I've never seen RRF not arrive. At the very least an M1 with it's fighter wing jumps in and that's plenty to defeat the 2 M7s my very hard missions currently spawn.Joubarbe wrote:@Tahlmorra : that is a vanilla issue also, but still a good point. In LU, I've kept the vanilla missions (instead of switching with my X-Missions script, that does not allow multiple mission in the same sector), because IMO, missions are just a starter. There are here to make your early games easier, and I think it's not a bad idea to keep them as is. Besides, I don't know any good solution.
RRF is not everywhere and sometimes these missions can be hard. But again, after one or two in-game days of playing, you do only missions to increase your reputation, your revenues being far more superior.
Regarding other sources of income, I must admit LU is the first time I've gotten past buying my first M6. I'm almost 3 days in and just bought my first M7 (a Mandalay) and combat is still my primary income source (I do have 8 UTs, but that's my only trade related income). Do you have any starter suggestions regarding trade/factory based income? Was considering setting up a SCH 20 with 200 MJ shields (costs little over 100 mill, which I can make with this combat mission method in three hours or so).
I agree that limiting the payment is problematic in several respects, but I think that there are approaches that can limit the problem. For example, the amount you receive per ship could be based on fight rank instead of mission difficulty to remove that exploit (harder missions would still spawn larger/more difficult ships and so would have higher kill reward potentials).topkiddy wrote:Looks more like an issue to avoid multiple missions with the same objective(s) rather than limiting the payment to "one per kill", regardless of the amount of mission that may give you money for it.
Part of the conceptual problem with multiple missions as they work atm is that they conflict with the 'if you don't contribute at all towards the mission goals, the rewards are severely curtailed or eliminated' idea that many combat missions incorporate to prevent you from accepting the mission and just jumping out to receive the base reward with no effort. You can accept multiple combat missions, kill the enemies the easiest mission spawns, and get the full rewards/kill bonuses the most difficult mission without the more difficult fights those missions assume you are undertaking.
I'm not sure that a complete fix to this is feasible without a fundamental change in the mission system itself (and is worth the effort it would take), but it is a problem that I believe can be mitigated. With all the other wonderful improvements LU makes to the base game, however, this vanilla issue has become a bit more glaring for me.