**X3 Player Guides,Tutorials and other Useful Information** Updated 15/09/06

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Stevio
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Post by Stevio »

here is Kitch's Weapon System / HUD Guide

quite useful lots of visual help
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Roguey
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Post by Roguey »

on my site, i have completed an list of all the ship stats which i hope many player will find useful. depending on the outcome of this, I may add more content such as ware, station etc. stats. many thanks

Roguey's Site (X3->ships)
http://roguey.roxr.com/gaming/pc/x3/ships/index.php

[update]

what also you may like to include is the faq I wrote:

Roguey's Site (X3->Help-Faq)
http://roguey.roxr.com/gaming/pc/x3/help/faq.php


however there is a lot more content for X3 I have done, so an 'start' page for it all is found at:

Roguey's Site (X3-)
http://roguey.roxr.com/gaming/pc/x3.php
Last edited by Roguey on Thu, 19. Jan 06, 12:25, edited 1 time in total.
Voran
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Post by Voran »

Could someone point me in the direction of a weapon (gun) analysis? Shield/Hull dmg ratings, etc etc. So I can do some comparisons on what weapon I should mount where, as opposed to another type of weapon.

Edit: NM, found some on the 2nd page of this forum :) Man, weapon ranges suck this time around.
Apocholypse
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Post by Apocholypse »

Voran wrote:Edit: NM, found some on the 2nd page of this forum :) Man, weapon ranges suck this time around.
:lol:
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giskard
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Post by giskard »

X3 Plot Guide.

http://forum.egosoft.com/viewtopic.php? ... 56#1443156

It explains the parts that players usually get stuck in and gives you some info on whats expected of you in the parts that are not so well explained by the game.

Hopefully this will allow players to see the difference between being stuck because of a lack of info, and having a bug that needs fixing. A line that is far too often blurred by the game it self.

Giskard
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peterchr44
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Post by peterchr44 »

Dear Sir.
Everything needed for mobile drilling should be OK, but still, nothing happens after installing the drill. What button to push? What to activate the drill?
Please can you answer me?
Is it truee that the X3 program do not support the System Override Software? I have bought 3 of them and placed them in different ships, but I can not capture any Ships??

Please give me an answer som of Alle you nice people.
Kind regards Peter Christensen
ITM
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Post by ITM »

Another website about x3 database:
www.x3database.com

Although it's still a work in progress version, there are a lot of useful information there...
ashdrak
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Post by ashdrak »

Last edited by ashdrak on Thu, 26. Jan 06, 20:01, edited 1 time in total.
Tiedyeguy
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Post by Tiedyeguy »

Does anybody know where the thread about mathimatically comparing the TS's (speed* cargo=cargo running rating) I think it should be linked on the first post of this thread.
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The NME
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Post by The NME »

I thank you all for the update date in the header of this sticky. I'll always know when something has changed.

Unfortunatly, there are so many links in this, that I don't know which one has changed. Merroc's complex calculator has a date attached to the end of the link, And I think this is the way forward now.

Anyway, just my twopenneth
RIP PJK - Gone but not forgotten
The lessons you taught will be forever remembered
The master is remembered by many padowans
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giskard
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Post by giskard »

Ive been reading the combat guides, RavenIII seems to be the best but I disagree with some of the assumptions made in it. Krusade's X3 Combat Guide is good for spelling out the differences between weapons but also missing a few points.

After reading the questions asked in the forum and being horrified at some of the tips being given out, I have decided to write a guide that fills the gap between Ravens advice and Krusades.

I will not bother with weapon descriptions or capturing tricks, but i think i'll focuse on useability of ships and weapons. Many of the issues people have with m6s and m2s can be explained by the tactics they use. To me its clear why they die so fast after reading the tips people are giving out.

Theres a failure to make the leap beyond X2 that appears to be common place right now. So i think its time explain how combat differs in X3 and hope the point hits home.

Giskard
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TSM
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Post by TSM »

The NME wrote:I thank you all for the update date in the header of this sticky. I'll always know when something has changed.

Unfortunatly, there are so many links in this, that I don't know which one has changed. Merroc's complex calculator has a date attached to the end of the link, And I think this is the way forward now.

Anyway, just my twopenneth
:) as of now all new threads will be dated its a good idea if i wasn't so busy I might have thought of it :P
FAQ's Egosoft Interactive FAQ
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giskard
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Post by giskard »

Ooo lots of combat guides. :)

Heres a new one from me, it does not cover the points mentioned in other guides but instead focuses on the need to ballance your weapons and choose the right ship for the right role.

X3 Combat: The Right Role
http://forum.egosoft.com/viewtopic.php? ... 98#1449398

TSM: PS, all my guides are X3 1.3 or 1.3.1 now. Just so you know. :)

Giskard
Last edited by giskard on Thu, 26. Jan 06, 22:05, edited 1 time in total.
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The NME
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Post by The NME »

TSM Wrote
as of now all new threads will be dated its a good idea if i wasn't so busy I might have thought of it
Thank you. I am sure many other people will apreciate it as well.
RIP PJK - Gone but not forgotten
The lessons you taught will be forever remembered
The master is remembered by many padowans
sawer82
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Weapons

Post by sawer82 »

I really like the info on all aspect of the game you guys are making , but i've got a problem with weapons. I have found a lot of info about the types of weapons a difference between them (HEPT, PBC , PAC , PSG) , but noone mentioned whats the difference between alfa , beta , gamma versions of the same type of weapon. I'm sorry if this is obvious to you , but i am new to the game and didn't found a thing about it. Thanx for answers.
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giskard
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Re: Weapons

Post by giskard »

sawer82 wrote:I really like the info on all aspect of the game you guys are making , but i've got a problem with weapons. I have found a lot of info about the types of weapons a difference between them (HEPT, PBC , PAC , PSG) , but noone mentioned whats the difference between alfa , beta , gamma versions of the same type of weapon. I'm sorry if this is obvious to you , but i am new to the game and didn't found a thing about it. Thanx for answers.
Basically Alpha's are the weaker versions of a weapon, Gammas are the strongest and betas are somewhere in between and the most common.

Giskard
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sawer82
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Post by sawer82 »

thought so , thanx a lot
jlehtone
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Post by jlehtone »

May I humbly propose my Mining station guide?

Just happy to see it in top-10 of 'Search'. :roll:
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Zathos
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Post by Zathos »

Don't know if this counts as useful, but I knocked together a basic keyboard layout for 'standard' X3 controls.

http://forum2.egosoft.com/viewtopic.php?t=123915

Use, abuse or ignore as necessary :wink:
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Alche
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Post by Alche »

Universal Traders running out of ECs

Probably nothing new but not seen it mentioned anywhere.

My UTs carrying around 600cells would stop after a few hours, send message, no energy in range. A real pain in the butt. I have now increased my UTs allocation to 1000cells. They have now been running continuously for over 12hrs, problem appears to be fixed.

So somewhere between 600-1000 cells is optimum for UTs to carry. In other words go for a big transport and load it up with 1000cells.

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