About ready to toss this game. PLEASE help?

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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perkint
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Post by perkint »

PaulVette wrote:Now, some more STUPID questions.
Not stupid, just questions ;)
PaulVette wrote:1) How do I pick up items found in space? DO I need an extension?
No extension needed, just fly over it! So long as it'll fit in your cargo hold (space and ware size)
PaulVette wrote:2) Why does the reticule flash in sequence on the left and right sides sometimes?
It's when it's hunting for a target
PaulVette wrote:3) What does the "TC" mean at the top of the trading screen? I have looked everywhere, including the manual for this.
Dunno - doesn't ring a bell. Gotta screenie?
PaulVette wrote:4) How do I know what race a station is affiliated with?
Usually, it tells you! Also, in the ID code of every ship and station, one letter represents the race of the ship/station.
PaulVette wrote:5) CAN a race have a station in the other race's sectors?
Yep (I think), but it's pretty rare...

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Post by Nanook »

1. Just simply fly 'into' them. But beware, since there are different cargo classes, as listed in the manual, and if you're in a ship, such as a fighter, that can't handle that cargo class, you can damage your ship as well as destroy the cargo.

2. I'm guessing you're referring to when you don't have a target selected. If you hit the 't' key, the reticule starts flashing until it acquires a target.

3. That column is the cargo class. Again, cargo classes are in your manual. In short, they go Small, Medium, Large, Xtra Large, STation.

4. Every ship and station has an identifying code. It's shown in the sector map next to its name. The first letter of the code is the initial for that race (with pirates having 'I', just to distinguish from Paranid).

5. Not normally, unless they're in pirate space. They can, but the GoD engine doesn't seem to do that. However, you may get build missions that have that result. There is one notable exception:
Spoiler
Show
Getsu Fune, which has at least one equipment dock from each race, and a few other stations from various races.
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Post by PaulVette »

First, thank you both.

I do not have a screen shot but what I am referring to is this, on any Trade screen you will see:

Products - Self explanatory.

Vol - Volume but what exactly does that mean? Volume of YOUR ship that it can hold or the max volume the station can hold when buying? I KNOW I read that in the manual somewhere. (However, I do not want to LIVE with my nose buried in it, I wanna play.) LOL

TC - This I would like to know, what exactly does the T & the C stand for? It looks like you are right in that it means what size ship it would require.

Cr - Credits.
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Post by CBJ »

Transport Class, also referred to as Cargo Class as in this FAQ entry on in-game acronyms (which does admittedly omit the expansion for TC). The S, M, L and so on refer to the maximum type of cargo container a ship can carry, not the size of the ship itself.
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Post by PaulVette »

Transport Class! Perfect sense!

Thank ya kindly!
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Multiple questions.

Post by PaulVette »

Hey, I'm getting the hang of this game!

Questions:

1) Can anyone please explain the Gravidar and how to read it in better detail? Can it be shut off?

2) How often do you people use the external views?

3) How often do you people us the monitors?

4) How do I remove stuff from my Discoverer so I can sell them then sell the ship itself?

5) How do I actually sell the ship at the shipyard? I was told one could do this from a distance but I have discovered that I have to have both ships docked at the same time, true?

6) What does the code mean that is to the right of my ship's shields and hull indicators mean? Example, mine says, YTSJ-21. Do these letters and numbers have any significance?

7) When I request to dock sometimes she says, "docking aborted". Does she say this because I might be going too fast?

8) And last, for now--do you fellow players manually write down what you are doing? For example I find myself writing which station needs what and where I am going next etc.

Thanks and sorry for so many questions.
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Re: Multiple questions.

Post by CaptG »

PaulVette wrote:Hey, I'm getting the hang of this game!

Questions:

1) Can anyone please explain the Gravidar and how to read it in better detail? Can it be shut off?

2) How often do you people use the external views?

3) How often do you people us the monitors?

4) How do I remove stuff from my Discoverer so I can sell them then sell the ship itself?

5) How do I actually sell the ship at the shipyard? I was told one could do this from a distance but I have discovered that I have to have both ships docked at the same time, true?

6) What does the code mean that is to the right of my ship's shields and hull indicators mean? Example, mine says, YTSJ-21. Do these letters and numbers have any significance?

7) When I request to dock sometimes she says, "docking aborted". Does she say this because I might be going too fast?

8) And last, for now--do you fellow players manually write down what you are doing? For example I find myself writing which station needs what and where I am going next etc.

Thanks and sorry for so many questions.
1. The gravidar shows objects relative to your location. I usually have mine set to 10km because anything outside of that radius isn't that important. No, it cant.

2. Rarely, sometimes I like to watch my ship in combat. Occasionally, I will use external view to 'land' on something. I parked the Springblossom on an asteroid while I did some fleet management work once. It was cooler than just sitting at a dead stop in space. Important: As I discovered, if you do this, make sure that when you are ready to leave, lift off by strafing up, don't try to accelerate forward out of habit. One of the guns on the Springblossom, caught on a small hill on the surface and slammed me into the rock. Needless to say, I died.

3. Almost never. Just takes up additional processing time.

4. Dock at an equipment dock or military outpost and sell the equipment off the ship. Upgrades cannot be removed.

5. You have to dock the ship at a shipyard and you cannot be in the ship you are selling. Dock the ship, go to trade, sell it.

6. Y - for Your, TS, TM, M6, etc is the class, the rest is unique ID

7. Docking aborted happens if you have requested permission to dock through the comm menu and you dont.

8. Nope, I used to, but I discovered that I can just notate what I was working on and what I need to do in the log just before I save. That way if I don't get to load up for a while, I can just check the log and find out what the last thing was I was doing.

9. This is not really a tech support question. :wink:
Last edited by CaptG on Sun, 22. Nov 09, 03:35, edited 3 times in total.
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Post by PaulVette »

Beautiful! thanks.

Especially number 8.

Appreciate it.

Paul
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Post by eladan »

These are all gameplay questions. The tech support forum is for technical issues with the game rather than gameplay issues.

Merging with your existing thread (again.)
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Post by PaulVette »

Oops. I'm sorry.
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Post by Gswine »

You may have noticed that stations in the sector that your player ship is in will show you a list of the stock/resources with quantitys and buy/sell prices.

Then when you check another station in a nearby sector that some information is not avalible to you causing you problems with locating the best place to sell.

The best buys and best sell locator will not help you straight away with this problem. You need to place at least one satalite in each sector to view the prices in the map list and for the best buy/sell software to work.

You may also find that you need satalites set up in order to trade with Shipyards which are in a different sector too you.

Also it is true that software can not be sold but it can be swapped from one ship to another when docked in the same station or when using a ship with a transporter.

Note that it will decrease the stated sale price of the ship if you remove software or equipment from it.


As to monitors and the external view.

Monitors dont really need to be used. I use a right window missile cam monitor to track missile distance from me and left window sometimes to keep an eye on a ship with out needing it 'targeted' in the target list.

These are both limited in needing you to be in the same system for the monitor to work and not really being needed to be done at all. Displaying the monitors also adds a bit of strain to the processor and could cost you frame rate. Though they can be hidden rather than turned off if you get used to them.

Targeting a ship and pressing F3 gives an external view it. This can be manipulated to show you whats around it. Good for learning ship identification (you dont want to fly close to the xenon of Khaak just for a look see) or for watching battles between the other ships in system.
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Post by PaulVette »

Thank you, that will help.

I just gotta find a place to buy a satellite and the BS/BB extensions.

Cool.

This is a great game, I am FINALLY catching on.
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Post by EmperorJon »

Have you got a trading system extension? That's generally more improtant than satelites, and the Best Buy/Best Sell software isn't too neccesary, you can look thorugh the data on your map very quickly once you get used to it.
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Post by PaulVette »

Yes, I have the trading system extension. I do notice it works well.

Dude! I freaking LOVE this game but it takes a while to learn. But that's OK, more playing time.

Right now I am a Humble little Merchant with some extensions. I sold my disco and am selling e-cells and ore in a little trading run. I am up to 107K+ creds. I am slowly learning the ins and outs of this game.

It takes a lot of memorization.

I am always writing questions down for the forum or myself to look up.
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Post by Slake »

Heya Paulvette - make sure you get some downtime as well.

Seriously.

The X-series of games are very cool, and chew up a lot of time. It is so easy to get lost in a virtual world. While very entertaining, this can be a bad thing, and have ramifications on your real world health, and relationships with other people (flatmates, partners, family, workmates, etc).

As an experienced gamer, the most important lessons I've learned have been -

To eat breakfast in the morning, after a good night's sleep, followed by lunch in the middle of the day, and a dinner before 8pm. This goes for shift-workers too.

To not be agitated when the real world encroaches on my valuable gaming time (eg ringing phones, people at the door, the necessity to go to work after a sufficient sleep on a 3 square meal diet). That phone call could be important and change your life.

To exercise regularly, and be a member of a real world community. For me, it's Tai Chi, and I practice Tai Chi with a group of people at the local park every Sunday morning and Wednesday afternoon. You don't need to aim to be Mr Universe, you just gotta keep the blood flowing.

To monitor any "negative" habits (such as alcohol, nicoteine, and drug consumption). I was drinking more at home in front of the PC than when tieing one on in town.

Not to discuss the nuances of the games I play with people who aren't gamers. Seriously, they just aren't interested.

You know how you look at the clock, and you think, "Damn, I've been here absorbed in my own little virtual experience for 14 hours!", and you wonder what that strange light is outside, and realise it's the sun coming up, and prescription sunglasses become a reality, because you spent too much time in a dark room sitting less than a metre from the PC monitor, and you eat way too much take-away instead of taking the time to cook a decent meal, sitting in a PC chair for way too many hours in succession day-in day-out, cholesterol silently building up to dangerous levels, and your wrists start to hurt, the lower back starts playing up, and you think where did the years go, because all those herculean gaming sessions added up to a lot of lost time, time that could have been spent learning skills, spending quality time with older members of the family (that may not be around for too much longer), travelling the real world and not a virtual universe, and being a part of the human race?

This is just a quick bit of advice, from a recovering alcoholic ex-pot addict ex-shift worker who DID sacrifice nine-going-on-ten years of real-life for an intense absorbing virtual experience ;)

Balance is important dude; this is just a friendly reminder to somebody who I see is just as passionate as I am about working out the nuances of the X Universe. I wish someone had left a message for me like this a long time ago.

Slake.
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Post by PaulVette »

Hi Slake,

Everything you described is the exact opposite of my life. I take life nice and mellow and slow. I may have several things going but I always mellow out and meditate throughout the day, read a lot, walk 7-12 miles per day every other day, eat very healthily, etc. Your list is a good one and appreciated but thank goodness I am the opposite of it.

That is the reason I do not play that often, sometimes it chews up a LOT of time, it is NOT a casual game though. But it IS the best game I have ever played.

Paul
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Post by MarkusXL »

LOL!! Hey Paul I have been reading this thread from the beginning and I relate to the newbie frustration!

Yours was a little more intense than mine tho! :lol:

I noticed feeling really tiny in the X Universe, but now I feel I am the boss of the place. heh.

After a while, you will be whizzing through your menus at blinding speed, beep beep beep beep beep beep, ordering dozens of ships to work on multiple projects at the same time.

It can get hectic!

Here is a huge tip: Scorp's Map.

Ok, its kindofa "cheat", but I recon its a "hitchhikers guide" to the X Universe.

I use to to find everything, especially abandoned ships I can Claim and sell, and finding the best trade deals at any time, any place. All objects, wares, secret placed, hidden gates - EVERY THING is mapped and listed, and updated from your actual game.

IT R O C K S ! ! ! !

Hope you love it as much as I.

Just google Scorp's Map for X3
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Post by PaulVette »

Thanks, I just downloaded it.

Could you explain how it works.

Is it a stand-alone program?
Does it run at the same time X3 runs?
How do you use it?
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Post by MarkusXL »

You'll love it, but you have to read about one full page of its instructions.

Its pretty well documented.

Its just a little 2Mb program, very well written, it is stand-alone, BUT it allows for two features to be accessed in-game.

One is "Search for Objects", the other is "Search for Ships".

You must assign a key in Options | Interfaces for this stuff. I like "Shift-F2" for my objects, and "Shift-F3" for hunting down specific ships.

This is documented pretty well in the readme file. Once you fire off an object search in game, it creates a little TXT file that the map program uses to basically map every thing.


Edit: Yes it should run at the same time and I am always using "Alt-Tab" to back out of the game, which pauses it, to check the map. You may then have to jot down coords to remember them.


Edit: This map program is also EXTREMELY handy for when you consider to build your first Ore Mine and Silicon Mine. You can search for the BEST asteriods to mine on, anywhere in the universe!!!
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Post by PaulVette »

Thanks Markus, it sounds brilliant. I will use it when I get the chance to play again.

8)
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