[MOD/Script] LI Freight Distribution Network (FDN) - v7.2 21/11/2010
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
Knowing my luck its the Adv. jump script. The most used script/mod next to your FDN one.
But no it wont just transfer wares, even when I link my second trade station. The only new script I have installed from my previous set is the Early Warning Network but that was after I tried to transfer wares. ARS I haven't been using, yet but I put it active just to see if maybe something got crossed on my end and to try with my player ship.
But no it wont just transfer wares, even when I link my second trade station. The only new script I have installed from my previous set is the Early Warning Network but that was after I tried to transfer wares. ARS I haven't been using, yet but I put it active just to see if maybe something got crossed on my end and to try with my player ship.
-
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
What is the second Trade Station linked to? The first or second Node?stealthhammer wrote:Knowing my luck its the Adv. jump script. The most used script/mod next to your FDN one.
But no it wont just transfer wares, even when I link my second trade station. The only new script I have installed from my previous set is the Early Warning Network but that was after I tried to transfer wares. ARS I haven't been using, yet but I put it active just to see if maybe something got crossed on my end and to try with my player ship.
The Trade Dock will not currently get wares via the linked Node if it's parent Node is short of stock. I need to add this.
Not sure how Adv Jump will affect FDN or visa-versa
LA
Last edited by Logain Abler on Thu, 2. Apr 09, 20:15, edited 1 time in total.
-
- Posts: 79
- Joined: Mon, 20. Oct 08, 21:49
I'm also using the adv jump script but I don't see how that could possibly interfere.
On another note though
Sometimes the node just outright refuses to supply a station:
I recently added my 3rd relay, this one in ore belt, and everything covered by an adv sat.
Specifically , 2 silicone mines and 1 ore mine, I had more than enough energy in the node, The mines were linked to the relay, and the relay linked to the node. I triple checked all this.
Eventually I just ended up turning the node on and off a few times, selecting supply primary resources a few times. Then from the relay, re-linking the mines, and shutting off /starting up their production several times.
They eventually started after I did all this, but I had waited nearly an hour game time before trying, and they would not receive their primary resource.

On another note though
Sometimes the node just outright refuses to supply a station:
I recently added my 3rd relay, this one in ore belt, and everything covered by an adv sat.
Specifically , 2 silicone mines and 1 ore mine, I had more than enough energy in the node, The mines were linked to the relay, and the relay linked to the node. I triple checked all this.
Eventually I just ended up turning the node on and off a few times, selecting supply primary resources a few times. Then from the relay, re-linking the mines, and shutting off /starting up their production several times.
They eventually started after I did all this, but I had waited nearly an hour game time before trying, and they would not receive their primary resource.

-
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
Wrath reports an issue with Ore Belt tooTasolth wrote:I'm also using the adv jump script but I don't see how that could possibly interfere.
On another note though
Sometimes the node just outright refuses to supply a station:
I recently added my 3rd relay, this one in ore belt, and everything covered by an adv sat.
Specifically , 2 silicone mines and 1 ore mine, I had more than enough energy in the node, The mines were linked to the relay, and the relay linked to the node. I triple checked all this.
Eventually I just ended up turning the node on and off a few times, selecting supply primary resources a few times. Then from the relay, re-linking the mines, and shutting off /starting up their production several times.
They eventually started after I did all this, but I had waited nearly an hour game time before trying, and they would not receive their primary resource.




Will have a look.
LA
Edit:
[ external image ]
Drop some station in pre & post relay and linked to a Node in sector west of Ore Belt. I had no issues at all, FDN was doing its thing

LA
-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
LA the frist trade station is linked the node one in montilar. second trade station is linked to node two in kuiper belt. however i've connected it to montilar now and then fine.
Tasolth - sometimes it takes a few minutes for wares to be transfered after the node goes thru a cycle or two. I've had that happen to me.
Tasolth - sometimes it takes a few minutes for wares to be transfered after the node goes thru a cycle or two. I've had that happen to me.
-
- Posts: 79
- Joined: Mon, 20. Oct 08, 21:49
I'm not talking about a few minutes of waiting, I waited nearly an hour.
Cant nail it , but I suspect there is something wrong with how the node interacts with the relay and then to the station when there is a large load on it.
But, another question, and a problem.
The Node (equipment dock) and the Trade dock give me some trouble sometimes when I try to sell wares out of them. My TS's don't like to take the wares to other trade stations or equipment docks that can use them.
I've even tried and I'm having moderate success using the CAG and EST by Lucike. but my TS's still avoid trade stations and EQ docs for some reason.
The problem I'm having is also related to this.
Using the default egosoft sell ware for best price command, My traders avoid trade docks and EQ docks unless they are in the same sector.
Yes I said the same sector as the node or trade hub that the TS is selling from. This also semi applies to regular wares that are going to other npc factories. The node and trade hub are set to buy/sell out to 9 jumps, but my ships rarely go farther than 1 jump away to try and sell wares with the default trade commands.
I did check nearby factories and trade /eq docks and they can buy the wares for higher than my selling price, and they have plenty of room!
I don't think that its the FDN directly that's the source of this problem, but rather how the trade scripts deal with trade and eq docks.
Any help or suggestions would be appreciated.
*EDIT* I think I know why the CAG's wont trade with trade / EQ docks : specifically the trade by cargo hold amount is set to 30% by default. A mistral super freighter at 30% (3000 - 4500) is above the max stock of all trade and eq docks.
Cant nail it , but I suspect there is something wrong with how the node interacts with the relay and then to the station when there is a large load on it.
But, another question, and a problem.
The Node (equipment dock) and the Trade dock give me some trouble sometimes when I try to sell wares out of them. My TS's don't like to take the wares to other trade stations or equipment docks that can use them.
I've even tried and I'm having moderate success using the CAG and EST by Lucike. but my TS's still avoid trade stations and EQ docs for some reason.
The problem I'm having is also related to this.
Using the default egosoft sell ware for best price command, My traders avoid trade docks and EQ docks unless they are in the same sector.
Yes I said the same sector as the node or trade hub that the TS is selling from. This also semi applies to regular wares that are going to other npc factories. The node and trade hub are set to buy/sell out to 9 jumps, but my ships rarely go farther than 1 jump away to try and sell wares with the default trade commands.
I did check nearby factories and trade /eq docks and they can buy the wares for higher than my selling price, and they have plenty of room!
I don't think that its the FDN directly that's the source of this problem, but rather how the trade scripts deal with trade and eq docks.
Any help or suggestions would be appreciated.
*EDIT* I think I know why the CAG's wont trade with trade / EQ docks : specifically the trade by cargo hold amount is set to 30% by default. A mistral super freighter at 30% (3000 - 4500) is above the max stock of all trade and eq docks.
Last edited by Tasolth on Fri, 3. Apr 09, 01:55, edited 1 time in total.
-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
Hmmmm I'll have to turn the trade station to sell stuff and see what happens. I just wish the allow and deny switch for all stations was in the menu of the relay for supply and production, same with the node. So far I like the FDN concept.
Last edited by stealthhammer on Fri, 3. Apr 09, 01:27, edited 1 time in total.
-
- Posts: 79
- Joined: Mon, 20. Oct 08, 21:49
Just had an idea to help with another problem
Cag's and EST's take a long time and a special facility or complex in order to advance their ranks. They don't like to work with trade and eq docks right off the start.
Would it be possible to alter the Trade dock to actually be a scripted factory ?
What I mean is when you place it, its really a factory with no products and no resources, and then use a script to alter the goods just as the trade dock works now ? This might also fix why the default egosoft scripts have trouble with the trade dock.
Just set the production to a permanent off, and the script adds the "products" and the quantities are controlled as they are now.
Just an idea.
Cag's and EST's take a long time and a special facility or complex in order to advance their ranks. They don't like to work with trade and eq docks right off the start.
Would it be possible to alter the Trade dock to actually be a scripted factory ?
What I mean is when you place it, its really a factory with no products and no resources, and then use a script to alter the goods just as the trade dock works now ? This might also fix why the default egosoft scripts have trouble with the trade dock.
Just set the production to a permanent off, and the script adds the "products" and the quantities are controlled as they are now.
Just an idea.
-
- Posts: 1335
- Joined: Sat, 17. Mar 07, 03:53
-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
-
- Posts: 79
- Joined: Mon, 20. Oct 08, 21:49
Not having any problem selling from my node or trade dock, except for the default scripts, now that I saw what was going on with the CAG's. And my other post was just something to help speed up and make cags a little easier to use with FDN. That's all 
I use the nodes to act as flow control and as a 2 layer trade port with the trade posts. I can have a dedicated cag to buy wares at low low prices, and then they auto transfer to the trade dock, where another or several can go around the galaxy selling for average or higher prices, makes lots of profit this way.
Only problem is getting the cags trained up enough to use the docks in the first place.
Btw if you don't know what a cag is its a commercial agent script from Lucike that can buy and sell multiple wares without having to stop it and tell it to sell/buy a different ware. Also it's a lot smarter than the default scripts. It can co-ordinate wares to be sold with other trade sips running cag.
I could go and try to ask lucike to allow the first level cag to use a trade /eq dock, but thatls doubtful.
LA if its a lot of work to convert the trade docks in that fashion, I can manage. It would just be real nice otherwise

I use the nodes to act as flow control and as a 2 layer trade port with the trade posts. I can have a dedicated cag to buy wares at low low prices, and then they auto transfer to the trade dock, where another or several can go around the galaxy selling for average or higher prices, makes lots of profit this way.
Only problem is getting the cags trained up enough to use the docks in the first place.
Btw if you don't know what a cag is its a commercial agent script from Lucike that can buy and sell multiple wares without having to stop it and tell it to sell/buy a different ware. Also it's a lot smarter than the default scripts. It can co-ordinate wares to be sold with other trade sips running cag.
I could go and try to ask lucike to allow the first level cag to use a trade /eq dock, but thatls doubtful.
LA if its a lot of work to convert the trade docks in that fashion, I can manage. It would just be real nice otherwise

-
- Posts: 1461
- Joined: Fri, 12. Sep 08, 04:27
-
- Posts: 1335
- Joined: Sat, 17. Mar 07, 03:53
Well stuff isn't buying from the FDN Trading Docks so it looks like I will have to try the racial ones linked in 
I wonder it would all work if you could switch the station type from dock to station/factory (if that is even possible).
I might tally the stations I have feeding into my main node out of curiosity.

I wonder it would all work if you could switch the station type from dock to station/factory (if that is even possible).
I might tally the stations I have feeding into my main node out of curiosity.
-
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44
All the FDN's are Docks not stations, actually they are PHQ's (Node & Trade Post) which is the only way of modding the storage without touching the global.
I've never used TS to trade with FDN, I just have a Trade Posts set to sell and allow all races, pulls in millions so not bothered with trade ships that much.
If stations are not bought and deployed via TL (scripted or cheated in) there can be issues with the production & trade tasks, if that is the case not much FDN can do about that.
LA
I've never used TS to trade with FDN, I just have a Trade Posts set to sell and allow all races, pulls in millions so not bothered with trade ships that much.
If stations are not bought and deployed via TL (scripted or cheated in) there can be issues with the production & trade tasks, if that is the case not much FDN can do about that.
LA
-
- Posts: 1335
- Joined: Sat, 17. Mar 07, 03:53
Both my Trading Docks were bought and deployed from a TL but despite having almost minimum pricing no one is buying anything. I will destroy them and redeploy them to see what happens. I will probably do the racial trading posts as well to test those too.Logain Abler wrote:All the FDN's are Docks not stations, actually they are PHQ's (Node & Trade Post) which is the only way of modding the storage without touching the global.
I've never used TS to trade with FDN, I just have a Trade Posts set to sell and allow all races, pulls in millions so not bothered with trade ships that much.
If stations are not bought and deployed via TL (scripted or cheated in) there can be issues with the production & trade tasks, if that is the case not much FDN can do about that.
LA
-
- Posts: 12
- Joined: Thu, 26. Mar 09, 15:49
-
- Posts: 2255
- Joined: Mon, 31. Oct 05, 08:44