I figured out a work around or me.jlehtone wrote:Lets ignore FCS Mk3 (which probably does make a difference) and think how vanilla AI works:
* You have ships on "Protect Me". You are hit. All of them will do "Attack that enemy until it is dead" subroutine.
* You have one ship on "Protect Me". You are hit. That ship will do "Attack that enemy until it is dead" subroutine.
* Ship is running "Attack target of .." (offered by GMS). When the "leader" does "Attack that target until it is dead", this ship will do the same.
* You have a Group. Its members run "Attack target of leader". Leader runs "Protect Me" (given via GHK or whatever). You are hit. All of the group will do "Attack that enemy until it is dead" subroutine.
Group members revert to following their leader if their command becomes "None". Ship on "Protect .." continues to do so until told otherwise. Commands like "Dock at .." and "Fly to sector/position" do complete/end when done and then ships do "None". Anyway, it is better to treat the group like one ship, and only give commands to the leader.
But, as said these were vanilla, check that FCS Mk3 documentation on how you get most out of it.
I'm going to use GMS for autonomous groups and FM3 for my personal wing.
Using FM3 once I land in the carrier my wing lands too, still following my M3. If I then order them with the FM3 commands to dock, they launch/autodock (with docking computers) and now are officially following the carrier. So now I can go off in my M3 solo, but if I need them I can just order them to protect me and they launch from the carrier and come to me.
GMS will be for pretty much any fighter wing that I don't fly in.