99 Bottles of Nostrop Oil on the wall, 99 Bottles of Nostrop Oil... take one down refine it as a secondary resource... 98 bottles of Nostrop Oil on the wall....
jamesormiston wrote:Maybe the company is struggling?
Maybe Rebirth is being considered for cancellation by the higher ups so they don't want to release new info till they decide if it will go ahead?
Maybe its already cancelled and someone, somewhere is fighting for its reinstatement before the cancellation is announced formally...?
The game has not been cancelled and to my knowledge there has been no consideration of cancellation. As I have said on numerous occasions, all of us are still working hard on it. I wouldn't be reading this thread and posting replies saying we were working on it if this were not the case, because a) that would make me a liar and b) I would probably be out of a job if the game had been cancelled anyway!
I'm afraid I don't fully understand the logic of writing something off as "dead" just because you don't have an endless stream of information about it. It is perfectly normal for there to be a fanfare at initial announcement time, then a long-ish pause, and then a much bigger fanfare in the month or two leading up to release. It's perhaps worth reminding people that a key component of any marketing campaign is timing. Running one too far in advance of release makes no sense, as you want the game to be in people's mind when it's available, not months before. Similarly running one for months on end, or giving away too much information before you start, risks spoiling the impact of the campaign with people feeling that you're just re-hashing material they've already seen.
Of course I do understand the frustration of wanting to know more about something you are looking forward to. It's like wanting to know what's in the carefully-wrapped presents you see around the house in the days or weeks leading up to Christmas when you're a kid. And in some ways, the reasons parents don't let you peek are the same reasons that developers and publishers save up the best material for the pre-release publicity.
Perhaps another reason people seem to be expecting something different is the recent explosion of crowd-funded development, which requires a completely different approach. This is essentially because they are asking people to "buy" the product at the start of the development process rather than at the end, and that, of course, means that marketing has to start right at the beginning of the process rather than towards the end. It also means that those people who have already put up money have to be kept informed, much as a developer following the traditional model needs to keep their publisher or other financial backer informed. Different development models require different approaches, though, and the fact that this is the right approach for a crowd-funded game does not suddenly mean that it's the right approach for a traditionally-funded game.
Ok then CBJ tell me this does your joining date on these forums have anything to do with the release date....28 Apr 2003