Hey i made the turret-guide, do you think i would create turrets that share the same designproblems like the standardversions?^^Are you creating up/down capable turrets for those as well?
They ARE up/down turrets

sort of - it's civilian and it should have any use for the player so it will get a bigger cargospace (no big laser-/shieldgenerator) then the normal M6 version. But not too big.So it is basicly a freighter of the M6 class?
realistic? oh then the hyperion would look like the Perseus Vanguard XDIf you want any kind of realistic look, the Springblossom and Hyperion need to be made much, much fatter to rationalise their huge cargo holds.(or simply scaled up overall...)
Nobody would like it if I would change those ships to look more bulky.
Or the cargospace have to be cut down. If i compare the sizes, the Hyperion would have less cargospace then a H. Nemesis -> 400?
Same for SB (basically just engines with wings and cockpit)
I won't bother with those because i hate the intention of ubarships for playeruse... And i don't change them because not everybody shares my opinion

But in my models i keep this structure - bigger cargospace? bigger model or less generatorpower.
Nice idea - but i don't have any clue about scripting that exceeds the basics (gimme ship+equipment, make hostile, destroy xD)Maybe if you query the number of docking bays?