EGOSOFT and Deep Silver announce X Rebirth

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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fchopin
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Post by fchopin »

A little disappointed, expected something more different.
When there are no more games it is time for music.
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Tycow
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Post by Tycow »

Henkie wrote:Well, trust me that beta testing sounds great but in the end it isn't. The beta testers get to play a half done game with alot of bugs and it is their duty to play the stuff thats done and report any imbalance and/or bugs.

When the game is done and is being sold the beta testers are usualy done with the game for some months and thus can't really enjoy the endresult.

Just wait for the game to be done, buy it, and play the game as it mend to be :)
Add to it the wrath of an ungrateful community once the game is released.

"Why wasn't this bug found? How come no one spotted X, Y or Z?"

Alien - it's not fun; trust me.
Black Gryphon
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Post by Black Gryphon »

Henkie wrote:Well, trust me that beta testing sounds great but in the end it isn't. The beta testers get to play a half done game with alot of bugs and it is their duty to play the stuff thats done and report any imbalance and/or bugs.

When the game is done and is being sold the beta testers are usualy done with the game for some months and thus can't really enjoy the endresult.

Just wait for the game to be done, buy it, and play the game as it mend to be :)
Granted it is more like work. Having been an alpha and beta tester for other games... Which is probably one of the reasons I have not signed the NDA to be an L5 tester... :roll:
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mr.WHO
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Post by mr.WHO »

I hope that there will be more option to interact with goverments/races.
It would be fun to be able to join not only police or corporate forces, but also to join millitary or secret sective.
Skeeter
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Post by Skeeter »

Henkie wrote:Well, trust me that beta testing sounds great but in the end it isn't. The beta testers get to play a half done game with alot of bugs and it is their duty to play the stuff thats done and report any imbalance and/or bugs.

When the game is done and is being sold the beta testers are usualy done with the game for some months and thus can't really enjoy the endresult.

Just wait for the game to be done, buy it, and play the game as it mend to be :)
Play as its meant to be? You mean bugged? lol. Sry but alot of the x games have been very bugged well forums usually say they are i never really noticed but i heard x3 came game stopping bugs when it was launched and yeah there was a day 1 patch iirc but what about those with no net?
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StarSword
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Post by StarSword »

I second the destructible ship systems and ships with actual crew for repairs. And maybe randomly generated pilot names for fighters, too. But I don't think a ship should be able to keep shooting if its entire back half is gone; that's kinda silly. (And most ships seem to have the engineering section, with the main reactor, in the back half of the ship, so unless the ship has massive emergency power generators that wouldn't be possible.

And I would like to again renew my call for a DVD release; not everybody can use Steam, or wants to use Steam for that matter. Also, a well-written paper manual. The included documentation for X3 is PDF only, and it sucked anyway. X3 gets away with it because there are plenty of veteran players on the boards, but when X-R is released, even the vets will be noobs again.
TC unless otherwise specified. | Find me on Steam! | My X3TC Links | X and X Rebirth @ TVTropes
Spero
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Post by Spero »

A random sector generator. Granted I imagine there needs to be sectors with certain things for plot/gameplay purposes, but a randomly generated universe would just increase replayability thousand-fold for me.

That, and surely it takes less effort to create game assets and a generator, than to create game assets and every sector.
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Post by PabloRSA »

StarSword wrote: And I would like to again renew my call for a DVD release; not everybody can use Steam, or wants to use Steam for that matter. Also, a well-written paper manual. The included documentation for X3 is PDF only, and it sucked anyway. X3 gets away with it because there are plenty of veteran players on the boards, but when X-R is released, even the vets will be noobs again.
I hope they do what they did with X3:TC and make it so if you buy the DVD version you can also activate it on stream for free.
crawlerw
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Post by crawlerw »

Egosoft you are evil. How many more hours are you going to steal from Me.
Back to the present "looking good", try getting boarding right this time.
and try adding a better combat AI. Other then that make it great :twisted:
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Alee Enn
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Post by Alee Enn »

crawlerw wrote:Egosoft you are evil. How many more hours are you going to steal from Me.
Xenon_Slayer In OP wrote:hooked for dozens of hours.
Alien ND On Page 19 wrote:Dozens of HOURS ???? :o :o :o
Is that a typo?
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Ketraar
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Post by Ketraar »

Well dozens just means multiple of 12, given it might be 12 dozen of hours its quite good IMO :-P

MFG

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supakillaii
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Post by supakillaii »

144 hours isn't that much, when looking at the X series and all the time spent on them in total at least :P
softweir
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Post by softweir »

I've done Beta-Testing. Believe me, it's SO MUCH FUN - if you get a kick out of trying the same thing 20 times over to try and pin down the EXACT sequence of actions needed to trigger a game-breaking bug; or you enjoy spending hours scripting new player ships and all the weapons each one can fire and then firing the damn things to make sure they can actually be fired; or you like "playing" a game that has only 1 in 10 missions in the plot finished and you have to play them one after the other, saving and reloading to make sure plot info stays saved, leaving plots half-way through to make sure the game picks up when you return to them...

...and then have to do a lot of that all over again because something has been changed...

Oddly enough, this time round I decided not to volunteer. I got excited and had the NDA printed out and signed and then thought - "no... I don't want to do this. I want to enjoy the game when it comes out, even if that means a few extra bugs I might have caught."

I might get back to bug-hunting once I've played the game for a while. But not now.
My new fave game (while waiting for Rebirth) - Kerbal Space Program
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Observe
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Post by Observe »

There is little relevance to number of hours game-play estimates when it comes to X games. Many of us have 1000's of hours into X3 in one form or another. I suspect X-Rebirth will be similar in that respect.
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Post by Nanook »

Ketraar wrote:Well dozens just means multiple of 12, given it might be 12 dozen of hours its quite good IMO :-P

MFG

Ketraar
Aw, Xenon_Slayer is just being modest. I've got individual games each with 'dozens of hours', and I don't mean SETA, either. And dozens of games, too. Hundreds of hours sounds more reasonable, although still a bit of an underestimate. :P
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Post by starsearcher »

Looks like an awsome game and cant wait to get my fingers on it. Im almost certain this will be a great addition to my collection of the best games ever made. And its also nice to have something like this to look forward to, and spend the coming autumn evenings (nights) with.Its remarkable good company and a good place to be, the X-Universe. And oh, thats true,I found your you tube channel as told (he he,you know who you are), but first vid was about deers or something and i was hoping to find tons of X-universe stuff.(Sigh). Well, haven't really checked your stuff for real yet,just subbed you, and gotta say im really pleased to find other hardcore X-universe fans there as well. Thank you for the link, and please send me links to other x related stuff if you got it, im always looking for good ideas to my noob modelling ships and stations, and material for story's around and within the x-universe. Thats it, thats all i wanted to say, so again, thanks and have a great evening. :D
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LeGrand
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Post by LeGrand »

Something that looks very promising in video clip.. on 0:56 sec lower left corner, you can barely see. Ships flying in even lower atmosphere or maybe couple 1000 feet above-ground. So its seems there is a free planet landings :wink: :)

Or maybe not.. I think that 4 years in development is not enough to create landings on every planet with good detail..
Last edited by LeGrand on Tue, 26. Apr 11, 19:23, edited 1 time in total.
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Post by pepperg »

onchas wrote:HOTAS/Pedal and TrackIR support would be awesome for this title.

I've talked to lots of folks in the flight sim community who like the concept of this game but pass when they find out they can't use their gear.
I use my CH hotas and pedals with X3 R and X3 TC and have no problems at all. I've mapped nearly every function to it.

There's even an X3 profile for download on the CH hangar.
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Moonrat
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TNBT at E3 2011? (part 2)

Post by Moonrat »

I couldn't add another post to the similarly named (locked?) thread I opened on 10/10/10 so here is an update...

As predicted by this...?

http://forum.egosoft.de/viewtopic.php?t=288660

I notice that Deep Silver have a booth (PMR514) at the E3 Expo (June 7-9, 2011), at the Los Angeles Convention Center.
Could it be there will be a demo of X Rebirth shown as predicted by myself... or is it for other Deep Silver stuff?

Anyone know of any other likely venues for Egosoft/Deep Silver to show off X Rebirth before 2011 Q4?
VincentTH
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Post by VincentTH »

Black Gryphon wrote:
Henkie wrote:Well, trust me that beta testing sounds great but in the end it isn't. The beta testers get to play a half done game with alot of bugs and it is their duty to play the stuff thats done and report any imbalance and/or bugs.

When the game is done and is being sold the beta testers are usualy done with the game for some months and thus can't really enjoy the endresult.

Just wait for the game to be done, buy it, and play the game as it mend to be :)
Granted it is more like work. Having been an alpha and beta tester for other games... Which is probably one of the reasons I have not signed the NDA to be an L5 tester... :roll:
ditto here. :P

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