My own thoughts on the M7, leave them as they are. With the extra race M7's that your mod adds it balances out nicely for me.
Good luck with the rest of the mod

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oh ok, so far i havent really seen any of the things i thought it took out, like the part that said small asteroids i thougtht that meant you took out all the asteroids but the ones that you could mineRoguey wrote:not really and not sure why you would want your game to run slower. I could make your X3 grind to a halt (if I wanted to) but I dont see the point of 'wasting' frames. Some things were just slowing X3.
On my pc some of the speed up makes a big difference. There are bound to be people with slower pc's wanting to play the mod as well. I would of thought everyone would want their X3s to run smoother not slower!
All im saying with my speed-up's is that ive 'optimize' X3 more than reduced graphics. X3 does actually look better (with all the graphic tweaks).
ah, no worries. Mini-asteroids was about the only thing 'removed'. I removed them because they dropped my fps a lot. Most sectors without them I run at 30-60fps, but somewhere like Seizewell (has loads of mini's) I got around 15-17fps (I really didnt like this - 15/17fps is too low!). Now Seizewell runs at around35fps (about double) just because them mini's were removed. To be honest they really didn't add that much - a new planet is way more interesting than a small rock!adecoy wrote:oh ok, so far i havent really seen any of the things i thought it took out, like the part that said small asteroids i thought that meant you took out all the asteroids but the ones that you could mine![]()
I did not touch anything to do with ST traders. ST traders who do 'nothing' often cant find anything to buy. Try moving the ST trader to another sector and try again. When they get to level 8 things come much easier, as you can switch them to universe traders.adecoy wrote:i had another question tho, im using your mod, and i have finally gotten a ST trader, and he is not working, he gets to level 4 and just sits in argon prime (for 4 hours sofar setad) and does nothing but check prices and move from station to station i was wondering if you knew something i could do, i dont think its part of your mod, but i figured since im using it i might as well post this here
the missions that you added were you haul cargo/artifacts to another sector, can you fly one of your ships to the destenation unmaned and complete the mission?I did not touch anything to do with ST traders. ST traders who do 'nothing' often cant find anything to buy. Try moving the ST trader to another sector and try again. When they get to level 8 things come much easier, as you can switch them to universe traders.
hope that helps
not sure which mission you meanadecoy wrote:the missions that you added were you haul cargo/artifacts to another sector, can you fly one of your ships to the destination unmanned and complete the mission?
the ones from the BBC (?) that you haul cargo for.Roguey wrote:not sure which mission you meanadecoy wrote:the missions that you added were you haul cargo/artifacts to another sector, can you fly one of your ships to the destination unmanned and complete the mission?![]()
So let me get this right, did you only leave the large asteroids visible on the sector map and remove ALL the other smaller asteroids? If so, could you have an option to retain those? I'm making extensive use of the new mobile mining commands from Bonus Pack 3.1.07 and would greatly miss that feature in your mod. On my new MacBook Pro running Windows XP Pro, I get no noticeable slowdowns when in sectors with massive amounts of rocks, such as Seizewell. Some of us with more powerful computers would really appreciate having those little rocks to collect and sell.Roguey wrote:ah, no worries. Mini-asteroids was about the only thing 'removed'. I removed them because they dropped my fps a lot. Most sectors without them I run at 30-60fps, but somewhere like Seizewell (has loads of mini's) I got around 15-17fps (I really didnt like this - 15/17fps is too low!). Now Seizewell runs at around35fps (about double) just because them mini's were removed. To be honest they really didn't add that much - a new planet is way more interesting than a small rock! ...adecoy wrote:oh ok, so far i havent really seen any of the things i thought it took out, like the part that said small asteroids i thought that meant you took out all the asteroids but the ones that you could mine![]()
All small asteroids were removed but the big ones stayed.Nanook wrote:So let me get this right, did you only leave the large asteroids visible on the sector map and remove ALL the other smaller asteroids? If so, could you have an option to retain those?
Well this PC has a few years on it, but its still relatively fast (X2 3800+(o/c 2.4Ghz, 7800GTX o/c, 2Gb). So ill thought ill just recheck the situation, to see if anything has changed.Nanook wrote:On my new MacBook Pro running Windows XP Pro, I get no noticeable slowdowns when in sectors with massive amounts of rocks, such as Seizewell. Some of us with more powerful computers would really appreciate having those little rocks to collect and sell.
Thank you, kind sir! You're a modder and a gentleman.Roguey wrote:.... Ok... Ill keep the small rocks in v3.00
Not really, however I could add the files to a mini-mod which could be included into the mod. That way you could remove them by renaming a file and placing into your X3 folder.supakillaii wrote:Can't you just make it an option weather or not hte small(est) rocks (wich ROCK!) are on (how'bout in the AL setting thing?)? As mine (aka. My computer) is not one of the best.
Which number does finish use? ie. 44? 49?supakillaii wrote:If there is an option, I can (atleast try to) translate it into Finnish. Although I think that I'm the only Finnish person here....