[Scripts] Apricot Mapping Service Scripts, MD and mini-mods [APv2.5.1/TCv3]
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Apricot Hard Hub Plot, thanks to AlderonDark
Stage 1:
400 Computer components (unchanged)
500 Microchips (unchanged)
Stage 2:
15.000 Teladianium (original value divided by 10)
45.000 Ore (original value divided by 10)
Stage 3:
500 nividium (unchanged)
75.000 Crystals (original value divided by 10)
Stage 4:
40.000 Silicon wafers (original value divided by 10)
8.500 Microchips (original value divided by 10)
Stage 1:
400 Computer components (unchanged)
500 Microchips (unchanged)
Stage 2:
15.000 Teladianium (original value divided by 10)
45.000 Ore (original value divided by 10)
Stage 3:
500 nividium (unchanged)
75.000 Crystals (original value divided by 10)
Stage 4:
40.000 Silicon wafers (original value divided by 10)
8.500 Microchips (original value divided by 10)
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- Joined: Fri, 10. Dec 04, 10:57
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- Posts: 14163
- Joined: Sun, 16. May 04, 13:01
Hub plot isnt a script, its a director file, so its go as soon as its in the director directory.
PHQ is a mod, so its go as soon as you place it as a false patch, but it wont effect any PHQ already in the game.
Abandonned ships does need the script editor activated, and will then create ships each time the game is started. So if the script editor is turned on in your game, the process is automatic each time you start up.
PHQ is a mod, so its go as soon as you place it as a false patch, but it wont effect any PHQ already in the game.
Abandonned ships does need the script editor activated, and will then create ships each time the game is started. So if the script editor is turned on in your game, the process is automatic each time you start up.
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Depends how many you use. The pack comes with 12 scripts which each create 1 ship. But if you delete some out of the scripts directory, it will create as many as the number of scripts you leave in. Likewise, by duplicateing the scripts, you can have more if you like.
You probably wont notice them for a while. They do get put in the back of beyond for the most part, so if you stick to the gates areas of sectors, the majority will be outside scanner range.
Its why I wrote the jump to derelict command, because I couldnt find most of them otherwise
You probably wont notice them for a while. They do get put in the back of beyond for the most part, so if you stick to the gates areas of sectors, the majority will be outside scanner range.
Its why I wrote the jump to derelict command, because I couldnt find most of them otherwise

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Well I want to try finding them on my own
Anyway, I tried installing your full sector map script as well, but for some reason, nothing happens. It doesn't even show up in the script editor... Any idea what I might be doing wrong?
EDIT: Found it in the script editor, but pressing R on it didn't do anything...

Anyway, I tried installing your full sector map script as well, but for some reason, nothing happens. It doesn't even show up in the script editor... Any idea what I might be doing wrong?
EDIT: Found it in the script editor, but pressing R on it didn't do anything...
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- Posts: 101
- Joined: Fri, 10. Dec 04, 10:57
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- Posts: 101
- Joined: Fri, 10. Dec 04, 10:57
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I didn't read the part where we're not suppose to use the Abeam to beam up plot characters and used it to get Capt. Pearle to come aboard my ship (he was wandering in Argon Prime after i sold the ship he was in) and now the mission is broken!
Can i salvage the character in any way (like blowing up my ship with him in it and then waiting for him to respawn and find another way to pick him up) or is the Terran plot doomed in this savegame (i will not begin again because i'm too advanced in the Final Fury plot).
Help... please... the pain...
Can i salvage the character in any way (like blowing up my ship with him in it and then waiting for him to respawn and find another way to pick him up) or is the Terran plot doomed in this savegame (i will not begin again because i'm too advanced in the Final Fury plot).
Help... please... the pain...
Argnu beef.. now with 30% less Boron!
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Actually, it may not be broken in this case. I'd dump the character you
have on board now, and shoot him.
Abeam destroys the suit, and creates a passenger with the same name, but as player race.
So technically, Poole never actually beamed aboard, you just killed him. And a slightly imperfect clone was created instead. This does break the mission, but it should be the same as the ship him being on being destroyed as far as the respawn is concerned.
As such, theres a good chance that he will again respawn in a suit somewhere near you.
have on board now, and shoot him.
Abeam destroys the suit, and creates a passenger with the same name, but as player race.
So technically, Poole never actually beamed aboard, you just killed him. And a slightly imperfect clone was created instead. This does break the mission, but it should be the same as the ship him being on being destroyed as far as the respawn is concerned.
As such, theres a good chance that he will again respawn in a suit somewhere near you.
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I'm caving in, I'm downloading the hard plot. While I'll finish the ore section as the original strength, I just don't like the idea of having to put up dozens upon dozens of fabs everywhere (aka clutter) for the sole purpose of getting the hub operational. Plus, I want the PHQ to be worth something when I'm done (a common complaint that it's practically worthless due to the huge incomes after the hub).
The hard modification is enough to require a fairly substantial investment of infrastructure without causing a crazy crazy explosion of factories everywhere.
Just though I would say that....
The hard modification is enough to require a fairly substantial investment of infrastructure without causing a crazy crazy explosion of factories everywhere.
Just though I would say that....
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[Create Abandonned Ships]
hello ....great job and good idea.
I have just a little things wong....it's the first time that I discover a ship with the scipt (after a long exploring time) and WooaaAAAAAA ----->one Centaure ...yaouuu ...I approach ...and now I am desapointing because I can't claim it (no option)...Is it normal ???
sorry for my english
hello ....great job and good idea.
I have just a little things wong....it's the first time that I discover a ship with the scipt (after a long exploring time) and WooaaAAAAAA ----->one Centaure ...yaouuu ...I approach ...and now I am desapointing because I can't claim it (no option)...Is it normal ???
sorry for my english