[UPDATE] *XTM PATCH .7.2 RELEASED!* [MOD/AL-plugin]

The place to discuss scripting and game modifications for X³: Reunion.

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ninjitsumonk
Posts: 1874
Joined: Thu, 1. Mar 07, 09:21
x3

Post by ninjitsumonk »

Sounds like you've got yourself some text files missing. Try reinstalling xtm. This really should be in the xtm post by the way.
Alzara
Posts: 86
Joined: Tue, 27. Dec 05, 18:47
x3

Boron whale

Post by Alzara »

Has anyone else noticed a problem with the Boron Whale when undocking? At most locations (especially argon trading stations), when I undock I immediately crash or get hooked onto the docking area and slowly die!

Thanks

Al
pjknibbs
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Joined: Wed, 6. Nov 02, 20:31
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Re: Ship nameing in the Xtention Mod : Creator needed

Post by pjknibbs »

Vic-Viper wrote:Okay it seems that i have been up and down this forum and no one has fixed the names in the XTM. Extention mod
theres alot of ships there that the file name is incompleate resulting in most of the new ships beig named
ReadtextXXXXX X= set of numbers
This is not a bug in XTM--you clearly haven't got the mod installed properly. (All the XTM ships are named correctly for me).
Mailo
Posts: 1924
Joined: Wed, 5. May 04, 01:10
x3

Post by Mailo »

-XTM- wrote:
Jiggaman wrote:It sounds like a conflict between the ship creator and XTM.....
Thats what it is indeed.
Are you sure about this? Every time I've read this (docking at spacedocks impossible for M5-M3), it was caused by single ship models which contained custom docking ports, e.g. the Star Trek ships by Magrathean Monkey, which have a custom docking bay. After he adapted them to work with XTM, docking at shipyards became possible again even with them installed.

Also, my ship installer mod which contains 70% of the ships from the DDRS mod (and finally capped a Wakizashi, yay :mrgreen: ) worked just fine with XTM.
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defiant1
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Post by defiant1 »

AM i missing some files or somthin?? i tryed the pirate start in the XTM mod and some of the stations and/or ships are just appearing as little hud squares (i dont see any stations...just the little hud square thingy)...is thier some more stuff i need to fix this? i downloaded XTM and the patch (in spk format)...can someone assist me in resolving this annoyance?
Teladi Next Minute Shipping®
pjknibbs
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Post by pjknibbs »

Did you copy the .CAT and .DAT file from the XTM RAR into the X3 directory before you installed the .SPK?
jhondidfool
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Post by jhondidfool »

I have a similar problem, PErseus Vanguard ys just the guns and the engine effect, and hittiong the guns is hard! (it's the only way they'll die!)
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defiant1
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Post by defiant1 »

what i did was rename the two files from 10.cat/dat and changed them to the next number that was avable to me and then i installed the spk

should i remove the files and rename them to 10 or what ever number they come as and override the files they replace? or what?
Teladi Next Minute Shipping®
Mailo
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Joined: Wed, 5. May 04, 01:10
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Post by Mailo »

jhondidfool wrote:I have a similar problem, PErseus Vanguard ys just the guns and the engine effect, and hittiong the guns is hard! (it's the only way they'll die!)
As far as I remember that was a bug in version 0.71. A correctly applied update to 0.72 should get rid of this.
qweraoasdea888
Posts: 24
Joined: Fri, 2. Mar 07, 00:19

Sohnen Oriax Assistance

Post by qweraoasdea888 »

Hi, everybody I 've tried to assist the Sohnen Observer I found stranded in Maelstrom but I just couldn't locate the plutonium he requested from Emperor Mines, so I attacked and capped. Does enybody know if I did a boo-boo? Is there any plutonium at all in the game? Coordinates? Please help a fellow pilot![/u]
avicenna
Posts: 398
Joined: Sun, 30. Nov 03, 12:32
x3tc

Post by avicenna »

Try reading BBS in the specified sector.
"A man may imagine things that are false,
but he can only understand things that are true."

Sir Isaac Newton
nick the bubble
Posts: 98
Joined: Tue, 22. Nov 05, 23:41
x3

XTM .72: Can't find alternate starts?

Post by nick the bubble »

I've just managed to get Xtended up and running, and it is working fine, with all sorts of weird ships flying around, but I can't find the five alternate starts shown in the manual. They are not in Custom starts; is there something else I have to do to get them?
voxol
Posts: 429
Joined: Sun, 30. Oct 05, 14:42
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Re: XTM .72: Can't find alternate starts?

Post by voxol »

nick the bubble wrote:I've just managed to get Xtended up and running, and it is working fine, with all sorts of weird ships flying around, but I can't find the five alternate starts shown in the manual. They are not in Custom starts; is there something else I have to do to get them?
I believe its still a plugin manager issue. Reinstall the XTM script .spk after you install any other scripts to bring them back.

You greasy wop blah blah galmoric greek barstuard (quality movie).
'If you want to make a little money, write a book. If you want to make a lot of money, create a religion'
-- L. Ron Hubbard
tatakau
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Post by tatakau »

492 pages of replies.... geebus, I'm amazed that this thread hasn't broken yet! WoW forum threads would break past 60 or so.

~ Tatakau
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defiant1
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Post by defiant1 »

bah...wow forums use a more "primitive" forum system...thies (least from what i can tell) is database driven while the wow forums are more http/php [i think??] driven...plus they may not be coded correctly...hehe...anyways back to topic...


should i reinstall the xtm mod files and allow it to override what ever it does override [if anything] and same for the patch or what?
Teladi Next Minute Shipping®
zebbydog1
Posts: 13
Joined: Tue, 19. Jun 07, 17:16

installation prob

Post by zebbydog1 »

Sorry for this but not really up on computers.Could some kind person take me step by step through the extended mod installation.I have the most up to date version of x3.I have downloaded and installed cycrows installer.I have downloaded and installed via the plugin, the extended mod patch.Now this is where the probs start.I have downloaded the XTM.7a package but cant seem to install it.When i try via the plugin install /egosoft/x3 the file doesnt show up in the folder only showing extended mod patch which is already installed.Yet if I go manually into my docs/egosoft/x3 the file is there.Can someone help me out please
JMCorp
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Joined: Thu, 21. Apr 05, 21:48
x4

Post by JMCorp »

ok sounds like the problem is not with XTM it's with your knowledge on how to install a mod.


the mod files are supposed to be under c:\program files\egosoft\x3 reunion\mods (or wherever you installed x3 to)

not under my documents\x3. this is where your save games go.

so point the installer at the correct folder and try again.
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dragonsblade71uk
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Post by dragonsblade71uk »

The XTM file don`t go in the MOD folder.

YOu have to put them in the ROOT X3 reunion folder, where you find the X3.exe file.
Make sure that you don`t have any 10 CAT/DAT file.
As you installed the script files via the plugin you proberably will have.
If you do remove the script files.

Then extract the MOD files to the X3 directory.
BEST way is too extract the rar to a serperate folder and then move the files, as when extracted, it can make a XTM7.a folder.
After you have copied those files then install the script file vis the plugin manager!
JMCorp
Posts: 1452
Joined: Thu, 21. Apr 05, 21:48
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Post by JMCorp »

dragonsblade71uk wrote:The XTM file don`t go in the MOD folder.

YOu have to put them in the ROOT X3 reunion folder, where you find the X3.exe file.
Make sure that you don`t have any 10 CAT/DAT file.
As you installed the script files via the plugin you proberably will have.
If you do remove the script files.

Then extract the MOD files to the X3 directory.
BEST way is too extract the rar to a serperate folder and then move the files, as when extracted, it can make a XTM7.a folder.
After you have copied those files then install the script file vis the plugin manager!
when i installed it, that is not what the readme said. the readme said it goes in the mod folder. that's where i put it and it works fine.
zebbydog1
Posts: 13
Joined: Tue, 19. Jun 07, 17:16

Post by zebbydog1 »

Thanks tried that but the file doesnt seem to be there in the mod folder,yet using search says that is where it is.Tried putting it on desktop right clicking it and install also open with installer all to no avail.Should i download the file again? and start anew and if so where should I specify the download to go? thanks in anticipation

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