[SCRIPT] Military Base Response revamp v2.16 [2011-10-27]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Khaakbuster
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Post by Khaakbuster »

Just curious - why did you want to switch from RRF to something else? I'm asking because I'm planing to switch to RRF. The reason is that I'm scouting the universe right now and couldn't find a single pirate station. I suspect MBR to have killed them all even though I have set "attack pirate bases" to "no". I only found two pirate laser towers in Rhonkars Clouds where a base was supposed to be. It's kind of boring to have almost no pirates in the game. :(
Commander Kat
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Post by Commander Kat »

i reinstalled tc after a win7 64 upgrade and started a fresh play... so i got all the scripts/mods i wanted to have in my new verse so i had both MBR and RRF installed at the same time on the same day... imo MBR is epic but would of been to much for me, and RRF was just what i needed also RRF is awesome and now i have fixed the MBR problem and its uninstalled, i am sticking with RRF.

i have 32 scripts installed Via the plugin manager and about 6 or 7 hard installed to the tc main folder, for max content, Ballance, and options, and to make the verse as good as it can be.

i also have Khaak invasions 1.1, pirate guild3 installed on very high settings, yaki armada 2 ( max settings ) and *pirate patrols mod/script* also have RRF with bombers active inc pirates, its epic madness and makes for a very intersting verse, also ADS and MARS active for all AI( this makes it a good fight and ai hard to kill also pirates will buy OWP and laser towers, ships ect to protect there bases ) so the AI can be epic deadly!! defo had more than a few WTF runnnnnn away moments( waiting for that 10 second jump window can seem like a life time when your in an M6 and u got 3 carracks a brig a few m6's a pack of m4/m3's and drones on your ass and then a few RRF m6's and a RRF brig and a few bombers jump in and fire an epic pwn volly of missiles u may find your self shouting jump jump jump at your screen i few times ( using advance hyper drive too <-- epic script ), just make sure u have sector take over set to NO and i have it so invasions are Off and no station attacks from pirates, also *The Galactic News System* is awesome for finding out where every fight is going on in real time.

with these mods inc pirate guild and pirate patrols with RRF pirate sectors are very balls deep.

what i will say is till u got your own fleet of caps try to stay on the good side of the guild as them and the pirates it alot to deal with...

anyways i could go on for an age so i'l stop now :P

hope this helped
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Khaakbuster
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Post by Khaakbuster »

Thanks for the insight. I'm happy that RRF works for you but it certainly doesn't for me. I had to remove it after 3 hours of playing because some race ships in different sectors suddenly turned hostile and started attacking my property even though I have a high rank with those races and didn't attack them. This is a known bug and I find it too annoying to use the script.

Maybe I just convert the X3:Reunion version of RRF. That worked very well and I loved it. :)

Too bad that ThisIsHarsh is absent and can't say something about the problem with the pirates. I liked the features of MBR but a universe without pirates is not what I like. ;)
Commander Kat
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Post by Commander Kat »

well i had a probelm with argon attacking boron ect, So i just did a fresh install of RRF and set to ON*repair rrf ship race relations*, and set *diplomatic incidents* to OFF and it should stop u getting attacked and the other races attacking there allies, the reason why this may happen is for when u or an RRF bomber fires off a hammerhead/tommerhalk missile and take out other blue ships ect or maybe something going on in sectors that your not in but u have assets there.

none the less give it a try, as long as them 2 options are set from the start the relations should stay as they are ment to,

or if u like/have sector invasions on u could use the donation centers u can check and/or repair any damage, but in my game them 2 options keep everyone happy it seems and i've not had a problem.

and tbh theres a setting in the diplo tab of the RRF interface to repair relations.

hope this helps, as RRF defo inriches my game
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robalexhall
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Post by robalexhall »

The extended communication system is working (as of 3.0 patch).

The stations you can talk to are called "Military Outpost". They're in the sectors mentioned in your messages or galactic new service articles.
Commander Kat
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Post by Commander Kat »

Integration with XTC team's Galactic News System (optional, enabled by default).

Open the Galactic News System to see the latest news on all conflicts across the galaxy. The timeout period for articles can be set in the config menu (default is 15 mins - set to 0 or less to disable). All news is timestamped, so you know how fresh the info is.

You can/will get extra notifications in the form of subtitle, message and logbook entries with basic information, which will refer you to the GNS for more details (configurable through the menu).

IS there anyway to just have this feature without having ito install MBR ?? or just port the files that make it work ? its about as good as it gets for knowing where each conflict is going on in real time.

thanks.
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Inras
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Post by Inras »

Hmmm
Why the big ships only use Photonenimpulsecannons and Ion Shard Railguns ? Only these weapons. This is not actual. Is this changeable by myself?
tontonfred
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Broken plot

Post by tontonfred »

Hi,

seems MBR breaks the plot missions by removing plot-related spawns. Start as Argon Patriot, fly escort mission to Heretic's End, couple Xenons warp in and disappear almost immediately. This has already been reported : http://forum.egosoft.com/viewtopic.php?p=3482864 and http://forum.egosoft.com/viewtopic.php?p=3482872

I guess ThisIsHarsh no longer maintains the mod ? Too bad, it looked promising...

Fred
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joelR
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Post by joelR »

I have not started the plot missions yet. Will disabling the mod temporarily fix the issue or is a new game required?
tontonfred
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Post by tontonfred »

As far as I can see, you must quit and remove the plugin.

I tried going to the ingame config menu, uninstalling, waiting until I got the 'uninstall successful' message, docking, saving/reloading and proceeding with the mission : still yanks the Xenon as soon as they appear... :evil:

You really have to exit the game, disable the plugin in the manager and reload, for it to work... And this would have to be done pretty much every time you get a mission involving Xenon and/or M5.
Kilo181
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Post by Kilo181 »

So is there no actual command that you order to request an invasion? You just enter an enemy sector with Recon uplink and enough prestige points?
nuttyprot
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Post by nuttyprot »

Cannot get this to work.

Player ship Reconnaissance uplink (optional, enabled by default).

A new command, only available on your personal ship, "Reconnaissance uplink" under "Additional Ship Commands", allows your ship to act as a recon scout.

The command does not show up. I also hotkeyed extended communication system in my options and tried it on military base. Nothing happens.


Mods running.

Mars
All In One Bonus Package
Factory complex constructor -- disabled only use when building stations
npc bailing addon
Economy and Supply Trader (EST)
super tracktor -- disabled only use when building stations
universal best buys/sells
station camper -- disabled only use when building stations
salvage insurance contract
salvage claim software
force npc undocking -- disabled only use when building stations
community plugin config
hotkey manager
ware manager
advance jumpdrive
advance navigation software

and all the ones on Military Base Response revamp main page.
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robalexhall
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Post by robalexhall »

If you play without sector takeovers enabled the vanishing xenon thing doesn't happen. You shouldn't really have them enabled if you're playing the plot anyway.

The same goes for RRF aswell. IR is the only one of these mods with "plot protection" and even that can cause problems.

Also the extended communication thing only works on actual military bases. Some terran stations have a similar sounding name, it won't work on them however.

And the recon thing is something you toggle on in the bit where you have two slots for special functions in the command menu. It's either on or off all the time.
nuttyprot
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Post by nuttyprot »

robalexhall wrote:If you play without sector takeovers enabled the vanishing xenon thing doesn't happen. You shouldn't really have them enabled if you're playing the plot anyway.

The same goes for RRF aswell. IR is the only one of these mods with "plot protection" and even that can cause problems.

Also the extended communication thing only works on actual military bases. Some terran stations have a similar sounding name, it won't work on them however.

And the recon thing is something you toggle on in the bit where you have two slots for special functions in the command menu. It's either on or off all the time.
I have used the extended communication thing on just about every military base base in the game still not worked for me.

I found the recon thing. Buthow do you toggle it as it always set to off. (Yes it is enabled in options.
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robalexhall
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Post by robalexhall »

You need 50 points earned by destroying that races marked enemies i.e. ships with {X} in front of their name.

However if the extended communcation isn't working you can't buy it. I don't know why it wouldn't be working for oyu :(
nuttyprot
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Post by nuttyprot »

robalexhall wrote:You need 50 points earned by destroying that races marked enemies i.e. ships with {X} in front of their name.

However if the extended communcation isn't working you can't buy it. I don't know why it wouldn't be working for oyu :(
Finaly got it working :) even tho I installed everything I still had to select insatall/update in the mod options after doing that it worked :).

I'm happy now :) out of MBR,RRF and Improved Races. I like MBR the most.

RRF crashes my pc.
Improved Races feels unfinished
Yet MBR was everything I wanted thanks fer yer help guys.
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Inras
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Post by Inras »

I think I´ve found a bug.
The paranides and split hate the terrans. But the terrans has only -10 reputation and are neutral with both races. In the end of this, the split and paranid attacks the terrans and have destroyed 3 terran Sectors completely!! The Terrans did nothing against this invasion on account of the reputation. -_-

Now, in the options i´ve selected "invade only bordering sectors".
In spite of this setting, I have recently discovered an attacking Splitship in the sector "asteroid belt". This setting was saved and the plugin restarted. Why there is a Split-ship?? Why the fully equiped Terran-ship there did nothing against this Split?

MBR is a really nice script but this is a annoying bug. :P
HogMaster
Posts: 74
Joined: Sun, 2. May 10, 00:01

Post by HogMaster »

I have installed all the required, but how do I access the MBR options?

I see in my AL Plugin list the Xenon option, but otherwise how doI access race relations etc.. ?
paulwheeler
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Post by paulwheeler »

Access the Community Plugin Config Menu, via whatever hotkey you set up for it. The options are all in there.
HogMaster
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Post by HogMaster »

Yea I realised was missing one of the plugins >X I had downloaded it, but not about to actually installing it!

It appears to work.... I think I am going to de-activate sector take overs and invasions until the plot missions are done, because within the first 20 minutes of having it the Argon's captured Hatikva's Faith and Split Fire with a number of other `invasions` happening across the X-Universe. By the time I finished the Plot missions there will be no Pirates left unless I force feed them M2 ships from the Cheat Plugin just to defend themselves! Ha

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