[UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]

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Christie
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Post by Christie »

don't put the mod files in the mod folder but in the main X3 directory along with the other .cat/.dat files :)
Corvis Corax
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Post by Corvis Corax »

will do!
Life is just one damn thing after another.
pjknibbs
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Re: XTM Custodian: Awesome ship but....

Post by pjknibbs »

philip_hughes wrote: It cannot pick up Gppc's or Bppc's despite its huge cargoe space. Is this a bug or something that was deliberate?
If you check it out, I think you'll find the Custodian can only carry L size cargo, which is why you can't pick up larger PPCs. The thing is, that ship is not designed to stand alone--it's a shield frigate, which is designed to instantly recharge other ship's shields (which explains why it has so few guns for such a large ship--it's meant to operate as part of a fleet!).
pjknibbs
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Post by pjknibbs »

NEC's coordinates are incorrect because the Otas HQ is in a random position in every game. You've already been given the coordinates for its location in YOUR game, but bear in mind those coordinates are listed in metres--you need to divide by 1000 to get kilometres.
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philip_hughes
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Re: XTM Custodian: Awesome ship but....

Post by philip_hughes »

pjknibbs wrote:
philip_hughes wrote: It cannot pick up Gppc's or Bppc's despite its huge cargoe space. Is this a bug or something that was deliberate?
If you check it out, I think you'll find the Custodian can only carry L size cargo, which is why you can't pick up larger PPCs. The thing is, that ship is not designed to stand alone--it's a shield frigate, which is designed to instantly recharge other ship's shields (which explains why it has so few guns for such a large ship--it's meant to operate as part of a fleet!).
Yeah... thanks for the info.

Unfortunately, it DOES stand alone - and very well. So much so that its worth putting up with these little oddeties.

Im going to try docking it with an m6 as instructed... I think the reaper would be an excellent choice.
Split now give me death? Nah. Just give me your ship.
SilverDragonLord
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Post by SilverDragonLord »

idk about random but it was exactly where he said it was
Ricochet J
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Okay, what the hell just happened? (Spoilers)

Post by Ricochet J »

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Right! Where do I begin? I have XTended Installed and was doing the Bala Gi Missions. I'm up to the point where they tell me to retrieve the Yacht Prototype M7. So I go on my merry way to the unknown sector (through Maelstrom which has shed loads of pirates in it now courtesy of Xtended!). When I get to the unknown sector I thought it was just a matter of claiming the Nemesis, claiming the abandoned Nova and towing the Yacht, right?

But no.

Upon entering the system i'm presented with this huge son of a gun Xenon-like sphere! What the hell is it? I fired on it! No result. I went in it, it's got some revolving thing too fast for my ship to enter! It looks well scary! What the hell is it!

And another question, I searched everywhere for the abandoned Nova and I can't find it! Anyone shed some light on this please!
It was an interesting flying experience! :D
modo77
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Post by modo77 »

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The Nova is gone to make room for the Dyson Sphere, and check the BBS for something from a taladi about a ship in maelstrom. That will kick off the missions for the Dyson Sphere. Enjoy
Ricochet J
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Post by Ricochet J »

Jesse! It just hit me how big XTended was! I didn't even know there were
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extra missions to do with this "Dyson Sphere!"
Thanks! I think i'll finish the Bala Gi missions first though ;)
pjknibbs
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Post by pjknibbs »

You're still running 0.7a of XTM, by the sounds. 0.7.2 moved the sphere elsewhere.

Anyway, moving this over to the XTM topic...
Mailo
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Post by Mailo »

pjknibbs wrote:You're still running 0.7a of XTM, by the sounds. 0.7.2 moved the sphere elsewhere.

Anyway, moving this over to the XTM topic...
Actually, the Dyson Sphere is still in that sector in 0.72 as long as the game was started under 0.7a. It's there in my game as well, even though I upgraded to 0.72.
SilverDragonLord
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Post by SilverDragonLord »

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what is the point of the Dyson Sphere i docked with it and there was just a few resources for sale
Star_Raider15
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Post by Star_Raider15 »

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you must finish the plot afaik
The answer is just another question.
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philip_hughes
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Post by philip_hughes »

Found an abandoned centaur MK1 in a xenon sector. Cannot claim it. Bug or some software needed?
Split now give me death? Nah. Just give me your ship.
pjknibbs
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Post by pjknibbs »

You'd need something like Cycrow's Salvage Claim Software to claim anything larger than an M3, and the only ship in the game it's worth DOING that with is the P Raider you can find...the Centaur Mk I isn't worth more than the cost of the software in the first place (about 6.5 million).
Mailo
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Post by Mailo »

philip_hughes wrote:Found an abandoned centaur MK1 in a xenon sector. Cannot claim it. Bug or some software needed?
In X3 you can only claim fighters (M5-M3). To claim the abandoned M6 provided by XTM, you need Cycrow's Salvage Claim Software found here. Basically an advanced form of the regular software bought at pirate bases, but a) much more expensive (6 mil), b) works on all ships, not only fighters, and c) can be bound to a hotkey. Very comfortable :)

Edit: someone was faster than me :)
Actually, I'd say buying the software for the hotkey is already worth more than the 6 million. Getting a Centaur and a P is just icing on top of the cake.

Getting to the P is another adventure in itself, since
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you need to pass through the xenon sector where the planet was put too close to the gate area, leading to all ships in the sector exploding as soon as you gate in. Yes, that includes your ship.
Wire2k
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Xtended .7a Problems

Post by Wire2k »

Went to update X3 to 2.02 and noticed the Xtended mod and thought what the hey so downloaded the mod and the Crycrows installer it suggested then ran the installer for and followed the manual but i can only install the script package and not the mod package checked the download and everytime i download the mod all i get is some sound files and nothing compatible wiv the mod installer.

Would really appreciateany help.

Cheers
Oh Khakk he killed me!!!!!!!!!!!
Osiris_sam
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Post by Osiris_sam »

ok...
Xtended comes in two parts: see this

the core mod -> this is a .rar file, which should be extracted to the main x3 directory (this should add cat/dat 10 and lots of files in the soundtrack folder)
size = 337MB

the script files -> this is what is installed with cycrows plugin manager. this is .spk format. double clicking on it will automatically install the files to the correct folder (assuming the plugin manager is configured correctly).

both parts MUST be installed for the mod to work

hope this helps
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philip_hughes
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Post by philip_hughes »

Thanks Pjknibbs. Thought so.

Mailo, better luck next time :D
Split now give me death? Nah. Just give me your ship.
Gareth_P
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Utter Computer biff needs help installing XTM 7a

Post by Gareth_P »

Downloaded the 337Mb XTM.7a mod from the main forum
unpacked in with WinRAR to give me a folder of around 1Gb entitled XTM 7a.

opened Cycrows script manager and enabled the Xtended Mod scripts 0.71 file that was also downloaded off of the community forum as per the XTM 0.7 instruction manual.

Went to enable the 1Gb mod file (i.e. the WinRAR unpacked file) and I'm not finding anything in there that I can open.

Sorry to be a complete noob, but has anyone got a solution?

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