ALERT! Version 1.4 of DDTC is available for download!

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Idea
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Post by Idea »

LV wrote:My name won't be there as i said the img verification to register was unreadable ;)
My bad.I diden't understand.Sorry to hear that.
Hieronymos
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Post by Hieronymos »

Here's a spec proposal that attempts to translate the TIE Bomber into the X-Universe:
Here's the pitch for TIE Bomber as an uber-Jager M3/M6 Hybrid..(actually the concept is somewhat unclassifiable..but no worries). Making her M8 class would make more sense..except that DDTC mod has no M8's..and this could create problems re: MRB or other SSY mission structure (Deadly, correct me if I'm wrong)

TIE Bomber M3+ Heavy Fighter:
Price: MCr. 4.5375 [150% of Mamba Raiders'; 20% below M8 avg.]
Speed: 122.3-->146.62m/s [average]
Steering: 9.6-->16.6rpm [extremely far below average]
Shields: 1
Shield Type: 200Mj [=200Mj: far above average]
Shield Generator: 1,200 [same as Chimera's]
Hull: 16k [strong--'bout midway between M3+ and M8 averages]
Hardpoints: 2: Main, Front.
Weapons: 2:
Main 2x: GC,PPC;
Front 2x: D_IREPAC: IRE,PAC;
Laser Charge: 16,000 [M6 average]
Laser Recharge: 80 [M4 average]
Cargo: 360XL [above avg: enough for 2x GC+ammo or 2xPPC, plus missles]
Hangar: 0
Missles: Mosquito, Wasp, Dragonfly, Silkworm, Hurricane, Thunderbolt, Tomahawk, Hammer H.Torp.


Description: "Discovered inside a dust cloud on the fringes of the Elena's Fortune system, the TIE Bomber is an incredibly ancient design of clearly alien origin. Officially classified as an M3+ VHF, the TIE Bomber is perhaps the most overspecialized combat ship in the X-universe, and has only one function: the destruction of enemy capital ships. Armed with two fixed-frontal Gauss Cannons and a light chin turret, the TIE Bomber can also use heavy missle varieties used on M8 class vessels. Well shielded and fairly well armored, this cumbersome craft is easily destroyed by fighter craft, and absolutely requires escorts to survive in a combat enviornment. But should a squadron of TIE Bombers ever penetrate an enemy capital ship formation, they can inflict terrible carnage in very short order. Useless against virtually every other target type, it is not known how widely this specialized craft will be utilized by Commonwealth naval forces."

Comments: giving her a frontal chin 2x turret seemed both a good way of honoring her official SW armament, and giving her at least some anti-fighter laser capabilities. Really meant to only use GC's as her main armament, PPC's will suck her dry ridiculously quickly. But with GC's, her turret can be set to "Attack Enemies" and fire continuously without charge problems. Her price is perhaps a bit low; but equipping her with 2x GC's will add another 1.5million to her cost.
http://xforum.chaos.net.nz/viewtopic.php?f=35&t=848

Note: giving her 16k laser charge is a compromise...should GC's be unavailable. Imo, the design really needs to be designed around GC's and GC's only; and thus the 16k charge should really drop to 4k. A 4k laser chg. is also more in keeping with her low price--about 66% of M3+ avg, and 80% of M8 avg.
pelador
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Post by pelador »

Well lets not get too caught up with debate here in the ES forum about Star Wars ships as that isn't what DDTC is all about.

I've lost some interest with Star Wars as the message was lost some time ago, even though it is a good message, too many hidden layers and you take from it what you need. Don't want to get into a debate about wether Stars Wars has reached the status of "Paradigm" yet or wether any Jedi can tell me.

Maybe I should watch the recent Clone Wars version, but seems a bit too young to me, but if Star Wars is still being explored as a concept then maybe the fable is unfinished?

Something to think about.

Any Sith warriors who want to disagree you know where I am. i.e. I think specifics about the Star Wars debate in relation to DDTC should be held on the DDTC forum, I think everyone here has got the message that the Star Wars genre is catered for.
Hieronymos
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Post by Hieronymos »

The new TIE Bomber specs are up. Considering that the model is already finished (95%?), she could show up in next build.

Also finished is spec proposal to make Y-Wing an M8/M4+ Hybrid, a "Light Bomber" or "Attack Bomber". She could either remain with Teladi, or become a Roid Mercenary Base 'Unique'.

In progress is proposal to re-spec TIE Defender from M4 to M3.
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DeadlyDa
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Post by DeadlyDa »

OK folks...it's available for download!
Reagger
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Post by Reagger »

Hey DD,

Glad to see you putting out mods for TC, I played the ones on X3:R quite a bit.

Cheated myself a Renegade and found that only 1 of the main gun mounts work.

Looking forward to exploring all the ships in this one.
Tahlmorra
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Post by Tahlmorra »

A quick question:
Will the races start using the new ships after they are unlocked, or are they player fleet only?
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Yacek
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Post by Yacek »

Tahlmorra wrote: Will the races start using the new ships after they are unlocked, or are they player fleet only?
Yes, using.

Deadly
Very good job. This mod is the best at what I played.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Vayde
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Post by Vayde »

Reagger wrote:Hey DD,

Glad to see you putting out mods for TC, I played the ones on X3:R quite a bit.

Cheated myself a Renegade and found that only 1 of the main gun mounts work.

Looking forward to exploring all the ships in this one.
Hi Reagger, We spent many hours going through the ships tweaking and testing to try and make them all they can be. I hope we got them all :)


Vayde
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Idea
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Post by Idea »

Hey D

Maby is beter to open a new thread and lock this one so that we have a fresh start :D
spectre900
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Post by spectre900 »

heeeeyyy! you changed my Springblossom! D=

ugh, now it's nothing but a super fast Katana with less shielding and firepower :(

and why did you remove prototype weapons from the turrets? should let it use the P-M/AM launchers atleast. now i gota go buy new ones >_> until then I have non-functional empty turrets.

Edit: ok, it can't even use M/AM in the turrets anymore. only EMPC aparently... so it's weaker than a katana (which is allready a weak ships to begin with).

not sure if this mod added them but what's up with all the stars O_O? sure they are pretty, but with all these white pixels flashing about everytime I move it really hurts my eyes X_X
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Serial Kicked
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Post by Serial Kicked »

DeadlyDa wrote:OK folks...it's available for download!
That... is... good... news ! :)

Downloading right now and will give a try asap.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
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DeadlyDa
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Post by DeadlyDa »

Reagger: TShip error...Renegade fixed for next update.

Tahlmorra: As Yacek said, the races will use DDTC custom ships in the same way that the stock Egosoft ships are used. When enemies are spawned on missions, there is a chance of seeing a new DDTC ship. Also, for ships "just cruising around", there will be the occasional DDTC ship. For DDTC missions, there is a much higher likelihood of your opponents flying DDTC ships, but there is also a possibility of them flying standard X3TC ships as well.

Spectre900: We did want to 'nurff the Springy a bit, as it was a bit too powerful in our opinion. However it was certainly not our intent to cripple it. I'll take a look, and ensure the weapons are fixed in the 1st update we put out.
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Zaitsev
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Post by Zaitsev »

Looks awesome :D

One question - can I put other ships in there? Cause I'd hate to lose my trusty White Star.
I'm sorry, I can't hear you over the sound of how awesome I am :D

DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
spectre900
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Post by spectre900 »

one thing I really love about this mod after just playing for like an hour or two is the new Pirate ships! they finaly give you some challange!
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when I saw some Eagles and Apaches spawning and comming at me with guns blazing it was just awesome!
tho the AI still sux it was fun to see someting new and my springy even got hull damage for a change :D

ok, so the springy nerf wasn't that bad, I admit, but with all the extra cargo space it really wouldn't hurt to bring back the M/aM launchers :wink: .
ubica
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Post by ubica »

OK, I've downloaded and started playing and every time I come across a new ship it's like, Yiipppieeee!!
The sad thing is that apart from the initial message about imminent attack on Paranid shipyard, nothing happens. I killed all the bad guys and had no confirmation message or anything. Further more, when I check message log , the message about the attack is not there.
Is there something specific that needs to be done in order to get the whole thing going?
I also flew around about dozen Argon and Split sectors and saw no new structures (shipyards).

HELP!!!!
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Yacek
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Post by Yacek »

You mean invasions Marauder? This is not the mission, there is an opportunity to gain reward ships that attack.
Information about the yards, their locations are given in the messages inviting them.
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Argon - Wasterland
Split - Family Rhonkar
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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DeadlyDa
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Post by DeadlyDa »

ubica,

Once your race reputation gets to an acceptable level, you should receive messages from the race(s) inviting you to work for them, and telling you what sector their custom Shipyard is in. Additionally, the sector will be exposed on your galaxy map (if you haven't already discovered it).

For example, if you select the Argon Patriot start, your initial race reputation settings will result in your getting messages from the Yaki, Argon, and Boron. When you first enter one of these sectors and start looking around (hint: shipyards are not found in the center of a sector), you will receive another message from the Shipyard. Note that the 1st mission is a "recruiting" exercise, which once complete will lead to more missions. (There is a delay between missions, but it is not huge.)
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alt3rn1ty
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Post by alt3rn1ty »

:) Thank you for the early christmas pressy Deadly & team.

Now to decide what needs pruned :cry: , PSCO1s cockpitmod and Combatmodv3 are going to be sorely missed (I only just recently started using the latter too and what a difference it makes, hmmm).....

But then the dream of Deadly and XTM in the same game have come to fruition, so - I know MARS, Pirates guild and ADS should be okay and Lucikes CAG/EST/Dockwaremanager too, but not sure about the following:-

SSwamp_Troopers shaders performance upgrade
http://forum.egosoft.com/viewtopic.php?t=227738

No Civilians
http://forum.egosoft.com/viewtopic.php?t=262259
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Idea
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Post by Idea »

No Civilian isen't compatible but SSwamp_Troopers shaders performance upgrade is compatible :)

Compatible list is in this link http://xforum.chaos.net.nz/viewtopic.php?f=84&t=940

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