
that way will probably be a more "fine" work, and a more cool one.
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Not going to happen.someone else wrote:A useful thing to have:
A Script (probabaly Al Plugin) that updates all ships in the universe to the new stats, to do that
they need to be killed and respawned, but I have only a vague Idea of what to do... If a good
scripter can do that... please... XD
Jobs will not do that.someone else wrote:I wanted to make them appear on random Commonwealth ships you must board, but no idea on how to do that... Jobs is sooo limited :D
Yes, they are.someone else wrote:@ALL: what about drones? I think that nowadays drones are a bit overpowered
Oh. If a Python already has 195 fighters, how many do the carriers have? 800?someone else wrote:Was thinking on doubling its hangar... now a Python can load 195 fighters... the Panther can live well with 64.
That's exactly the problem. The Panther is way too good as a carrier considering it's small silhouette and tremendous firepower.someone else wrote:anyways I see your point. No bigger hangar for Panther, maybe I'll return to a more manageable hangar on other ships... I just increased that because a Carrier that can load 40 fighters is quite useless if we consider the Panther.
Don't forget about the teladi way of thinkingNow if you figure in 20 Chimeras with PBE or EBC, this ship is anything but underpowered