
I endorse the credit limit being a hard cap - a couple extra hundred thousand credits spent can mean an extra Hammerhead Missile. Speaking from a Warhammer 40k background, a couple extra points can mean a whole extra lascannon, a whole squad-ful of grenades, an upgrade from a power weapon to a force weapon... all sorts of things that can really tip a balance.
Re: AI vs. AI, I agree, and that's the way I was going to set up my bracket-style Starship Smackdown (which is also dependent on someone getting a script to work

Obviously that doesn't translate directly to what we're doing here, but the rounds could certainly work differently - one "attrition" round (highest value of ships intact after x number of minutes), one "defense" round (first team to kill the other's flagship, meaning each team must designate a flagship), and one "total elimination" round (blast the other team to smidges.) Or all three rounds could be total elimination, obviously, but that might get repetitive.
Anyway, I'm off to go restructure my fleet. Might try a Boron approach.
