[discontinued] [MOD] CockpitCallback MOD v1.0(for v2.0+) 05/04/2009

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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th0th
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Post by th0th »

I don't see why they would, sure it'd be nice if they did but what i think most of you are missing is the cockpit data is a port from X3, there are no cockpits in X3:TC data files as far as i know. So either deal with it or fix it, waiting for ego to 'fix' data that's not in TC isn't gonna happen, it is possible to make cockpits, so why not look into that if your able instead.
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Observe
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Post by Observe »

th0th wrote:...it is possible to make cockpits, so why not look into that if your able instead.
It's true, and I have suggested techniques by which cockpits can be created for TC. However, I think what some would like is same ability in X3-R to easily use the old X2 cockpits in TC.

There was a time I personally may have made the required effort, but right now, and in forseable future, I have too many other projects on my plate, and as with many others have become used to no cockpits.

Perhaps some modeler with interest in cockpits will some day step forward with a cockpit mod using methods even now available with TC. :wink:
Dark_MadMax
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Post by Dark_MadMax »

th0th wrote:I don't see why they would, sure it'd be nice if they did but what i think most of you are missing is the cockpit data is a port from X3, there are no cockpits in X3:TC data files as far as i know. So either deal with it or fix it, waiting for ego to 'fix' data that's not in TC isn't gonna happen, it is possible to make cockpits, so why not look into that if your able instead.
It is not possible because game crashes, otherwise people would import old x2 cockpits.
Stingads_Gsöchts
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Post by Stingads_Gsöchts »

Observe wrote:
My guess/prediction/hope is Egosoft will eventually provide cockpit capability for TC once they are fully satisfied with TC base stability and functionality. :)
Yeah, and maybe Santa Clause really exists.

I won't buy X3TC without Cockpits. I guess I have to live without the game. When your only hope is that someone else may be work on Cockpits then it's damn sure we will never get them.
Cockpits!
Wesley Franken
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Post by Wesley Franken »

Stingads_Gsöchts wrote:
Observe wrote:
My guess/prediction/hope is Egosoft will eventually provide cockpit capability for TC once they are fully satisfied with TC base stability and functionality. :)
Yeah, and maybe Santa Clause really exists.

I won't buy X3TC without Cockpits. I guess I have to live without the game. When your only hope is that someone else may be work on Cockpits then it's damn sure we will never get them.
I would even pay for a cockpit-mod!! :evil:
StratonAce
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Post by StratonAce »

Wesley Franken wrote:
Stingads_Gsöchts wrote:
Observe wrote:
My guess/prediction/hope is Egosoft will eventually provide cockpit capability for TC once they are fully satisfied with TC base stability and functionality. :)
Yeah, and maybe Santa Clause really exists.

I won't buy X3TC without Cockpits. I guess I have to live without the game. When your only hope is that someone else may be work on Cockpits then it's damn sure we will never get them.
I would even pay for a cockpit-mod!! :evil:
You know, I'd be willing to pay for one too. Any modders want to have a crack at making a cockpit mod for TC and perhaps get a couple of free games of their choice? Make a working cockpit mod and I'd be willing to order you a couple of games from like Amazon and have them sent to you. That's no joke either, if someone were interested in the offer, I'd live up to my end. PM me if you're interested and serious.
mr2dr
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Post by mr2dr »

Ugh - Egosoft just needs to come out with their own version that's up-to-date. This is so ridiculous. I might even go back to playing X3:R soon, its strangely disorienting to play without a cockpit.
pepperg
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Post by pepperg »

StratonAce wrote:
Wesley Franken wrote:
Stingads_Gsöchts wrote:
Observe wrote:
My guess/prediction/hope is Egosoft will eventually provide cockpit capability for TC once they are fully satisfied with TC base stability and functionality. :)
Yeah, and maybe Santa Clause really exists.

I won't buy X3TC without Cockpits. I guess I have to live without the game. When your only hope is that someone else may be work on Cockpits then it's damn sure we will never get them.
I would even pay for a cockpit-mod!! :evil:
You know, I'd be willing to pay for one too. Any modders want to have a crack at making a cockpit mod for TC and perhaps get a couple of free games of their choice? Make a working cockpit mod and I'd be willing to order you a couple of games from like Amazon and have them sent to you. That's no joke either, if someone were interested in the offer, I'd live up to my end. PM me if you're interested and serious.
ditto
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Wesley Franken
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Post by Wesley Franken »

StratonAce wrote:
Wesley Franken wrote:
Stingads_Gsöchts wrote:
Observe wrote:
My guess/prediction/hope is Egosoft will eventually provide cockpit capability for TC once they are fully satisfied with TC base stability and functionality. :)
Yeah, and maybe Santa Clause really exists.

I won't buy X3TC without Cockpits. I guess I have to live without the game. When your only hope is that someone else may be work on Cockpits then it's damn sure we will never get them.
I would even pay for a cockpit-mod!! :evil:
You know, I'd be willing to pay for one too. Any modders want to have a crack at making a cockpit mod for TC and perhaps get a couple of free games of their choice? Make a working cockpit mod and I'd be willing to order you a couple of games from like Amazon and have them sent to you. That's no joke either, if someone were interested in the offer, I'd live up to my end. PM me if you're interested and serious.
That's a good idea :wink:
Wesley Franken
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Joined: Tue, 8. Aug 06, 21:55
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Post by Wesley Franken »

StratonAce wrote:
Wesley Franken wrote:
Stingads_Gsöchts wrote:
Observe wrote:
My guess/prediction/hope is Egosoft will eventually provide cockpit capability for TC once they are fully satisfied with TC base stability and functionality. :)
Yeah, and maybe Santa Clause really exists.

I won't buy X3TC without Cockpits. I guess I have to live without the game. When your only hope is that someone else may be work on Cockpits then it's damn sure we will never get them.
I would even pay for a cockpit-mod!! :evil:
You know, I'd be willing to pay for one too. Any modders want to have a crack at making a cockpit mod for TC and perhaps get a couple of free games of their choice? Make a working cockpit mod and I'd be willing to order you a couple of games from like Amazon and have them sent to you. That's no joke either, if someone were interested in the offer, I'd live up to my end. PM me if you're interested and serious.
We should make a new topic with this :idea:
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Resheph
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Post by Resheph »

Offtopic:

Please, dont make one post after your previous reply, use EDIT option. Thank You.
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sthakker
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Shelve

Post by sthakker »

Mine just sits on the shelf.. I am reading this thread for some sign of cockpits working.. I am not even going to venture into the game without them. In hindsight, I wish I never bought the game because I know I wont play it
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Resheph
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Post by Resheph »

I have also bought mine one. Still waiting, just under my hand... I know it would be a crime if i would use it now. Just keep the will and wait for the cockpits :)
The glory of the gods
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Like a reed torch
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The roof of the house of Amun is fallen
Even the gods must die
karljj1
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Post by karljj1 »

I am playing with the buggy cockpits, as long as you remember to change view when you warp, dock or quit then it is stable. This isnt ideal but its better than waiting for a fix that may never come :(
StratonAce
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Post by StratonAce »

karljj1 wrote:I am playing with the buggy cockpits, as long as you remember to change view when you warp, dock or quit then it is stable. This isnt ideal but its better than waiting for a fix that may never come :(
Again, I have to wonder if a custom script could recognize when the player is going to warp or dock and quickly switch off the cockpit view, then when the warp is complete or upon UN-docking, the script could turn the cockpit view back on. Not a perfect solution, but at least it would allow us to use cockpits without fear of crashes when we forget to turn off the cockpit view.
Aftershock_81
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Joined: Mon, 11. Dec 06, 21:03
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Post by Aftershock_81 »

StratonAce: I have found a script based work-around for landing at stations and using jumpgates USING AUTOPILOT.

001 while [TRUE]
002 @ |= wait 100 ms
003 |if [PLAYERSHIP] -> is landing
004 ||if $switched != [TRUE]
005 |||set monitor mode and viewpoint: monitor=0 cockpit=1 mode=0 alpha=0 beta=0 gamma=0 range=0
006 |||$switched = [TRUE]
007 ||end
008 |else if [PLAYERSHIP] -> is starting
009 ||if $switched != [TRUE]
010 |||set monitor mode and viewpoint: monitor=0 cockpit=0 mode=0 alpha=0 beta=0 gamma=0 range=0
011 |||$switched = [TRUE]
012 ||end
013 |else if $switched == [TRUE]
014 ||$switched = [FALSE]
015 |end
016 end
017
018 return null

This little script will switch the player into a turret during approach, and back to cockpit when leaving. Now, we just need to make sure that every flyable ship has at least one cockpit...
------------------------
Aftershock_81
dalgard
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Joined: Mon, 5. Jan 09, 17:05

Post by dalgard »

Thank you for your efforts! I've played every game and expansion since X-Beyond the Frontier and I am completely determined not to play X3-TC without cockpits. It's probably a matter of taste, but I really can't feel like flying a spaceship when I am suspended in space. This is not immersive at all, and I see I am not by far the only one feeling this way. After all, this is, I believe, the only space simulation game using the "no-cockpit" solution.

Really, Egosoft should have find a better solution for that, in respect of their customers. Not necessarily some fancy cockpits, but at least the old X3 cockpits are fine. Also, ignoring so many customer's posts, when one can simply provide an official answer (like: "you'll never have your cockpits, you...borons!"), is not very nice, either.
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Resheph
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Post by Resheph »

I think that the way egosoft use of Non-Cockpit has a purpose of allowing us, players - fighters, managers and traders - to have a better view on the area of our spaceship and in general. The cockpits have the aura, the specific atmosphere, that binds us really hard, but they might think its just un-needed addon that could more likely to disturb our managing and control over our fleet, than to help.

They just favourize the usefullnes more than the climate and realism of the inner-view.
The glory of the gods
Is put out
Like a reed torch
In the water
The roof of the house of Amun is fallen
Even the gods must die
StratonAce
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Post by StratonAce »

Aftershock_81, that is definitely a good start. ;)
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Arkblade
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Post by Arkblade »

Aftershock_81, i looks forward to the completion of your script. :)

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