X-Verse Fleet Fest I

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Tenlar Scarflame
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Post by Tenlar Scarflame »

Nukey has some points (two of which will require a restructuring of my fleet. :P)

I endorse the credit limit being a hard cap - a couple extra hundred thousand credits spent can mean an extra Hammerhead Missile. Speaking from a Warhammer 40k background, a couple extra points can mean a whole extra lascannon, a whole squad-ful of grenades, an upgrade from a power weapon to a force weapon... all sorts of things that can really tip a balance.

Re: AI vs. AI, I agree, and that's the way I was going to set up my bracket-style Starship Smackdown (which is also dependent on someone getting a script to work :P). Best two out of three - first round with standard weapons, second round with specialty weapons, last round with missiles allowed.

Obviously that doesn't translate directly to what we're doing here, but the rounds could certainly work differently - one "attrition" round (highest value of ships intact after x number of minutes), one "defense" round (first team to kill the other's flagship, meaning each team must designate a flagship), and one "total elimination" round (blast the other team to smidges.) Or all three rounds could be total elimination, obviously, but that might get repetitive.

Anyway, I'm off to go restructure my fleet. Might try a Boron approach. :D
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Cpt.Jericho
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Post by Cpt.Jericho »

Tenlar Scarflame wrote:I endorse the credit limit being a hard cap - a couple extra hundred thousand credits spent can mean an extra Hammerhead Missile. [...]

Re: AI vs. AI, I agree, and that's the way I was going to set up my bracket-style Starship Smackdown (which is also dependent on someone getting a script to work :P). Best two out of three - first round with standard weapons, second round with specialty weapons, last round with missiles allowed.
It's only 10.000 Cr. above the limit which is not even a Hornet (Hammerhead is not allowed anyway :P). So, I think that's reasonable and I would not change that. Maybe this should be reconsidered in X-verse Fleet Fest II but not for this one.

2 of 3 rounds sounds fair but I would not go any deeper for the equipment and to abort a battle when one fleet has an instact M2 left and the other only a few fighters should be ended with the M2 as a winner (it can take ages for an M2 and an M5 until they eventually meet in a sector and the result is pretty clear.

What I would really like would be to limit the number of fighter to as many as docking bays are there (which would leave me a few more slots :evil:).

Anyway, I'm going to update the German thread and tell those guys that there is a deadline set.
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Gavrushka
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Post by Gavrushka »

I agree with 2 out 3 (but identical set up each time), and yes both a CAP on maximum number of ships, and yes I guess each has to have a docking bay then.

It does make sense to say the limit is the limit moneywise though - You are either in budget or you are not - It makes little sense to fudge the permissable cost

I'm a little concerned about the idea of a 'few fighters' left against an M2 though as in my Play testing my 'few fighters' were destroying several capital ships with minimal losses.
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Post by Cpt.Jericho »

I meant a few stray M5 that are too far away for the AI to set them on attack. Without a target the AI tend to idle and the battle would go for ever.
Maybe you could respawn those dirty leftovers again to make them to attack each other - kind of a tiebreak after some time.
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EmperorJon
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Post by EmperorJon »

Any idea when we'll get started? :lol:
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Tenlar Scarflame
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Post by Tenlar Scarflame »

Fleet updated, and actually completely redesigned.

I got scared by the double Osaka's so I went with double Phoenix's. :P
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Post by Cpt.Jericho »

Fleets listed so far: 13

EmperorJon
Olterin
Gavrushka
Tenlar Scarflame
Spychotic
GCU Grey Area
Master of the Blade
Ashkrowe
Triaxx2
Imperium3
Merdocharr
Sticks
Cpt.Jericho
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imperium3
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Post by imperium3 »

I'm not keen on the docking bay idea, as given the small number of capships it's possible to field with the 250M limit, spending so much on an M1 or a Panther, plus the cost of the fighters, is simply not worth it compared to just buying an M2 and getting far greater firepower. It also prevents players from filling up their last few million with fighters, since they won't have docking spaces.

Others may think differently, of course :P
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Tenlar Scarflame
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Post by Tenlar Scarflame »

I also think we ought to all have a name for our fleet and a name for all our big ships. :P

Except in the case of the fleet with 18 Springblossoms... they just about need squadron names and numbers :o

EDIT

You don't need M7's or M1's for fighters, just use TM's! I'm fielding 4 of 'em. :) They're super cheap, and count as berths as far as I'm concerned...
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EmperorJon
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Post by EmperorJon »

My 18 Springies will be changed anyway.


I forgot:

1. The fact they come with a 200mj shield included
2. I forgot software :lol:
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Tenlar Scarflame
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Post by Tenlar Scarflame »

EmperorJon wrote:software
GORRAMMIT. >.<

Ok, backtracking...

Fixed.
Last edited by Tenlar Scarflame on Fri, 2. Apr 10, 22:05, edited 1 time in total.
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Cpt.Jericho
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Post by Cpt.Jericho »

Tenlar Scarflame wrote:I also think we ought to all have a name for our fleet and a name for all our big ships. :P

EDIT

You don't need M7's or M1's for fighters, just use TM's! I'm fielding 4 of 'em. :) They're super cheap, and count as berths as far as I'm concerned...
I agree on names but I would not go so far to exclude fleets just because they have no name.

An equipped TM cost as much as an equipped M4. However, I'd rather second to a maximum ship count than to the docking bays.
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Post by Tenlar Scarflame »

TM's can also act as inexpensive damage sinks, for a little while. They have shielding to rival a corvette, so small-ships can get stuck wailing away on them. I think. :P And arming them with Wasps can at least allow them to spoof turrets and assault fighters.

I'm also defending them because I've already set up my fleet under the assumption that docking bays are required for fighters, and don't feel like changing them. :roll:

EDIT

I wouldn't exclude a fleet just because it's not named - I just hope TJ will arbitrarily assign awesome names for unnamed fleets and ships. :D
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Gavrushka
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Post by Gavrushka »

I only became agreeable with the docking bay for all when I realised my 5 Shrikes could dock my fleet... :roll:

I think the battle is not over whilst one side had greater than a single M3 left, 3 M4 or 9 M5? How does that sound?

I'm going to have to try those Osakos against my fleet and see how they cope - I tried mine against 3 Odysseus's and lost a single Shrike, 2M3s and all my Kestrels - Shouldn't really be relating this insider information!

It would be good if we could get to 16 Fleets - That would be good for 4 rounds - I wonder if Egosoft would help make it a bit more interesting:

You know how Moderators have 'Moderator' against there name, some have site admin etc - It would be great if the Victor got 'Badass' or something similar after his name for a month or so...
Sticks
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Post by Sticks »

Just a few notes:

1. Since AI is handling it, choose your software smart. Triplex Scanner? NO!
2. Ship naming will make thing a bit more complicated, since they have to be in player property before starting the fight... I'm not sure if the effort of renaming a dozen of ships is really neccesary for the fight, for the forums it is ok.
3.Everyone should give exact values of the money they spent, to the last credit. Remember, the effort of making the fights up and organizing all this is much more than typing in a few numbers in a calculator... use the values from Seizewell.
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Post by Gavrushka »

Sticks wrote:Just a few notes:

1. Since AI is handling it, choose your software smart. Triplex Scanner? NO!
.....
Thanks for the heads up - Fight command 1 & 2 make a difference though? Any others help, AI controlled?
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Post by Cpt.Jericho »

I'm not even sure if Fight Command sw does anything good with AI ships since I never encountered AI ships that didn't have one or the other (those are pre installed components)
However Boost Ext. is AFAIK not used by the AI/ adv. Scanners I don't know for sure. Might help your capitals to find their prey.

@Sticks:

Even if the ship names are not implemented during battle does not mean we're shouldn't find some cool names :D

@Gavrushka:

I'm not too surprised about your Shrikes destroying 3 Oddies. Let me guess: There were only those M2 in the opposing fleet? They were probably enganged in a wild goose chase taking down your fighters while beeing blasted by your M7 - seen this behavior during playing.

Jeez, I think, I should do some testing myself - still not too confident about my chances.
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Gavrushka
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Post by Gavrushka »

Cpt.Jericho wrote:
@Gavrushka:

I'm not too surprised about your Shrikes destroying 3 Oddies. Let me guess: There were only those M2 in the opposing fleet? They were probably enganged in a wild goose chase taking down your fighters while beeing blasted by your M7 - seen this behavior during playing.
That's the thing that suprised me - The Shrikes didn't do the damage - One Odysseus toe to toe'd with a shrike and downed it; the kestrels I think Kamikazee'd But it was the Perseus Raiders with PBGs that downed two of the three Oddies before the other Shrikes even got in range.

But yes there were no other ships.
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Post by EmperorJon »

I just tried my Springies vs Gavrushka. :lol:

Shrikes MAMLd and killed half my Springies, whilst the Kestrels got SSCd by the rear turrets and those unholy M3s tried to catch up and failed.

Overall result:

5 Springies left standing.

But. I'm trying something new now...

6,567,329cr for

A Spitfyre with 8x PMAML, 30x Ammo, 3x 25MJ sheild, both FCS, and a Triplex.

250,000,000/6,567,329

=

38

I heard that gulp! :lol:


EDIT: Oops. Slight cargobay miscalc... :oops:

Recalulatin'!

A Spitfyre with 8x PMAML, 3x Ammo, 3x 25MJ sheild, both FCS, and a Triplex.

Might be a few ammo probs, but... meh!

Thats 27x900, 24,300 per ship, off the cost.

6,567,329-24,300

=

6,543,029 per Spitfyre!

Still only 38 ships though... using up 248,635,102.

250,000,000-248,635,102

=

1,364,898.

~1.3M left. :lol:




So:

38x Spitfyre 'Divine Wind Wing'.
8x PMAML, 3x Ammo, 3x 25MJ sheild, both FCS, and a Triplex.
248,635,102cr.

1x 1.3Mcr Spacefuel Hoard for a victory drink. :twisted:




Oh, and NS?

Fighter :spam: Rocks. :roll:
Last edited by EmperorJon on Sat, 3. Apr 10, 14:07, edited 1 time in total.
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Post by Cpt.Jericho »

Gavrushka wrote:That's the thing that suprised me - The Shrikes didn't do the damage - One Odysseus toe to toe'd with a shrike and downed it; the kestrels I think Kamikazee'd But it was the Perseus Raiders with PBGs that downed two of the three Oddies before the other Shrikes even got in range.

But yes there were no other ships.
Well, that the Kestrels kamikazed is no surprise :roll: . But that the PSGs were able to crack an M2 does surprise me. I wonder what would happen if some fighters and corvettes are in the games. M2 Groups are no good for testing I think. The AI tends to attack the closest target which is in most cases a small fighter. That means the M2 fire their PPCs at Sparrows which, as we all know, does not any good.

And once again: I definatly have to do some testing! Your fleet does look good for that job :twisted:
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