without MK3, just in one sector (Empire's Edge, The Wall), get pilot to the rank Trader (to be able to use jumpdrive), then assign him homebase and transfer him to CAG.marcusdavidus wrote:I got question: WHat are best ways to lvl up union pilots without using prospector ( becouse rly dont want retrofit ships jus to lvl up faster my cags)
Don't know, if it is faster, but surely it is safer (no low level CAG slowly flying, while factory production is halted.
I am not very good in english, so please, forgive me...
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yeah its faster becosue i got only closed circuit complexes so dotn got any resources need at all and need cags to sell. but they got to lwo rank. anyway prospector is way fastest in lvling so i setuped one so called school miner he transfer pilot after getting hight enought rank and start again. thanx anyway
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Read this guide.marcusdavidus wrote:I got question: WHat are best ways to lvl up union pilots without using prospector ( becouse rly dont want retrofit ships jus to lvl up faster my cags)
In summary, you can basically set up a couple (of a few dozen) M5s with the equipment you need then have them fly a circuit under CLS2 command to gain pilot union experience. When they reach the level you need, you can use the 'move pilot' command, or use a TP with the transfer personnel commands to move them to the ships you need.
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I usually have one TL docked at my every EQ dock, using it as warehouse (for weapons and shields etc.). My EQ docks always have Energy Cells in store (for CAGs), so I've used combination of scripts Station Camper and Capital Ships E-cell Generator to turn TLs into small SPP.marcusdavidus wrote:cag can be run on TL but need to got hight rank. but tbh why u want run cag on tl ? tl cannot dock anywhere only to docks etc so no much use of cag. maybe u want cls ?
It worked well until I recently downloaded Enhanced EQ Docks from Saetan. Their cargo capacities can be divided for different goods (for instance, Commercial base have 240,000 cargo space and i set 100,000 for energy cells) by Dockware manager, but Station Camper don't respect this limits.
My idea is, that i'll use CAG for this... Set homebase for TL, start CAG on TL, limit CAG to buy Energy Cells in 0 sector range (maybe with another limitations). Than, he will not leave station (because TL can't dock at any SPP), just hanging there, transfering Ecells from his cargo to station and still serves as warehouse.
I am not very good in english, so please, forgive me...
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Of course, anyone has his own idea's on how to play the game and that's good.dmichailcz wrote:My idea is, that i'll use CAG for this... Set homebase for TL, start CAG on TL, limit CAG to buy Energy Cells in 0 sector range (maybe with another limitations). Than, he will not leave station (because TL can't dock at any SPP), just hanging there, transfering Ecells from his cargo to station and still serves as warehouse.
So just as another ideas:
Why don't you let supply your dock directly by normal CAG's? Especially the eEQ's have planty of available space so a ship as a cargo-extension isn't needed.
Another one, if you want to supply your dock with the TL ... and you have an own energy-complex ... and if you use my complex hub with capital docks ... you could use CLS Mk II to let your TL fly between complex and dock.
And also as a possibly workaround for your idea, I've just got (while writing that post

Set up CLS Mk II for your TL and just give it the order to unload/sell up to your needed amount of energy cells. Don't give it another order. I don't know if it works, but you could try.
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Have few questions:
* Do satellites / advanced satellites have any effect on CAG? I remember on X3:R, CAG will only visit sectors with a satellite in it...
* Do CAG ships visit Terran sectors? If so, do they jump to next jumpgate und then fly to the destination sector?
* I had a situation, where many CAG ships were freezed in a (friendly) sector: CAG ships were in the sector in space and a Xenon ship in the same sector. CAG wanted to jum away, but they had not enough energy to jump back to sector with homebase and were just freezed in the space. Xenon didn't attack them for whatever reason.
I was not sure how this happened, but I increased the CAG Jump energy reserve for 100-200 Ecells in the setting and it never happened again...
* Do satellites / advanced satellites have any effect on CAG? I remember on X3:R, CAG will only visit sectors with a satellite in it...
* Do CAG ships visit Terran sectors? If so, do they jump to next jumpgate und then fly to the destination sector?
* I had a situation, where many CAG ships were freezed in a (friendly) sector: CAG ships were in the sector in space and a Xenon ship in the same sector. CAG wanted to jum away, but they had not enough energy to jump back to sector with homebase and were just freezed in the space. Xenon didn't attack them for whatever reason.
I was not sure how this happened, but I increased the CAG Jump energy reserve for 100-200 Ecells in the setting and it never happened again...
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You can order CAG to trade only in sectors with satellites (in "Exceptions" menu).cheeseburger wrote:* Do satellites / advanced satellites have any effect on CAG? I remember on X3:R, CAG will only visit sectors with a satellite in it...
Yes, they do... With second part of question, I don't know.cheeseburger wrote:* Do CAG ships visit Terran sectors? If so, do they jump to next jumpgate und then fly to the destination sector?
Weren't they trying to dock at nearest station?cheeseburger wrote:* I had a situation, where many CAG ships were freezed in a (friendly) sector: CAG ships were in the sector in space and a Xenon ship in the same sector. CAG wanted to jum away, but they had not enough energy to jump back to sector with homebase and were just freezed in the space. Xenon didn't attack them for whatever reason.
I am not very good in english, so please, forgive me...
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Is there any way to export the log about what the CAG ship is currently *doing*? I exported the settings log, but it's not clear why it's freezing.
The situation: Homebase in Antigone Memorial, CAG stuck in Scale Plate Green. Wares on board: only shield, drone, Mosquito, 190 ECell (210 is required to jump back to home sector), no trading ware. No enemy contact, just "Command: CAG on standby...", ships are waiting in space. The ships are TS Mistral, pilots are trained to higest level.
Any idea how this situation has occured and why the pilots are doing nothing? It's always the same sector, Scale Plate Green, BTW...
The situation: Homebase in Antigone Memorial, CAG stuck in Scale Plate Green. Wares on board: only shield, drone, Mosquito, 190 ECell (210 is required to jump back to home sector), no trading ware. No enemy contact, just "Command: CAG on standby...", ships are waiting in space. The ships are TS Mistral, pilots are trained to higest level.
Any idea how this situation has occured and why the pilots are doing nothing? It's always the same sector, Scale Plate Green, BTW...
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There are two options:cheeseburger wrote:Is there any way to export the log about what the CAG ship is currently *doing*? I exported the settings log, but it's not clear why it's freezing.
1) Trade Log, in that is written every transaction (already done) - no information about your problem there.
2) Analysis to Log, that contains settings and other valuable information (detected traiding opportunities etc.).
P.S. Just idea - does homebase have enough credits to pay pilots? Or your account? (That was my problem with CAG few times, with same results.)
I am not very good in english, so please, forgive me...
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ATM I increased the jump energy reserve from 400 (default 10%) to 600 and it seems to help, no CAG is stuck anymore since then. Also the payment isn't the problem, there are enough cash everywhere. Buying ECell can't be also the problem, because they are instruced to sell ECell, homebase is a complex of SPP

