[ALPLUGIN] Xenon Migration V1.40 : Update 09/01/2007
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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if its displaying the no game found screen, then the plugin has loaded properly.
but did you make sure you configured it, from the LCD Control panel, there should be the applet listed in there, you need to select it and goto configure. then you need to select the x3.exe file before it will work, otherwise it wont be able to find the games data
but did you make sure you configured it, from the LCD Control panel, there should be the applet listed in there, you need to select it and goto configure. then you need to select the x3.exe file before it will work, otherwise it wont be able to find the games data
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i am whondering can those xenon invade sector's like missions and the khaak do only without jumping in but like the travel they do now? or are they soly moving between sector's? might be an idee for future versions, or can u make that xenon always invade not just when u accept the mission.
cos it doesn't make sence if xenon call of the attack if ure not gona be there, altough it gives me a special feeling
(Bzzzz Blieb is he coming? Bzzzz, Blieep ping negative bzzzz, Blieb Dammit oke boy's forget it Brrzzz) 
its like the khaak invasions if ure usseless to do something about it, it gives a real living vibe into the game
cos it doesn't make sence if xenon call of the attack if ure not gona be there, altough it gives me a special feeling


its like the khaak invasions if ure usseless to do something about it, it gives a real living vibe into the game
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i have got a lil problem the xenon stoped migrating 
i did found out where hey all wen to, there destiny sector, i started noticing that i only saw a few xenon N's fly once and a while, and i went to xenon sector 598 to see how populated a sector is , upon entering the slide show started, there at least 20pages of red schips in the sector including over 15 capital schips.
do the schips get deleted after some time or do they last for ever?.
or are they simply traveling constant and a xenon sector is normaly this crowded?

i did found out where hey all wen to, there destiny sector, i started noticing that i only saw a few xenon N's fly once and a while, and i went to xenon sector 598 to see how populated a sector is , upon entering the slide show started, there at least 20pages of red schips in the sector including over 15 capital schips.
do the schips get deleted after some time or do they last for ever?.
or are they simply traveling constant and a xenon sector is normaly this crowded?
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- Moderator (Script&Mod)
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i posted some pic's and asked if anybody else had this many xenon
http://forum2.egosoft.com/viewtopic.php?t=157438
not sure if i am gona use the delete script i like the challenge
http://forum2.egosoft.com/viewtopic.php?t=157438
not sure if i am gona use the delete script i like the challenge

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Invincible
I have found an invincible ship in a non xenon sector.
In Redlight there is an xenon that won't die.
When i look at its info it says the pilot name is unknown object.
Is there anyway to get rid of this because now I have 6 argon capital ships constantly bombarding it?
In Redlight there is an xenon that won't die.
When i look at its info it says the pilot name is unknown object.
Is there anyway to get rid of this because now I have 6 argon capital ships constantly bombarding it?
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Hmm, this is the first time I have looked at this sight in 6 months. The script in combanation with a few other new ones I have just seen lately may make me want to reinstall the game and play it agian.
Before it was just not challanging enough for me; I used to be able to distroy cap ships and most other ships in the game with just my kitted out buster and that got boring!

Before it was just not challanging enough for me; I used to be able to distroy cap ships and most other ships in the game with just my kitted out buster and that got boring!

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Well I have played for a while and I have to say I like this script a lot. Good job on the script.
I just want to know why its mostly N's I ever see? I also looked though the files of the script and noticed that the random ship generator has a prefernece to N's.
I also want to increase the number of times a spawn happens is that just the timer delay set to 200? Can I just reset it to like 10? I also want more P,s and L,s in the game for firepower. How can I set this myself?
Also I noticed that when you play this script with the sector take over script you dont get any money for a kill in a empty (now xenon controlled) Race sector.
A cool idea would be to combine this script with the sector tackeover kind of idea. Make it so when the xenon have compleatly taken a sector, a xenon base then spawns and the xenon start to make fleets in the newly conqured sector.
I just want to know why its mostly N's I ever see? I also looked though the files of the script and noticed that the random ship generator has a prefernece to N's.
I also want to increase the number of times a spawn happens is that just the timer delay set to 200? Can I just reset it to like 10? I also want more P,s and L,s in the game for firepower. How can I set this myself?
Also I noticed that when you play this script with the sector take over script you dont get any money for a kill in a empty (now xenon controlled) Race sector.
A cool idea would be to combine this script with the sector tackeover kind of idea. Make it so when the xenon have compleatly taken a sector, a xenon base then spawns and the xenon start to make fleets in the newly conqured sector.
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- Moderator (Script&Mod)
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Narn: which version of the script are you using ?
there is options to set the difficulty. If you set it to easy, then you will only get mainly N's with a few others, but no larger than L's.
but if you set it to extreme, u'll get much faster spawn rates with K's and P's.
theres also an option in the command console to change the difficulty setting
there is options to set the difficulty. If you set it to easy, then you will only get mainly N's with a few others, but no larger than L's.
but if you set it to extreme, u'll get much faster spawn rates with K's and P's.
theres also an option in the command console to change the difficulty setting
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Xtended Mod 0.6b brings new ship types of Khaak, Xenon, Terran, etc.. Some are terrible (meaning scary as hell)narn wrote:I have the latest version. I set it to X-treem and played it for a few hours, mostly N's were found with a bunch of other types of ship. But the majoraty of ships I ever see are N's.
Also, 0.6b??? New ship types??? Some one tell me whats going on.