[SCRIPT] (FSUP) Fleet Support Ship software by Xai Corporation

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Skorne Tet'Zu
Posts: 126
Joined: Mon, 27. Mar 06, 11:42
x3

I'm Lost

Post by Skorne Tet'Zu »

Okay... I give up! Why isnt' this thing working. I've read through a couple pages of this thread, and only one person seemed to be having my problem; but he fixed it when he bought the Software (too funny).

Anyhow.. I have the software on three ships right now: a Brand New Buster, a Brand New Discoverer, and a Beat Up Old Demeter (Regular) that needs work. However... I'm not getting any of the commands from any of these ships. I've got Special SW, as well as Trade, Fighting and Navigational on board; I have access to Navigation, Combat, Trade, Special, Custom and, of course, Additional. But nothing is showing up.

I DL'd the lastest version today (or maybe yesterday), so I'm assuming I've got the most current version. Oh... and in case it makes a difference I"m playing Bankrupt Assassin.

So... What am I doing wrong?

Advanced Thanx
Skorne Tet'Zu
Corny Signture Saying Removed
User avatar
moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Post by moggy2 »

Uninstall any version of the Fleet Support Ship software you have, then install the latest version of Egosoft's Bonus Pack. FSUP is now available in that.

Edit: I just realised I told you to do that yesterday.

Which version exactly are you using, the unsigned version or the Bonus Pack?
Skorne Tet'Zu
Posts: 126
Joined: Mon, 27. Mar 06, 11:42
x3

Post by Skorne Tet'Zu »

moggy2 wrote: Which version exactly are you using, the unsigned version or the Bonus Pack?
Well... I haven't seen anything that said bonus pack (persay)... so I have to assume I'm using the Unsigned version. Its version 2.9, and if this helps any; this is what I downloaded: http://www.xai-corp.net/project/XaiCorp-FSUP

I'll look around for something that says bonus pack; but mostly I'll be waiting for your response, since I really don't have a clue where to begin looking.

'preciate your time!!!
Skorne Tet'Zu
Corny Signture Saying Removed
User avatar
Carlo the Curious
Posts: 16999
Joined: Mon, 5. Mar 07, 22:03
x4

Post by Carlo the Curious »

I'll look around for something that says bonus pack; but mostly I'll be waiting for your response, since I really don't have a clue where to begin looking.
There's a sticky in this forum...
Skorne Tet'Zu
Posts: 126
Joined: Mon, 27. Mar 06, 11:42
x3

Post by Skorne Tet'Zu »

Carlo the Curious wrote:There's a sticky in this forum...
Thanx Carlo... I found it. Of course, that just caused new questions (lol), but I'm on my way. Again, Thanx for pointing me in the right direction.
Skorne Tet'Zu
Corny Signture Saying Removed
Lidza
Posts: 403
Joined: Wed, 12. Oct 05, 23:23
x3

Post by Lidza »

I used this script some time ago.

Would this script be compatible with XTend? Thanks
Osiris_sam
Posts: 422
Joined: Thu, 24. Aug 06, 13:45
x4

Post by Osiris_sam »

Use the bonus pack version and it is :)
User avatar
s9ilent
Posts: 2033
Joined: Wed, 29. Jun 05, 01:45
x4

Post by s9ilent »

I've got a few questions about how this script works

Suppose I have a formation of ships consisting of 2 destroyer with MD's and 10 fighters with just .. not MD's.
And I use group FSUP, to resupply the fleet with 100 packs of ammunition, will it give ammunition to the entire fleet (i.e the fighters too) or just the destroyers?

Similarly, is there a way to make it just resupply big ships or something?
I'm interesting in this because I'm making a marco ship crews system, and supply ships with food is going to play a key part of the system. But it is only going to apply to big ships.
User avatar
moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Post by moggy2 »

The resupply group command just supplies every ship in a formation.

What might be usesful to you though is the way it works. The group command uses the same scripts as the resupply single ship command. The resupply group command script just creates a list of ships to resupply then calls the main resupply script for each ship in the list. You could quite easily write a new version that only includes capital ships in the list.
Lyth
Posts: 2355
Joined: Mon, 21. Jan 08, 03:48
x4

Post by Lyth »

Bug report:

FSUP fails to resupply ship or group with the ware fight software Mk1 or 2, returns FSUP_ERROR, unkown. (replicated on all M6 class ships)

Beautiful script, this just became a pain in the bum though and undone a few hours work.

Resupplier just sits in an EQ dock when using the group command, thought you should know.

Pure Vanilla, 2.5
Take it easy, If you can't - Take it by force.
User avatar
moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Post by moggy2 »

could it be that your supply ship has the fight command software built in?
Lyth
Posts: 2355
Joined: Mon, 21. Jan 08, 03:48
x4

Post by Lyth »

Was using a disco raider, I'm gonna kick myself in the head backwards if that was the case. Just closed my game will check later.

Add: Their aren't enough beeps or filters to cover up what I'm thinking.
Soz about that moggy, end users eh?!
Take it easy, If you can't - Take it by force.
KG_AGCent
Posts: 27
Joined: Thu, 5. Apr 07, 02:19

Post by KG_AGCent »

Is it possible to assign many different wares to a single FSup ship at once to resupply a single ship? I would like to use this to oufit new freighters with all the acouterments necessary to trade effectively ie. Jumpdrive, Trade softwares, defense weapons and cargo/rudder upgrades without the drag of manually sending them to all the various shipyards or manually setting one ware at a time.
User avatar
moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Post by moggy2 »

Normally no, FSUP delivers just one item at a time. You need to use multiple ships to deliver multiple items.

There is an unsigned addition to this script call "<url=http://www.xai-corp.net/en/node/2351>Equip ship As...</url>" which can be used to deliver a copy of another ship's equipment to a new ship.
Razman23
Posts: 195
Joined: Sat, 12. May 07, 19:29

Post by Razman23 »

What are the chances of getting this to work with the TSE software (X3s Trade System Extension)?

I have several ships that I use as a supply fleet transport but they dont use thier jumpdrives but putter along.

I would like to have the fleet in one side of the map and then tell the supply ship on the other side of the map to resupply with e-cells. It then jumps over and does it.
Raz
User avatar
moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Post by moggy2 »

Razman23 wrote:What are the chances of getting this to work with the TSE software (X3s Trade System Extension)?

I have several ships that I use as a supply fleet transport but they dont use thier jumpdrives but putter along.

I would like to have the fleet in one side of the map and then tell the supply ship on the other side of the map to resupply with e-cells. It then jumps over and does it.

Supply ships will use their jumpdrives for journeys of 3 sectors or more.
Razman23
Posts: 195
Joined: Sat, 12. May 07, 19:29

Post by Razman23 »

moggy2 wrote:
Razman23 wrote:What are the chances of getting this to work with the TSE software (X3s Trade System Extension)?

I have several ships that I use as a supply fleet transport but they dont use thier jumpdrives but putter along.

I would like to have the fleet in one side of the map and then tell the supply ship on the other side of the map to resupply with e-cells. It then jumps over and does it.

Supply ships will use their jumpdrives for journeys of 3 sectors or more.
Kewl, did not know that.
Raz
snwboardn21
Posts: 236
Joined: Sun, 13. Nov 05, 02:08
x4

Post by snwboardn21 »

Hey bud love this script... An idea for a future update... Max price limit on supply ware, through an argument, that way it might be a bit more discrete when supplying.
"It is better to keep ones mouth shut and be thought a fool, than to open it and remove all doubt"
User avatar
Shadowbourne
Posts: 233
Joined: Wed, 29. Jun 05, 17:52
x3

Post by Shadowbourne »

I've hit a bit of trouble with my Support ships

They now refuse to use their jumpdrives, preferring instead to crawl towards me on engine power alone. I can't figure it out
Is this a common issue?

The ship running it is a Terracorp Vulcan (XTM FTW:D) though it's always worked in the past

Thanks
"Can we have everything louder than everything else?"

- Ian Gillan, Deep Purple, to the Sound Engineer
Nadrek
Posts: 71
Joined: Wed, 19. Mar 08, 23:50

Post by Nadrek »

First, thank you very much for the Fleet Support Ship software, as well as the Xai Corp Equip Ship As software. These have made major fleet outfitting an entirely practical and much less mind-numbing operation!

I'd like to look through and probably modify these two (sets of) scripts to better support my own use of these in major fleet outfitting. I found a permissive license on Equip Ship As, but I didn't see a license on Fleet Support Ship Software in the readme on Xai Corp's website. Did I miss something?

Note: My first few changes would be on Equip Ship As - the ability buy multiple items at once if the same place sells them (less trips = less dead fleet supply vessels), the ability to actually transfer Best Buy/Best Sell, the ability to restock the host ship after its upgrades are given away, the ability to stock up on jumpdrive energy when it's low and there's cargo room, transferring the highest damage gun first, and transferring the jumpdrive, FSUP software, and transporter last. If anyone wants to give advice, I'd be happy to hear it.

Return to “X³: Reunion - Scripts and Modding”