[ALPLUGIN] Xenon Migration V1.40 : Update 09/01/2007

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How do you find this script ?

5. Excelant
87
63%
4. Good
28
20%
3. Ok
13
9%
2. Poor
0
No votes
1. Terrible
2
1%
Not my thing
9
6%
 
Total votes: 139

Cycrow
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Post by Cycrow »

if its displaying the no game found screen, then the plugin has loaded properly.

but did you make sure you configured it, from the LCD Control panel, there should be the applet listed in there, you need to select it and goto configure. then you need to select the x3.exe file before it will work, otherwise it wont be able to find the games data
szuur
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Post by szuur »

i am whondering can those xenon invade sector's like missions and the khaak do only without jumping in but like the travel they do now? or are they soly moving between sector's? might be an idee for future versions, or can u make that xenon always invade not just when u accept the mission.
cos it doesn't make sence if xenon call of the attack if ure not gona be there, altough it gives me a special feeling :roll: (Bzzzz Blieb is he coming? Bzzzz, Blieep ping negative bzzzz, Blieb Dammit oke boy's forget it Brrzzz) :lol:
its like the khaak invasions if ure usseless to do something about it, it gives a real living vibe into the game
szuur
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Post by szuur »

i have got a lil problem the xenon stoped migrating :s
i did found out where hey all wen to, there destiny sector, i started noticing that i only saw a few xenon N's fly once and a while, and i went to xenon sector 598 to see how populated a sector is , upon entering the slide show started, there at least 20pages of red schips in the sector including over 15 capital schips.

do the schips get deleted after some time or do they last for ever?.
or are they simply traveling constant and a xenon sector is normaly this crowded?
Cycrow
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Post by Cycrow »

xenon sectors are pretty crowed usually, but its possible they cant move to the deestination sector for some reason and are getting stuck in the home sector.

ill make the next version aable to remove all ships created by the script when you disable it in the AL settings
szuur
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Post by szuur »

thx for the quik reply, i have also launched a firestorm missile at one K with lost his schilds somehow and it got 0 hull left but still exist? not sure why he didn't die or if its one of ure created schip but it might be something u wanna know.
greetz and many thx'es
szuur
Posts: 543
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x3

Post by szuur »

i posted some pic's and asked if anybody else had this many xenon
http://forum2.egosoft.com/viewtopic.php?t=157438
not sure if i am gona use the delete script i like the challenge 8)
matt9871
Posts: 11
Joined: Mon, 14. Aug 06, 01:43
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Invincible

Post by matt9871 »

I have found an invincible ship in a non xenon sector.

In Redlight there is an xenon that won't die.
When i look at its info it says the pilot name is unknown object.

Is there anyway to get rid of this because now I have 6 argon capital ships constantly bombarding it?
Cycrow
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Post by Cycrow »

u could try and use the destruct target script
matt9871
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Post by matt9871 »

I've tried to use the destroy script that comes in the cheat pack but that still does nothing. The script can destroy any ship/station but that one xenon ship.
szuur
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Post by szuur »

well at least u can render it useless buy shooting off all equiptment, i have got a few in my game also, its as if god mode is turned on, they dón't bother me anymore but i can get easyer around em there all dead in xenon space.
Cycrow
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Post by Cycrow »

New Update 1.20

Removes xenon ships created when disablign the AL Plugin from the AL Settings menu
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narn
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Post by narn »

Hmm, this is the first time I have looked at this sight in 6 months. The script in combanation with a few other new ones I have just seen lately may make me want to reinstall the game and play it agian. :D

Before it was just not challanging enough for me; I used to be able to distroy cap ships and most other ships in the game with just my kitted out buster and that got boring! :evil:
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narn
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Post by narn »

Well I have played for a while and I have to say I like this script a lot. Good job on the script.

I just want to know why its mostly N's I ever see? I also looked though the files of the script and noticed that the random ship generator has a prefernece to N's.

I also want to increase the number of times a spawn happens is that just the timer delay set to 200? Can I just reset it to like 10? I also want more P,s and L,s in the game for firepower. How can I set this myself?

Also I noticed that when you play this script with the sector take over script you dont get any money for a kill in a empty (now xenon controlled) Race sector.

A cool idea would be to combine this script with the sector tackeover kind of idea. Make it so when the xenon have compleatly taken a sector, a xenon base then spawns and the xenon start to make fleets in the newly conqured sector.
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ezra-r
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Post by ezra-r »

IMO the script is great as it is.. I see N's M's L's, K's and even the new types added in xtended 0.6b :P
Cycrow
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Post by Cycrow »

Narn: which version of the script are you using ?

there is options to set the difficulty. If you set it to easy, then you will only get mainly N's with a few others, but no larger than L's.

but if you set it to extreme, u'll get much faster spawn rates with K's and P's.

theres also an option in the command console to change the difficulty setting
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narn
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Post by narn »

I have the latest version. I set it to X-treem and played it for a few hours, mostly N's were found with a bunch of other types of ship. But the majoraty of ships I ever see are N's.


Also, 0.6b??? New ship types??? Some one tell me whats going on.
Cycrow
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Post by Cycrow »

ill have to check it, u should definatly get more than N's
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ezra-r
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Post by ezra-r »

narn wrote:I have the latest version. I set it to X-treem and played it for a few hours, mostly N's were found with a bunch of other types of ship. But the majoraty of ships I ever see are N's.


Also, 0.6b??? New ship types??? Some one tell me whats going on.
Xtended Mod 0.6b brings new ship types of Khaak, Xenon, Terran, etc.. Some are terrible (meaning scary as hell)
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narn
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Post by narn »

Could you be real specific as to what the difficulty settings actually change, what should I expect to see?
Cycrow
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Post by Cycrow »

it changes the spawn rate, the higher the setting the faster ships will be created.

it also controls the number of ships in each group as well as type of shipsto be created, higher levels have bigger ships

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