Shimrod wrote:
Sadly I believe this will be true. Most odd though that these developers and publishers either do not acknowledge a segment of the market will not buy that stuff, or that extra profits could be had by selling into the segment.
How big is the segment? No one here has been able to answer that question. The most we know is that there are a couple hundred people on the Egosoft forums who are very vocal about never using Steam. apart from that...no one has hard evidence to say how much of the Egosoft playerbase is represented by that opinion.
Seems unlikely they are ignorant of the problem if there are widespread Steam threads going around for each Steam game (wrt. Skyrim linkage from earlier posts), with people saying they're not going to buy it.
Here's an interesting story: Back when I used to play MMOs and I played City of Heroes, around issue 5 or so, the developers made a decision to significantly alter the way enhancements affected powers in the game. It equated to a significant reduction in power for most characters who slotted powers in a certain ways.
The forums literally exploded with post from people threatening to quit the game and warnings to the developers that the game would fail if they ignored the players who wanted the old system. People prophesied the end of of all things City of Heroes. Polls were run and petitions when to the devs.
In the end...the changes were made and not much else really happened. The adjustments really did make the game better despite some people not having their way. Emotions and strong personal opinions from a small sample of a market aren't things that developers/publishers can afford to base decisions on.
So publishers are either executing a novel business model of throttling their profits, or making a concerted (every new game on shelf now having steamworks on the back) strategic play to squeeze the traditional segment out of PC gaming entirely.
I doubt that's whats happening. What seems to be the case, IMO, is that more and more people are embracing this distribution model because of its convenience, easy of use and other benefits. I think that actually surprised the game industry. In much the same way that iTunes was a shock to the system of the recording industry who could never see past CD/Record sales.
So what's the endgame they're looking for? Could be to drop boxed sales altogether and save on the distribution costs, and maximize profits by cutting the game store out of the sales chain? Shooting for a Steam monopoly perhaps where the prices can be maintained at fixed level in the online store?
Simply an attempt to stamp out second hand sales on PC games? Assert complete control over how, when and where a user can play a game? All of the above?
I don't think they are shooting for a Steam monopoly since EA has started its own distribution service as well. If it proves viable, more publishers may well follow suit(those that can afford to).
I can't remember second hand PC game sales being that big of a market to start with so I'm not sure on that one.
As for asserting control over when I play, so far only Blizzard and Ubisoft have pulled this stunt. It didn't work out so great for Ubisoft. I'm waiting to see how Blizzard makes out...but since they are turning the Diablo franchise into a RMT thing, I don't know what's going to happen there. I do hope it fails though.
Time will tell. One thing is for sure, it's not a strategy with my best interests at heart. I certainly won't be contributing a penny towards it.
Its sad that you're going to miss out over something like this. Not sure what else to tell you.
If you want a different perspective, stand on your head.