[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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morikaane
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Post by morikaane »

paulwheeler wrote:I think I will be replacing that model with Expnobody's M2+ model in the next update anyway.
Sweet (No offence to Cadius intended. He is awesome).

M.
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paulwheeler
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Post by paulwheeler »

Absolutely no offence - its not one of his original models anyway. I believe he had plans to remake it.
A5PECT
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Post by A5PECT »

Teladidrone wrote:Oh yeah I should have mentioned that part.
My time limit is set to 5 hours.
And you're complaining that there are too many bailed ships in your universe? :|
I want them to bail rarely but if they do I want them to stay a little while so that I might actually have a slight chance running into any of them...
Well, yeah, it decreases your chances of finding individual bails. But there's still a high collective probability of running into at least one bailed ship.

You can also decrease the response time for NPC salvagers, a somewhat more explicable workaround. But then you'd get LOTS of salvage ships flying around.
Admitting you have a problem is the first step in figuring out how to make it worse.
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Nick 031287
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Post by Nick 031287 »

oh yeah Paul, just wanna ask something, is it possible to give earth some Activity? i mean i go in there an theres nothing, shouldent they have some defence stations in place? a salvage operaiton on the torus, or something? it just seems a bit sad to see earth lonley an empty...
Teladidrone
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Post by Teladidrone »

paulwheeler wrote: I have built my own version of the war. The Terrans have a main task-force which will try to overrun all the sectors south of Heretics End. Its all in the main message you receive when starting as an Argon or Terran.
I know, I know ppl are gonna crucify me for asking this... however...

Any chance you could hijack the vanilla AP war commander and his announcements for your dynamic war?
Maybe an option to turn him on/off at will?

I know he interrupts seta which for some ppl may be an issue (not me, I rarely use seta and dont keep the game running unattended because in such a case I can as well script in all the stuff I am wanting/building)
but I kinda like and even miss the video coms from vanilla that tell me "live" what is going on where.
morikaane
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Post by morikaane »

Paul,

Speaking of M2s... is the Kyoto going to get more turrets in front / left and right and less in the up / down / back? or is it going to stay the same?

(just curious)

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
Argon Destroyer
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Post by Argon Destroyer »

Hi all.
I have Steam version of both X3:TC & AP.
I'm trying to install this mod on AP, but it's didn't work. There is something with mods on AP. On TC all easy, for example: adding ships is very easy as separate cat/dat files in mods folder. Same thing on AP didn't work. It is necesarry to add all files to 02.cat/dat files. Only then game add thats ships.
Same problem with this mod. If adding it at 3 & 4 cat/dat files, game doesn't see it. But if unpack files from this mod and add them into 2.cat/dat, mod is enabling :o
hands.dll and mind.dll on place :lol: , i doesn't know what to think with this AP :?
P.S. Sorry for my bad english
Teladidrone
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Post by Teladidrone »

KloHunt3r wrote: And you're complaining that there are too many bailed ships in your universe? :|
I am not complaining at all; this whole discussion started because someone was trying to figure out optimal bail settings for XRM:AP and I was only sharing my settings...
paulwheeler
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Post by paulwheeler »

Nick 031287 wrote:oh yeah Paul, just wanna ask something, is it possible to give earth some Activity? i mean i go in there an theres nothing, shouldent they have some defence stations in place? a salvage operaiton on the torus, or something? it just seems a bit sad to see earth lonley an empty...
The collision box of the Torus wreck is so huge anything you put in sector instantly gets teleported about 200km out as soon as the player enters the sector.

I'm going to try and sort something out, but it will probably mean doing something to remove the Torus wreck's collision box.
morikaane
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Post by morikaane »

paulwheeler wrote:I'm going to try and sort something out, but it will probably mean doing something to remove the Torus wreck's collision box.
Why not remove it, and make the blue pearl Earth, look brown and dying, the Argon did after all, send a massive orbital ring of 'nuclear bombs' smashing to the Earth. :P

(and then have some sort of 'terraforming' stations in orbit trying to repair the planet... hey, that sounds kind of cool).

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Nick 031287
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Post by Nick 031287 »

paulwheeler wrote:
Nick 031287 wrote:oh yeah Paul, just wanna ask something, is it possible to give earth some Activity? i mean i go in there an theres nothing, shouldent they have some defence stations in place? a salvage operaiton on the torus, or something? it just seems a bit sad to see earth lonley an empty...
The collision box of the Torus wreck is so huge anything you put in sector instantly gets teleported about 200km out as soon as the player enters the sector.

I'm going to try and sort something out, but it will probably mean doing something to remove the Torus wreck's collision box.
you could move the Wreckage further back. or you can remove it and put in description that its been salvaged an cleared up? its been a year since it got destroyed anyway,
nap_rz
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Post by nap_rz »

paulwheeler wrote:Absolutely no offence - its not one of his original models anyway. I believe he had plans to remake it.
this is where The USC Nagoya came from... http://www.youtube.com/watch?v=xGma3XJU ... page#t=23s

I can't wait for it to be changed into the new USC 'Tyr' :mrgreen:
mkrco
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Post by mkrco »

morikaane wrote:
mkrco wrote:Hmm..Ok I did that, and found the hub..But it looks different, none of the gates are active at all (they're all Xs on the sector map)..The plot did continue though..And I got up all the way to the realignment of the first set of gates, but when I go to realign them no available gate pairs are listed..Also, the hub looks different, it doesn't have that reddish tint that I remember from my vanilla playthrough. I wonder what could be causing this. I've got advanced universe add-on installed, does that do something to the gates?
No idea. You'll have to wait for an answer from Paul.

Sorry :(

But... actually, now that I think about it... Paul said he turned the Gates in the advanced universe into TOAs - that's probably why it isn't working.

M.

Hmm..that's interesting..It sounds quite plausible since the HUB is not supposed to be able to connect to TOAs anyways, and I have noticed that what used to be defined as gates are now jump beacons, and what used to be TOAs are now gates..

Paul, It looks like you're the authority on XRM. Can you give me a definitive answer? In short, I'm playing XRM with advanced universe and none of the HUB gate pairs seem to be active. I can't get into the sector without cheating and once I do all six gates are inactive, even realigning doesn't seem to bring the gates to life.


EDIT: I just tried disabling advanced universe, started up a new game and cheated my way into the HUB..all the gates are still inactive. But it's possible they don't activate until the hub plot is activated, I just don't have time right now to actually go start up the plot in a new game.
thanks,
m
Last edited by mkrco on Tue, 24. Jan 12, 18:40, edited 1 time in total.
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Nick 031287
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Post by Nick 031287 »

morikaane wrote:
paulwheeler wrote:I'm going to try and sort something out, but it will probably mean doing something to remove the Torus wreck's collision box.
Why not remove it, and make the blue pearl Earth, look brown and dying, the Argon did after all, send a massive orbital ring of 'nuclear bombs' smashing to the Earth. :P

(and then have some sort of 'terraforming' stations in orbit trying to repair the planet... hey, that sounds kind of cool).

M.
from waht i know, the Torus has some Emergancy Thruster thing if incase any catastrophy occures, the Thrusters will stop large segments of debris crashing into earth
nap_rz
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Post by nap_rz »

KloHunt3r wrote: You can also decrease the response time for NPC salvagers, a somewhat more explicable workaround. But then you'd get LOTS of salvage ships flying around.
btw, anyone know where do these salvagers come from? just spawned nearby? and what do they do with all these salvaged ships?
morikaane
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Post by morikaane »

mkrco wrote:Paul, It looks like you're the authority on XRM.
Definitely. Paul made it, and Mizuchi helped. I'm just a regular annoyance / nuisance. :P
Nick 031287 wrote:from waht i know, the Torus has some Emergancy Thruster thing if incase any catastrophy occures, the Thrusters will stop large segments of debris crashing into earth
Yeah, yeah... but still... it'd be pretty interesting / more disturbing way of dealing with it... and actually add some 'shock and awe' into the depth of the horrific scheme devised by the Argon and their would-be allies the Beryll.

Surely one or two pieces didn't have their 'magic thrusters' working and fell to the Earth. I really think having no fallout because of its destruction, beyond it merely being a massive orbital debris field, doesn't give it as much impact as it could have had, pardon the pun. Granted the idea is rather horrific but it would likely happen, especially given the size and scope of the Torus Aeternal.

And no, I'm not entirely painting the Argon as nefarious villans, more the perpetrators of an insane attempted genocide because blowing something like it up definitely would be. The risk of segments falling down to Earth would just be too great and likely in my opinion.

Anyway, they're just my thoughts about it. :P

M.
Last edited by morikaane on Tue, 24. Jan 12, 18:38, edited 4 times in total.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
dougeye
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Post by dougeye »

on ships

1) ts+ ships i have increased there cargo and sheild to a point higher than a superfreighter but there price is now that of an m7, add to that all the extra frieght room needs to be purchased which is not cheap in itself. Ive effectivly made them a player trade ship rather than a viable means of freight distribution for every station in an empire. well that is until i have enough money rolling in to replace all ts's with 50million credit super ts's! lol

2) cant wait for the nagoya replacment! but will you be using the tiny model or the Valhalla scale model he was tlking about. i realy dont see any harm in a ship that only just fits through gates! aslong as its fighter capacity and weapons are no greater than a standard size M2+, its terran after all its meant to be over sized and agressive, they need to make up for the fact they dont have a torus anymore! :P lol
I used to list PC parts here, but "the best" will suffice!
dougeye
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Post by dougeye »

nap_rz wrote:
KloHunt3r wrote: You can also decrease the response time for NPC salvagers, a somewhat more explicable workaround. But then you'd get LOTS of salvage ships flying around.
btw, anyone know where do these salvagers come from? just spawned nearby? and what do they do with all these salvaged ships?
if you are running salvage claim software etc they spawn npc salvagers to compete with the player for the claimable ships.
I used to list PC parts here, but "the best" will suffice!
nap_rz
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Post by nap_rz »

dougeye wrote:
nap_rz wrote:
KloHunt3r wrote: You can also decrease the response time for NPC salvagers, a somewhat more explicable workaround. But then you'd get LOTS of salvage ships flying around.
btw, anyone know where do these salvagers come from? just spawned nearby? and what do they do with all these salvaged ships?
if you are running salvage claim software etc they spawn npc salvagers to compete with the player for the claimable ships.
:lol: I know that, but I'm curious whether or not they are just spawned nearby when there's bailed ships or not; and what do they do with all these salvaged ships (in my game, there's a lot of bailed fighters, a battle between argon and terran can result in 10 fighters floating and 10 sad souls enslaved :skull: :twisted: :lol: )
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Nick 031287
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Post by Nick 031287 »

hey whats that big complex mod i forgot what it was, you know the mod that makes the Complex hub larger? maybe one that also docks capitals?

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