apricotslice wrote:
Digital download, like it or not, is still a before its time pipe dream in most parts of the world.
This may be the case. But the only thing that truly matters is if digital download is available in the areas where the majority of gamers live. The rest of the world needs to catch up, it's true...but that doesn't mean that tying a game to a service like Steam means an automatic bad business decision. It simply means its a decision you don't like.
Steam usage statistics show peak user numbers approaching 4 million. I'd say that's a substantial potential audience. Their userbase grows daily.
ONLY where there is high speed, reliable broadband, is it possible.
I live in a 'third world' country in the Caribbean. The average broadband speed here is less than 1 Meg. I still have several friends who get their games on Steam. Downloads may take a while...but they resume.
For a lot of places. Getting physical copies of games is difficult and costly. There are no brick and mortar game stores here. And ordering a boxed game from amazon or a similar store equates to a hefty shipping cost plus taxes/duties. It's simply not worth it. I've bought more games since starting my Steam use than at any other time in my life.
I don't have it here. Plenty of people have said the same thing.
Well that's exactly how I feel, when my only option to buy a game is a physical copy.
Steam and Deepsilver may think its a practical reality, but they live in digital wonderland, not in the real world.
Are you truly serious? Do you know how many games have seen the light of day
only because of services like Steam and Impulse?
Do you know how many small independent dev studios there are who would not have been able to afford a publishing deal or market their games if not for using a service like Steam?
Off the top of my head here are some games I'd have never bought if not for Steam: Audio Surf, Bastion, Sanctum, Defense Grid, Shadowgrounds, World of Goo, Braid, Chime, Beat Hazard, Steel Storm, Orcs Must Die!, Guns of Icarus and I'm missing a few others because I don't have my Steam list open in front of me.
All of those from indy devs who were able to make some profit and get their work out thanks to help from Steam. The majority of those titles don't have boxed versions available because the devs can't afford a publishing deal.
The whole concept of Steam is my worst digital nightmare.
Game Over.
Putting your dramatic declaration aside, its regrettable that you're going to miss out on the next game in a series that you really like because it requires Steam for activation.
If you want a different perspective, stand on your head.