[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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PSCO1
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Post by PSCO1 »

[ external image ]

Nova updated, better missiles screen, front dashboard recentered
I think it's ok for the Nova ^^

The-Last-Communist:
I will post pictures of my work on differents cp for the future but it's a long work, i prefer to finish what I wish to update before

It will be better for other modders about merging mods

Actualy I play with my NMCE mod and I will see whats I feel wrong with differents cp's

applepie:
I think there is no solution to avoid that ...
The mod keep vanilla ships stats, just set cp positions with Components.txt and scene files, others textures and 3d files, but the game is unfortunatly modified ..
The-Last-Communist
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Post by The-Last-Communist »

PSCO1 wrote:[ external image ]

Nova updated, better missiles screen, front dashboard recentered
I think it's ok for the Nova ^^

The-Last-Communist:
I will post pictures of my work on differents cp for the future but it's a long work, i prefer to finish what I wish to update before

It will be better for other modders about merging mods

Actualy I play with my NMCE mod and I will see whats I feel wrong with differents cp's

applepie:
I think there is no solution to avoid that ...
The mod keep vanilla ships stats, just set cp positions with Components.txt and scene files, others textures and 3d files, but the game is unfortunatly modified ..
that is just so amazing ! this is exacly what i was wishing for in terms of CPs , I simply cant wait
Splits , for the better things in life...
creidiki
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Post by creidiki »

I am looking forward to this update :D
I am not as think as you drunk I am.
garrry34
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Post by garrry34 »

love you work as always...
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EvanWeeks
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Post by EvanWeeks »

*sigh* I don't know if I can have this and not have even limited trackIR compatibility. With the vanilla HUD at least I can deal, but this would make looking around easily (sans hat switch or mouse) a must.
PSCO1
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Post by PSCO1 »

[ external image ]

OK for the M5 Discoverer (God is watching)
garrry34
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Post by garrry34 »

NNNIIIIICCCCEEE...
...will you be doing any new usc/atf capital cockpits?
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PSCO1
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Post by PSCO1 »

in order:

-Old Eclipse
-Buster
-Elite
-Eurus
-Solano
-L
-LX ???
-Eclipse ???
-I don't know
-I don't know again ^^
PSCO1
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Post by PSCO1 »

[ external image ]

Old Eclipse updated
I consider this ship is mainly for transport of prisoniers
The-Last-Communist
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Post by The-Last-Communist »

looking good ... dam the updated version are nice
Splits , for the better things in life...
PSCO1
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Post by PSCO1 »

[ external image ]

Buster slighty updated (in my game its a discoverer^^)
Better screens, better transparency setup, few textures fixed
Old version was not very bad but needed to update

Thx for your support The Last Communist ^^
The-Last-Communist
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Post by The-Last-Communist »

your mod is realy good, Your cockpits ad that bit of magic x2 had that x3 did not
what would be amazing is if you added a shader just like the ships had !

but what ever you do , your mod will be cool
what about an update to the TP and TS CPs?

good look
Splits , for the better things in life...
PSCO1
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Post by PSCO1 »

Yes, since long time I search to add the "post processing" effect on cp, but Ive not found a solution yet... maybe its impossible, DBOX2 is not compatible with alternatives materials.. but I search ...

Post processing work in the Express lounge but dont work on all others cp's
I dont know why...

Of course, TP and TS will be updated, dont hesitate to suggest me what you dont like with others cp's (with screenshots please ^^)
The-Last-Communist
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Post by The-Last-Communist »

http://www.youtube.com/watch?v=2zvhUBZO4Qg
http://www.youtube.com/watch?v=y7TAQM_x ... re=related
this is the shaders I wanted to add I tryed to do it myself but I cant do it :(
but im pretty shure you can
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PSCO1
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Post by PSCO1 »

Do you have a link to dl his mod ? (the link on his thread was broken if I remember :( )

The Elite is ready, slight update like the Buster, missiles screen, new joystick .. quick update
The-Last-Communist
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Post by The-Last-Communist »

sadly no there is no link , I look evrywhere for that mod , I think he a russian guy , but im not shure
I has hopping that you could apply that shader to your models , but even if you cant your improved models are very cool
(its a bit late know but : in the superbox bonus disk there concept art of all main races CPs )
EDIT : you know your animated screens , look cool but is there a way to fix the way that object and peapols heads keep on screen? it was done in x2 ...
but then again it could be linked to the sieze of the video files....

looking forward to your next version !
for know your split CPs are my fav !
Splits , for the better things in life...
garrry34
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Post by garrry34 »

ha reading through that guys forum topic, seems i downloaded it at one point, shame it was about 4/5 systems back, i wish I kept an archive dam nabit...
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PSCO1
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Post by PSCO1 »

[ external image ]

[ external image ]

not the real post processing, just specular level (here 900 of 999 possible)
I will see if it interfere with the gameplay
EDIT : you know your animated screens , look cool but is there a way to fix the way that object and peapols heads keep on screen? it was done in x2 ...
I cant traduce that with Google ^^
but then again it could be linked to the sieze of the video files....
??

garrry34:
Ive lost this file me too..
But its not very important[/quote]
The-Last-Communist
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Post by The-Last-Communist »

thats simply UBER !

sorry my vocablery is very low ... I`m english but left the uk at the age of 5 to live in France....
what I was asking for your screens is , you know the COM screen in the CP , when you speak to a pilot or look at wares in a stationn you get a video of it , well when you close the COM window the pic stays on the screen
Splits , for the better things in life...
garrry34
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Post by garrry34 »

I know what you mean, the avatar of the character you are speaking with remains after the conversation has ended, I've notice that as well...
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