
Kevso

Moderators: Scripting / Modding Moderators, Moderators for English X Forum
Not necromancing or anything, but why is this script in the trading/station section of the Community script & mod sticky?
Wow. They sound like sneaky bastards now.7ate9tin11s wrote:IX is almost done and I actually got my toybox script to work...someone needs to use it so you may be seeing improved pirates at some point![]()
Basically the toybox is a deployable missile launcher with random missiles which will launch at everything around. It looks alot like a party popper with all the missile trail colors in XTM. Originally it was not random though and the testing with firestorms was...entertaining in Argon Prime. For those concerned about mods and such there are none used and it is all scripting magic.
So far for my Improved Pirates I have completed:
Terrorism - Another trade ship, ho hum. Why is it dropping lasertowers and mines...around my station?
Toybox - That looks like something from that silly asteroid plot mission what is it doing out here? Why does the name say 'Suprise in' 5...4...3...
Still needs work:
Ambushes - Look at all these friendly fighters escorting me...wait a sec...
Raids - Wheres my Agnu Beef!
Blockades - These are not the races your looking for...
Sector Takeover - No police? No fighters? No ownership!![]()
Don't worry, the update to IK comes first
Tenlar Scarflame wrote:Okay, just gotta say this-
my booze wonderplex (also my temporary headquarters sector, before I set up a PHQ in Bala Gi's Joy) is in Olmancketslat's Treaty. Very nice, out of the way of police so I can be as illegal as I want. All was well and good until a couple of Khaak wandered into Brennan's Triumph to the south. No matter, I said, and jumped in with my wingmen to go squash them. However, this threat continued to mount... and mount... and mount... until a carrier and destroyer decided to grace the system with their presence. "Oh dear," I said, as my firepower was not sufficient to deal with such enemies. So I let them be (for now) and retreated to Olmancketslat's Treaty. My freighters don't generally go through Brennan's anyway, so it wasn't a terribly big problem.
A few game days later, I wonder why my CAG's stationed at my booze wonderplex are on constant standby. So I go and personally investigate Olmancketslat's, to find nothing in the way of enemies... until a Khaak Interceptor jumps through from the north gate. This has me a bit worried and as I dispatch him, three more come through the same gate. I have my wingmen set to "smoke anything red that you see" and pop my head through the north gate to take a look.
Bala Gi's Joy has FIFTEEN KHAAK DESTROYERS IN IT.<----my face as my shields start to drop. I very quickly do a 180 and head back through the gate, with a good twenty or so interceptors and fighters following me through.
I was able to save my own hide and those of my wingmen, but I imagine the attacks will continue to mount on Olmancketslat's. And being in pirate space means no help will be coming. Cut off from both directions, no ships able to come in or out. I'm royally screwed.
I love it.
EDIT
Oh, forgot to mention- nobody in the Treaty has any energy cells on them, including myself and the wonderplex. So no jumping for me! Yaaaaay!
My game's been having similar difficulties with running the Improved Xenon and Kha'ak scripts. They seem to take up a good deal of CPU.ezra-r wrote: When I activate Improved Khaa'k I get sudden hicups in the game...