About this,something will be done for it in the patch 2.5?You do not want to board ships because it feels like cheating
Can't remember all the changes x_x
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Very interesting. I've never tried hacking stations, but I think I"ll give it a shot during my next playthrough--thanks for the detailed info, santi (even if you were not specifically aiming it at me!).santi wrote:Going a bit of topic, hacking panels on stations several times, will degrade the station defences and make some wares drop from storage units. Then external hacking can disable production modules (sabotage), give a boost to your relations (never tested this, going by some post on the forum). And more importantly doing heists! You do not want to board ships because it feels like cheating, locate a storage unit with the wares you fancy, hack the thing and let your support ship collect the wares, engage collection mode and wait before tagging the containers, otherwise your ship will not have time to close up the distance and will launch drones really far away, if your support ship is circling around, tag containers and fly to it, so he will hold position. You can try to go for second helpings but depending on stations, police will be a lot more active.
Thank you very much!santi wrote:Going a bit of topic, hacking panels on stations several times, will degrade the station defences and make some wares drop from storage units. Then external hacking can disable production modules (sabotage), give a boost to your relations (never tested this, going by some post on the forum). And more importantly doing heists! You do not want to board ships because it feels like cheating, locate a storage unit with the wares you fancy, hack the thing and let your support ship collect the wares, engage collection mode and wait before tagging the containers, otherwise your ship will not have time to close up the distance and will launch drones really far away, if your support ship is circling around, tag containers and fly to it, so he will hold position. You can try to go for second helpings but depending on stations, police will be a lot more active.
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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
/l、
゙(゚、 。 7
l、゙ ~ヽ /
じしf_, )ノ
Marcus Aseth wrote:Tamina do you want a N?Tamina wrote: Thank you very much!
Give me a S! *(^-^). an A! .(^-^)* a T! *(^-^)* an I! .(^-^)* and some Pancakes! *(^-^)*
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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
/l、
゙(゚、 。 7
l、゙ ~ヽ /
じしf_, )ノ
Nothing about it that I can read in the patch, of course it is a choice, I think really hard before boarding a ship and never about the money I will get if I sell it (help if you are a hoarder). There are so many ways to make money that there is not really any reason to go into a boarding rampage except if you are into massive station building.Marcus Aseth wrote:About this,something will be done for it in the patch 2.5?You do not want to board ships because it feels like cheating
Can't remember all the changes x_x
Two accurate facts but they are edge cases to the topic of economic balance across play styles. Relationship penalties are irrelevant during the main plot where PMC offer a full range of ship classes for use or sale, and regardless of PMC standings, the Tituel offers the same.Roger L.S. Griffiths wrote:Boarding has carried a significant relationship penalty since at least v2.2 (if not before). It is not as if boarding a hostile Taranis or Arawn on a kill mission is the easiest thing to do (you have to stop it from getting near friendly stations first).
I allready told 50 times Egosoft to play FFXII for this point exactly.Marcus Aseth wrote:Guys have you ever played FF 12 or Dragon Age?
Both had a system that would allow to build ingame character behaviors using conditions like "if - hp< - 50% - Cure" ,like in this image
Don't you think would be awesome to have the same system for ships order in X:Rebirth?
You could create sets of commands like "if - SpecificWare - < - number of unit - restock - number of unit".
This way you could keep your ship full of fuel and missiles,but you could also do more funny stuff like "if - player attacked - go to - player location",this way you would have fleets of fighter converging from everywhere in the galaxy into your location,would be awesome to watch
And also this way you could have "behaviours" ordered by priority,creating ships/captains with a unique "personality" so to say,you could have a Taranis with the first command about fighting and the second command about jumpdriving into a specific sector if hull integrity < 70% (called strategic retreat) .
I think this system would be perfect for a game wich consider itself a sandbox,think Egosoft would dare to go that way?
Also do you think that a modder could do that with the current tools?
Not only cool but also convenient for the players and for Egosoft, because people wouldn't have to "beg" Egosoft everytime they feel the need for a specific new command,they could just create it inside the game itselfRedEclipse wrote:I allready told 50 times Egosoft to play FFXII for this point exactly.
Yeah that would be cool. Really cool.
PLUS it's a basic if ... then ... elsif ... then ... elseif........ tree, very convenient for their scripting engine.Marcus Aseth wrote:Not only cool but also convenient for the players and for Egosoft, because people wouldn't have to "beg" Egosoft everytime they feel the need for a specific new command,they could just create it inside the game itselfRedEclipse wrote:I allready told 50 times Egosoft to play FFXII for this point exactly.
Yeah that would be cool. Really cool.
Also if I imagine the time I would spend trying to figure out the way to get the most out of this system,trying to build the best/most efficient chain of commands,is pretty much a game inside the game...is like giving players more fun with less effort (because ES wouldn't have to build EVERY specific command just to see then people complaining for the lack of some other command)
the reason they wont release the engine is because there scared of modders doing a better job then them. look at skyrim, also skyrim creators are not scared and understand that modding is what makes there games great.RedEclipse wrote:To be honest, you can stop at "if a moder".
To be perfectly honest, XR's scripts is one of the less user friendly script engine I've ever seen.
Skyrim +/- C++ + # of players = almost 36 000 mods on the Nexus
X:R, well. 183 mods. 0.5%....................