[Mod-AP][In-Dev] X-Timelines: The Syndicate

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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alex4501
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Post by alex4501 »

Any news?
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Jack08
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Post by Jack08 »

Code: Select all

pMod->fetchNewsUpdate();
APPCRASH - UNHANDED EXCEPTION: NO_UPDATE_FOUND
We release updates the moment we have something to update. Asking for them will only get you the generic reply of "work is ongoing" ;)

Unless you want me to start writing a blog of lots of technical stuffs :D

Might have somthing later, not sure. Still writing code - Menu code to be exact... i hate menu code, as if standard MSCI menu code wasent bad enough, now i have dynamic menus and context menu code to deal with heh.

Code: Select all

add menu item with context dropdown to array $Menu: text='Context Test' generationscript='!a..zz.z' userdata='Fuzzy Blanket'


add button to context menu $contextMenu: icon=1 text='Test1' callback value='Alpha'
add button to context menu $contextMenu: icon=2 text='Test2' callback value='Beta'
add seperator to context menu $contextMenu
add button to context menu $contextMenu: icon=3 text=$userData callback value='Gamma'
add infoline to context menu $contextMenu: heading='Fuzzy' text='Blanket'
$subMenu = add context submenu to context menu $contextMenu: icon=4 text='Test3'
add button to context menu $subMenu: icon=5 text='Test1' callback value='Delta'
add button to context menu $subMenu: icon=2 text='Test2' callback value='Epsilon'
add seperator to context menu $subMenu
add button to context menu $subMenu: icon=3 text=$userData callback value='Zeta'
add infoline to context menu $subMenu: heading='Fuzzy' text='Blanket'
[ external image ]
"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
rusky
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Joined: Sun, 4. Jan 09, 17:17
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Post by rusky »

A good UI is what the X series never had. Good luck with this epic undertaking :D
SteveMill
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Post by SteveMill »

rusky wrote:A good UI is what the X series never had. Good luck with this epic undertaking :D
Seconded. I wasn't aware of this but it looks fantastic. I'll be playing it.
Patholos
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Joined: Fri, 16. Apr 10, 11:24
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Post by Patholos »

I've roamed these forumes since I joined.

And now I find this?

Without getting to explicit in my description of my joy, but this is l¤%!"¤ awesome!

I read the description on the first page. If you pull off half of it, then this mod is officially X4.
Sure glad I didn't purchase a new computer this release.
alex4501
Posts: 54
Joined: Thu, 14. Oct 10, 15:50
x3tc

Post by alex4501 »

Tell me about it, ive been following this for ages! Cant wait :)
firestorm79
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Post by firestorm79 »

x3ap is all but uninstalled on my computer... until this is released. Then my life (which has come up for air) will disappear once more...
egor_dubrov
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Post by egor_dubrov »

I have a suggestion - to add the BBC news to stations, as in X3 Reunion. Such as news about invading enemies in the sectors of race, news about pirated and Xenon activity, news about the attacks on stations. Thanks to such news player will be informed of the universe. And most of the events in the universe will not pass player.
Egor
Trooper1994
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Post by Trooper1994 »

egor_dubrov wrote:I have a suggestion - to add the BBC news to stations, as in X3 Reunion. Such as news about invading enemies in the sectors of race, news about pirated and Xenon activity, news about the attacks on stations. Thanks to such news player will be informed of the universe. And most of the events in the universe will not pass player.

I like this.

XTC had a news system, they even released it for X3Tc as a look at XTC mod. And the little messages where nice, too bad the mod got me bored it had a great bailing system and some nice weapons and effects but... it's universe just lacked the at home feeling i got from the X3TC/X3 ap vanilla's i love the home sectors of the boron and Argon for no real reason.
("why can't I make risk-free credits while I slay the universe in my Black Death Ship of Pokemon that lobs auto-generating Fragmentation Bomb Launching Jesus Missiles at everything within 6,000 KM?" -Litcube 10/17/14)

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alex4501
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Post by alex4501 »

Any news? even if it is just a baffling note about what your working on atm hehe :lol:
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Jack08
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Post by Jack08 »

TrixX is in the middle of moving house, and a close member of my family has had some very major health scares in the last few days, so im not in the mood to work on the mod at the moment because of this.

Im sorry all, but for now the project is on hold for an undetermined period of time.
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
alex4501
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Joined: Thu, 14. Oct 10, 15:50
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Post by alex4501 »

Oh no, I hope they get better soon you have all our thoughts and best wishes.
Falcrack
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Post by Falcrack »

Should I keep checking this forum periodically (ie daily) for updates to this mod, or give up? Cause there is otherwise no reason for me to come to the Egosoft forums at all other than this :)
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TrixX
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Post by TrixX »

Well hopefully we should be back on track soon. Still unpacking at the new place at the moment, and just managed to get my net sorted (took a week longer than it should have!).
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
blackfire83
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Post by blackfire83 »

Just one more person who wants to voice their support for your project. I think what you're trying to accomplish looks absolutely amazing, and I'm eagerly anticipating it.

That being said, I completely understand the constrictions of the real world. Best of luck to you. I hope everything works out well so that you can continue on.

-blackfire83
Count the bodies like sheep to the rhythm of the war drums...

X3:TC - Battlemaster, Master Industrialist
Falcrack
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Post by Falcrack »

*poke
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bluenog143
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Post by bluenog143 »

Falcrack wrote:*poke
Owww...



...:wink:
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
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Jack08
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Post by Jack08 »

XTL is still on hold, however im putting together something else that i think alot of you will enjoy... however i need a little help on something:

(btw, this small feature snip is just the tip of the iceburg)

Code: Select all

SETHConfig.entity

    ############################## Map Options ###############################
    ##                                                                      ##
    ## Map_ColourAbandonedShips                                             ##
    ##    (True)  - Abandoned ships will be coloured on the map             ##
    ##    (False) - Abandoned ships will appear as normal                   ##
    ##                                                                      ##
    ## MapColour_AbandonedShip                                              ##
    ##    Pen colour for abandoned ships as an int                          ##
    ##                                                                      ##
    ## Map_ColourSectorsByRace                                              ##
    ##    (True)  - Sectors on the map will colour names automatically      ##
    ##                by race, this colouring will not break map search!    ##
    ##      (False) - Sector names will appear with default colours         ##
    ##                                                                      ##
    ## Map_SectorNameRaceColour_{Race}                                      ##
    ##    Pen Colour for each races sector names                            ## 
    ##                                                                      ##
    ##                                                                      ##
    ##########################################################################

    DefineConstant: "GC.DefaultColour" = -6250336; # 0xffA0A0A0 

        Map_ColourAbandonedShips = (True);  #Default = (True);
        Map_AbandonedShipColour  = -199296; #Default = -199296 (0xfffcf580)
        
        Map_ColourSecorsByRace             = (True);  #Default = (True);
        Map_SectorNameRaceColour_Argon     = 0; # 0xFF95B3D7
        Map_SectorNameRaceColour_Boron     = 0; # 0xFF85D06F
        Map_SectorNameRaceColour_Split     = 0; # 0xFF662D91
        Map_SectorNameRaceColour_Paranid   = 0; # 0xFFFDC689
        Map_SectorNameRaceColour_Teladi    = 0; # 0xFF948A54
        Map_SectorNameRaceColour_Xenon     = (GC.DefaultColour);
        Map_SectorNameRaceColour_Pirate    = 0; # 0xFF963634
        Map_SectorNameRaceColour_Goner     = (GC.DefaultColour);
        Map_SectorNameRaceColour_Player    = (GC.DefaultColour);
        Map_SectorNameRaceColour_Enemy     = (GC.DefaultColour);
        Map_SectorNameRaceColour_Neutral   = (GC.DefaultColour);
        Map_SectorNameRaceColour_Friend    = (GC.DefaultColour);
        Map_SectorNameRaceColour_Abandoned = (GC.DefaultColour);
        Map_SectorNameRaceColour_Race1     = (GC.DefaultColour);
        Map_SectorNameRaceColour_Race2     = (GC.DefaultColour);
        Map_SectorNameRaceColour_ATF       = 0; # 0xFF366092
        Map_SectorNameRaceColour_Terran    = 0; # 0xFF00A8A8 
        Map_SectorNameRaceColour_Yaki      = (GC.DefaultColour);
I have alot of colours to pick, any suggestions? - http://www.colorpicker.com/ will accept the hex codes (just remove the 0XFF from the begining of them)P
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"One sure mark of a fool is to dismiss anything that falls outside his experience as being impossible."
―Farengar Secret-Fire
builder680
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Post by builder680 »

Colors that match/resemble each race's engine exhausts would be fairly intuitive, I'd reckon.
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bluenog143
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Post by bluenog143 »

@Jack08

Are you asking for suggestions on the races that already have colors, or for the ones that say "DefaultColor", or do you want suggestions for all of them?
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.

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